Elin:Class/Wizard: Difference between revisions

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m (Sakumashiki がページ「Elin:Wizard」を「Elin:Class/Wizard」に移動しました: To change the structure of individual class pages.)
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Early-game wizards now can readily craft a simple wand at the carpentry table. Wands allow wizards to leverage their casting and magic device skills to deal damage without having to spend precious spell stock on trivial enemies; this is extremely useful for early-game wizards, but remains relevant even for an established wizard. With the addition of wands, it's possible for a wizard to completely rely on spells.
Early-game wizards now can readily craft a simple wand at the carpentry table. Wands allow wizards to leverage their casting and magic device skills to deal damage without having to spend precious spell stock on trivial enemies; this is extremely useful for early-game wizards, but remains relevant even for an established wizard. With the addition of wands, it's possible for a wizard to completely rely on spells.


Elemental domains need to be carefully considered, as heavily weight the chance of spells of that domain spawning. A wizard can pick up to two extra domains, and while they can be changed at the mage's guild constant trips to Lumiest can be annoying.
Elemental domains need to be carefully considered, as they heavily weight the chance of spells of that domain spawning. A wizard can pick up to two extra domains, and while they can be changed at the mage's guild constant trips to Lumiest, can be annoying.


Gone are the days of wizards hyper-focusing on learning, will and magic. With each elemental domain now based on a different stat, a wizard wishing to be truly versatile must have a well-rounded stat spread. Wizards wishing to be summoners must invest into charisma, as summoning spells are of the mind domain; wizards wishing to exsanguinate their foes must build their strength, as spells of the cut domain are rooted in it.
Gone are the days of wizards hyper-focusing on learning, will and magic. With each elemental domain now based on a different stat, a wizard wishing to be truly versatile must have a well-rounded stat spread. Wizards wishing to be summoners must invest into charisma, as summoning spells are of the mind domain; wizards wishing to exsanguinate their foes must build their strength, as spells of the cut domain are rooted in it.