Elin:Bestiary/Overview: Difference between revisions

m
Mirroring info from JP side. Multi-tile size monsters, splitting monsters (Translated by machine. Please make appropriate corrections.)
m (Mirroring info from JP side. Multi-tile size monsters, splitting monsters (Translated by machine. Please make appropriate corrections.))
Line 8: Line 8:


* It cannot be captured with a monster ball.
* It cannot be captured with a monster ball.
* When hostile to a player, they will come at you, destroying walls and impassable objects.
* It may be generated as a bounty target for the [[Elin:Guilds|'''Fighter's Guild''']].
* It may be generated as a bounty target for the [[Elin:Guilds|'''Fighter's Guild''']].
* When killed, elite monsters will drop their corpse, a statue and card of themselves, a Miracle or Godly quality item,and a gravestone.
* When you defeat them, they will always drop a corpse, a tomb, and one piece of equipment they have.
** If it has no equipment, it may drop a random piece of equipment or a small medal.
** If they do not have equipment to drop, they may drop a random equipment or a small medal.
** The drop rate of figures and cards is higher than normal monsters, and they always drop the first time they are defeated.


===『Evolved』===
===『Evolved』===
Line 21: Line 23:
* It is generated in a neutral state regardless of the original animosity.
* It is generated in a neutral state regardless of the original animosity.
** However, enemy generals in war requests are generated in an hostile state.
** However, enemy generals in war requests are generated in an hostile state.
* Random spells/abilities and feats are learned, except the following:
** Ether, cut, acid, and impact element spells and abilities, sword spells, meteor, earthquake, healing of “Eris”, “Odina”, and “Jure”, resurrection, phoenix
* It cannot be captured with a monster ball.
* It cannot be captured with a monster ball.
* It may be generated as a bounty target for the [[Elin:Guilds|'''Fighter's Guild''']].
* It may be generated as a bounty target for the [[Elin:Guilds|'''Fighter's Guild''']].
Line 33: Line 37:
* Sometimes they appear as evolved monsters.
* Sometimes they appear as evolved monsters.
** For example, if the fallen angel 《Isca》 is generated as an evolved monster, it becomes the 《Evolved Iska》.
** For example, if the fallen angel 《Isca》 is generated as an evolved monster, it becomes the 《Evolved Iska》.
===Multi-size monsters===
Some boss monsters have huge bodies that span 2x2 multiple tiles.
*Ranged attacks (bolt, ball, etc.) on multi-size characters will hit and damage the tiles they hit, but will do 1/2 the damage per hit.


* Multi-size characters can attack without regard to height differences.
==Monsters with Elements and Enchantments==
==Monsters with Elements and Enchantments==
Some monsters have elements or enchantments.
Some monsters have elements or enchantments.
Line 77: Line 85:
* Spell/Ability range usage is included in the gene content.
* Spell/Ability range usage is included in the gene content.
** Example: Mummy's “Bane” gene is used on a single target, but handmaiden of Lolth's “Bane” gene is used on a range.
** Example: Mummy's “Bane” gene is used on a single target, but handmaiden of Lolth's “Bane” gene is used on a range.
== Splitting Monsters ==
Monsters with the “splitter” feat will split when they take damage.
This is a nasty trait, but conditions can be met to prevent them from splitting, and can also be used for techniques such as gene acquisition.
===== Splitting Creature Specifications =====
* When it takes damage, a splinter is created in one of the two surrounding tiles
* The splinter is created with the status information of the splitting source inherited
===== Splitter Characteristics =====
* Created in hostile state<ref >Strictly a character's default relationship. All Splitter are hostile, so described this way. </ref>
* Instant death by Exterminate scrolls
* Reduced item drop rate (corpses, genes, etc.)
* Does not drop corpses by slaughter
* Cannot recruit by brush
===== To prevent splitting =====
* Status abnormalities (burning, chills, frozen, confusion, poison, dim, paralysis, miasma)
* One or more ether diseases
* All two squares around the character are filled with walls or other characters
===== Contents to be transferred to the splitted monsters =====
* Types of monsters
* Level
* HP, MP, Stamina
* Attributes (including those grown through Gene Engineering)
* Skills
* Feats (including those learned through Gene Engineering)
* Mutations  (including those learned through Gene Engineering)
===== Contents not transferred to the splitted monsters =====
* Inventory items
* Abilities and spells (learned through Gene Engineering)
* Body parts (acquired through Gene Engineering)
* Ether disease


==Animosity==
==Animosity==