Elin:Spellcasting: Difference between revisions
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{{DISPLAYTITLE:Spellcasting}} | {{DISPLAYTITLE:Spellcasting}} | ||
{{EA}} | {{EA}} | ||
This page explains the mechanics of magic in general, including learning spells, casting spells, and talismans. For the effects of each spells, see the '''[[Elin:Spells|spells]]'''. | |||
For the effects of '''[[Elin:Rods|rods]]''', '''[[Elin:Books|scrolls]]''', and '''[[Elin:Potions|magic potions]]''', see the pages for each item. | |||
Please check '''[[Elin:Vendors/Price|this]]''' page for prices of spellbooks and magic rods. | Please check '''[[Elin:Vendors/Price|this]]''' page for prices of spellbooks and magic rods. | ||
== | == Obtaining Spellstocks == | ||
By reading a spellbook, you can learn its spells and obtain magic spell stocks. | |||
Spellbooks can be purchased from NPCs in each town, such as sorcerers and magic store owners, or by exploring Nefia. | |||
* | * The skill of reading is required to read spells of high difficulty. | ||
** Failing to read a book results in one of the following penalties: confusion, mana reduction, summoning of monsters, or teleportation. | |||
* | ** Book blessings/curses affect the difficulty of decoding and the price of items, but do not affect the amount of stock obtained, unlike in Elona. | ||
* | |||
* | |||
* | |||
* Memorization skill affects the number of spells read and the number of stocks obtained from reading spell books. | |||
** It also affects the acquisition of stock through spell dreams and absorption through mana batteries. | |||
* If you run out of spells, you will not be able to use those spells until you acquire them again. Spell level is inherited, so there is no need to start training from the beginning. | |||
==== Magic Dream ==== | |||
In the magic dream of [[Elin:Beds|sleep event]], you can acquire spells of your domain element. | |||
The probability of magic dreams occurring is increased for characters who possess class feats of magic mastery and Dream Waker feat. | |||
* The spells available in magic dreams are limited to those for which a spellbook exists and the PC's stock is 0. | |||
** If you possess the Feat of Dream Waker, you will be able to obtain it regardless of your stock. | |||
* If you possess the Feat of Dream Waker, the types of spells from which you can obtain the stock will increase according to the level of the Feat. | |||
** At level 1, you can obtain touch, arrow, bolt, and ball, and at level 3, intonation, funnel, sword and miasma are added. | |||
==== Mana Battery ==== | |||
The [[Elin:Ether Disease|Ether Disease]] of the Mana Battery absorbs the number of uses of the spell rod you obtain and converts it to its spellstock. | |||
* *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery. | |||
* You cannot obtain wish stock by absorbing rod of wish. | |||
== Using a spell== | |||
==== Domains ==== | ==== Domains ==== | ||
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | ||
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* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank. | * Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank. | ||
* NPCs also have their own domains, but they have no effect. | * NPCs also have their own domains, but they have no effect. | ||
==== Spell Casting ==== | |||
When casting a spell, you attempt to cast it by consuming the spell's stock and MP. | |||
Successful casting activates the spell, but failure causes it to misfire. | |||
The success rate of spell casting is primarily influenced by the ‘’'Casting Skill, Spell Level, and Spell Difficulty'‘’. To wield higher-tier spells, you must train your Casting Skill and increase your Spell Level. | |||
The spell casting success rate can decrease due to the following factors, so caution is required when using magic: | |||
* Mounted on or parasitizing a pet | |||
* Dual-wielding weapon style | |||
* Shield-bearing weapon style (also lowers the maximum cast success rate) | |||
* Equipping heavy armor (also reduces the maximum casting success rate) | |||
** Learning the Feat “Heavy Armor Casting” reduces the penalty when wearing heavy armor or holding a shield | |||
* Being confused or dimmed | |||
* When using a spell on the entire party via long press, the success rate decreases based on the number of targets | |||
==== Spell Level ==== | ==== Spell Level ==== | ||
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* Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana. | * Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana. | ||
== NPC Spellcasting == | |||
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. | Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. | ||
* NPCs do not require or consume spell stocks, and do not need spellbooks. | * NPCs do not require or consume spell stocks, and do not need spellbooks. | ||
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']]. | ** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']]. | ||
*NPCs do not have their casting success rate affected by casting skills. | |||
**For pets, casting success rate decreases while mounted or parasitized. This penalty can be mitigated by increasing the player's Mounting or Symbiosis skill. | |||
* NPCs also do not level up individual spells by repeatedly casting them. | * NPCs also do not level up individual spells by repeatedly casting them. | ||
** NPC's spell levels are determined by their character level instead. | ** NPC's spell levels are determined by their character level instead. | ||
** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power. | ** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power. | ||
** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments. | ** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments. | ||
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** However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers. | ** However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers. | ||
** Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life. | ** Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life. | ||
** For monsters, spells with Ether, Bleed, Acid, or Shock elements are also excluded. | |||
== Talismans== | |||
==Talismans== | |||
See also '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page. | See also '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page. | ||
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Sword Sage has a large bonus when using talismans (increased talisman effects, increased talisman stock). | Sword Sage has a large bonus when using talismans (increased talisman effects, increased talisman stock). | ||
==== Loading talisman ==== | ====Loading talisman==== | ||
* Calligraphy tool is possessed by Sword Sage from the start, and can be obtained by other classes from furniture shops in Mifu Village. | *Calligraphy tool is possessed by Sword Sage from the start, and can be obtained by other classes from furniture shops in Mifu Village. | ||
