Elin:Karma: Difference between revisions

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__NOTOC__{{Beta}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.
__NOTOC__{{EA}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.


At negative karma, the player is treated as a criminal, attacked on sight by guards, and many shopkeepers will not do business with you. This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.
=== Effects of Karma ===
'''At negative karma, the player is treated as a criminal'''; attacked on sight by guards, and many shopkeepers will not do business with you (except for the black market). This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.


The only safe haven for a criminal is the town of Derphy.
The only safe haven for a criminal is the town of Derphy.


=== Actions That Increase Karma ===
* When your karma falls below 10 (or above 90 in Derphy), you gain a bad reputation among townspeople and may occasionally be pelted with stones.
 
=== Good / Evil Feat ===
While sleeping, you have a chance to gain the '''“Good”''' feat if your karma is high (+80 or higher), or the '''“Evil”''' feat if it is low (-80 or lower).
 
These feats are automatically removed during sleep if you no longer meet their respective conditions.
 
==== Good ====
 
* Slightly increases the spawn rate of shrines/statues and evolved monsters
* Slightly increases the spawn rate of [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]], who spawns in a friendly state
* Some NPCs<ref name=":0">Silver Wolf, Mirage β, 《Santa Claus》</ref>  spawn in a friendly state
 
==== Evil ====
 
* Slightly increases the spawn rate of elite monsters, and higher-level monsters spawn
* [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] spawns in a hostile state
* Some NPCs <ref name=":0" /> spawn in a hostile state
<references />
 
===Actions That Increase Karma===
{| class="wikitable"
{| class="wikitable"
|+
!Action
!Action
!Value
!Value
|-
|A day passing while at negative Karma (25% chance)
|1
|-
|-
|Complete a quest
|Complete a quest
|1
|1
|-
|Giving in to the robber and handing over the item
|1
|-
|Freeing believers being held by fanatics
|2
|-
|Send Little Sister to heaven with the '''[[Elin:Little Garden|syringe of heaven]]'''
|3
|-
|-
|Complete a nefia
|Complete a nefia
|
|5
|-
|-
|Return a lost wallet
|Return a lost property
|
|5
|-
|Return a lost suitcase
|
|-
|-
|Read a letter of indulgence
|Read a letter of indulgence
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|}
|}


=== Actions That Decrease Karma ===
===Actions That Decrease Karma===
{| class="wikitable"
{| class="wikitable"
|+
!Action
!Action
!Value
!Value
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|Vandalism (destroying items, walls and floors, harvesting owned crops)
|Vandalism (destroying items, walls and floors, harvesting owned crops)
| -1
| -1
|-
|Selling slaves
| -1
|-
|Kick a sleeping friendly NPC to wake them up. (Residents/Livestock do not count.)
| -1
|-
|Forcibly taking away your pet's equipment or items you have already given them<ref>As for the collection of pet equipment, if you become friends with someone of Respected rank or higher, you will no longer lose karma</ref>
| -1
|-
|Killing a cat
| -1
|-
|Using of Whip og egg
| -1
|-
|Slaughter of cat or character with “rare species” feat
| -3
|-
|Don't feed Churyu to the cats, and eat it in front of them
| -3/Cats
|-
|Eat a cat meat/egg
| -5
|-
|-
|Murder (named NPCs, citizens, guards, etc)
|Murder (named NPCs, citizens, guards, etc)
| -5
| -5
|-
|-
|Fail a generic quest by letting it time out or abandoning it
|Taking away crops from the harvest request map or offering them on an altar
| -1
|-
|Fail a generic quest by letting it time out or abandoning it  
| -3
| -3
|-
|Fail an escort quest
| -4
|-
|-
|Fail a delivery quest
|Fail a delivery quest
|
| -15
|-
|Fail an escort quest
|
|-
|-
|Open a lost wallet
|Open a lost wallet
|
| -8
|-
|Open a lost suitcase
|
|-
|-
|Tax evasion
|Tax evasion
| -40/month
| -40/month
|}
|}
<references />
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 22:11, 5 October 2025


Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.

Effects of Karma

At negative karma, the player is treated as a criminal; attacked on sight by guards, and many shopkeepers will not do business with you (except for the black market). This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.

The only safe haven for a criminal is the town of Derphy.

  • When your karma falls below 10 (or above 90 in Derphy), you gain a bad reputation among townspeople and may occasionally be pelted with stones.

Good / Evil Feat

While sleeping, you have a chance to gain the “Good” feat if your karma is high (+80 or higher), or the “Evil” feat if it is low (-80 or lower).

These feats are automatically removed during sleep if you no longer meet their respective conditions.

Good

  • Slightly increases the spawn rate of shrines/statues and evolved monsters
  • Slightly increases the spawn rate of Big Daddy, who spawns in a friendly state
  • Some NPCs[1] spawn in a friendly state

Evil

  • Slightly increases the spawn rate of elite monsters, and higher-level monsters spawn
  • Big Daddy spawns in a hostile state
  • Some NPCs [1] spawn in a hostile state
  1. 1.0 1.1 Silver Wolf, Mirage β, 《Santa Claus》

Actions That Increase Karma

Action Value
A day passing while at negative Karma (25% chance) 1
Complete a quest 1
Giving in to the robber and handing over the item 1
Freeing believers being held by fanatics 2
Send Little Sister to heaven with the syringe of heaven 3
Complete a nefia 5
Return a lost property 5
Read a letter of indulgence 20

Actions That Decrease Karma

Action Value
Theft (pickpocket, consuming owned items) -1
Vandalism (destroying items, walls and floors, harvesting owned crops) -1
Selling slaves -1
Kick a sleeping friendly NPC to wake them up. (Residents/Livestock do not count.) -1
Forcibly taking away your pet's equipment or items you have already given them[1] -1
Killing a cat -1
Using of Whip og egg -1
Slaughter of cat or character with “rare species” feat -3
Don't feed Churyu to the cats, and eat it in front of them -3/Cats
Eat a cat meat/egg -5
Murder (named NPCs, citizens, guards, etc) -5
Taking away crops from the harvest request map or offering them on an altar -1
Fail a generic quest by letting it time out or abandoning it -3
Fail an escort quest -4
Fail a delivery quest -15
Open a lost wallet -8
Tax evasion -40/month
  1. As for the collection of pet equipment, if you become friends with someone of Respected rank or higher, you will no longer lose karma