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Sakumashiki (talk | contribs) m (→Dishes (Default): The category for the lunch box has been changed from preserved food to lunch.) |
Sakumashiki (talk | contribs) m (→Overview: Expanded content. Added information about dishes generated by NPCs.(Translated by machine. Please make appropriate corrections.)) |
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Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient. | Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient. | ||
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===NPCs Hunger=== | |||
NPCs also become hungry over time, and when they reach a starving state, they may randomly generate food and eat it. Since the food is random, they may attempt to eat heavy fish like sharks or whales, or suffer negative effects that reduce their abilities. Pets accompanying the player do not naturally generate food, so players must feed them to prevent them from becoming hungry. | |||
* NPCs do not take damage even when they are on the verge of starvation, so they will not die of hunger. (As an exception, if they vomit while on the verge of starvation, they will take heavy damage. | |||
* NPCs tend to grow faster than players because they gain a lot of experience from eating. | |||
==== Food generated by NPCs ==== | |||
Food generated by NPCs uses actual NPC-derived materials such as “〇〇‘s corpse” and “〇〇's egg.” ’Corpse (marbled meat)‘’' ''is used from animals except cats, and ‘''’'egg, milk, and similar items'‘’ ''are used from random NPCs except undead, Is, and demons.'' | |||
*If an NPC has the Cannibalism feat, human NPCs will be used instead of animals for corpses. | |||
==== NPCs meal memories ==== | |||
The player's companions remember the meals they have eaten within about a week and will prioritize foods from their inventory that they have not eaten before. | The player's companions remember the meals they have eaten within about a week and will prioritize foods from their inventory that they have not eaten before. | ||
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There are no advantages or disadvantages or other factors regarding meal memory yet, but this may be added in future updates. | There are no advantages or disadvantages or other factors regarding meal memory yet, but this may be added in future updates. | ||
* Since the types are memorized, “lamb with bone” and “Yeek with bone” are considered the same meal. | |||
* There are no advantages or disadvantages regarding meal memory at this time, but it has been announced that they may be added in future updates. | |||
===Cannibalism=== | ===Cannibalism=== | ||
You really ate that thing? Oh well.. | You really ate that thing? Oh well.. | ||