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__NOTOC__{{EA}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma. | __NOTOC__{{EA}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma. | ||
At negative karma, the player is treated as a criminal | === Effects of Karma === | ||
'''At negative karma, the player is treated as a criminal'''; attacked on sight by guards, and many shopkeepers will not do business with you (except for the black market). This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock. | |||
The only safe haven for a criminal is the town of Derphy. | The only safe haven for a criminal is the town of Derphy. | ||
* When your karma falls below 10 (or above 90 in Derphy), you gain a bad reputation among townspeople and may occasionally be pelted with stones (no damage). | |||
=== Good / Evil Feat === | |||
While sleeping, you have a chance to gain the '''“Good”''' feat if your karma is high (+80 or higher), or the '''“Evil”''' feat if it is low (-80 or lower). | |||
These feats are automatically removed during sleep if you no longer meet their respective conditions. | |||
==== Good ==== | |||
* Slightly increases the spawn rate of shrines/statues and evolved monsters | |||
* Slightly increases the spawn rate of [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]], who spawns in a friendly state | |||
* Some NPCs<ref name=":0">Silver Wolf, Twin Tail, Mirage Beta, Santa Claus</ref> spawn in a friendly state | |||
==== Evil ==== | |||
* Slightly increases the spawn rate of elite monsters, and higher-level monsters spawn | |||
* [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] spawns in a hostile state | |||
* Some NPCs <ref name=":0" /> spawn in a hostile state | |||
<references /> | |||
===Actions That Increase Karma=== | ===Actions That Increase Karma=== | ||