* Calligraphy tool requires several turns to use. They may be interrupted if damage is taken during use. | *Calligraphy tool requires several turns to use. They may be interrupted if damage is taken during use. | ||
* The use of Calligraphy tool does not require a reading skill check, so even spell books that cannot be read can be used as talisman. | *The use of Calligraphy tool does not require a reading skill check, so even spell books that cannot be read can be used as talisman. | ||
* The stock of talisman increases at a rate of 1/2 when a spell book is read, but unlike spells, there is no bonus for memorization. | *The stock of talisman increases at a rate of 1/2 when a spell book is read, but unlike spells, there is no bonus for memorization. | ||
* Number of talisman that can be loaded cannot be stacked. If you try to attach additional talisman to a weapon, the original talisman will be overwritten, even if they are the same spell. | *Number of talisman that can be loaded cannot be stacked. If you try to attach additional talisman to a weapon, the original talisman will be overwritten, even if they are the same spell. | ||
==== Activation of talisman ==== | ====Activation of talisman==== | ||
* If the target is not knocked down by melee damage, it activates with a 100% chance after a weapon attack hits. Once the activation conditions are met, it cannot be stopped. | *If the target is not knocked down by melee damage, it activates with a 100% chance after a weapon attack hits. Once the activation conditions are met, it cannot be stopped. | ||
* Spells activated by talisman do not consume MP and do not require a casting check. Even spells with a low casting success rate will always activate. | *Spells activated by talisman do not consume MP and do not require a casting check. Even spells with a low casting success rate will always activate. | ||
* Activating an talisman consumes 1 stock.(Enchantments that save talisman have a chance to prevent consumption from the stock. | *Activating an talisman consumes 1 stock.(Enchantments that save talisman have a chance to prevent consumption from the stock. | ||
* When a talisman is used, experience is gained for the spell used and the corresponding attribute. However, no experience is gained for the casting skill. | *When a talisman is used, experience is gained for the spell used and the corresponding attribute. However, no experience is gained for the casting skill. | ||
* The damage of talisman is based on the player's spell power. It is affected by spell level, corresponding attributes, and magic enhancement/anti-magic enchantments. | *The damage of talisman is based on the player's spell power. It is affected by spell level, corresponding attributes, and magic enhancement/anti-magic enchantments. | ||
* The damage of talisman is rolled after weapon damage. | *The damage of talisman is rolled after weapon damage. | ||
* Among the additional attacks from dual wielding, furry, and whirlwind enchantments, only the first attack that hits will activate the talisman. | *Among the additional attacks from dual wielding, furry, and whirlwind enchantments, only the first attack that hits will activate the talisman. | ||
* Additional attacks from abilities such as Swarm and Bladestorm will activate talisman on all attacks. | *Additional attacks from abilities such as Swarm and Bladestorm will activate talisman on all attacks. | ||
* Spells with a range of 1, such as swords and touch, will not activate on distant opponents even when used in combination with weapons that can attack from a distance, such as spears. | *Spells with a range of 1, such as swords and touch, will not activate on distant opponents even when used in combination with weapons that can attack from a distance, such as spears. | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] | ||
Latest revision as of 16:06, 26 September 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
This page explains the mechanics of magic in general, including learning spells, casting spells, and talismans. For the effects of each spells, see the spells.
For the effects of rods, scrolls, and magic potions, see the pages for each item.
Please check this page for prices of spellbooks and magic rods.
Obtaining Spellstocks
By reading a spellbook, you can learn its spells and obtain magic spell stocks.
Spellbooks can be purchased from NPCs in each town, such as sorcerers and magic store owners, or by exploring Nefia.
- The skill of reading is required to read spells of high difficulty.
- Failing to read a book results in one of the following penalties: confusion, mana reduction, summoning of monsters, or teleportation.
- Book blessings/curses affect the difficulty of decoding and the price of items, but do not affect the amount of stock obtained, unlike in Elona.
- Memorization skill affects the number of spells read and the number of stocks obtained from reading spell books.
- It also affects the acquisition of stock through spell dreams and absorption through mana batteries.
- If you run out of spells, you will not be able to use those spells until you acquire them again. Spell level is inherited, so there is no need to start training from the beginning.
Magic Dream
In the magic dream of sleep event, you can acquire spells of your domain element.
The probability of magic dreams occurring is increased for characters who possess class feats of magic mastery and Dream Waker feat.
- The spells available in magic dreams are limited to those for which a spellbook exists and the PC's stock is 0.
- If you possess the Feat of Dream Waker, you will be able to obtain it regardless of your stock.
- If you possess the Feat of Dream Waker, the types of spells from which you can obtain the stock will increase according to the level of the Feat.
- At level 1, you can obtain touch, arrow, bolt, and ball, and at level 3, intonation, funnel, sword and miasma are added.
Mana Battery
The Ether Disease of the Mana Battery absorbs the number of uses of the spell rod you obtain and converts it to its spellstock.
- *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery.
- You cannot obtain wish stock by absorbing rod of wish.
Using a spell
Domains
Characters will be assigned elemental domains at generation according to class.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
- Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation.
- However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.
- Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the Mages' Guild and raising your rank.
- NPCs also have their own domains, but they have no effect.
Spell Casting
When casting a spell, you attempt to cast it by consuming the spell's stock and MP. Successful casting activates the spell, but failure causes it to misfire.
The success rate of spell casting is primarily influenced by the ‘’'Casting Skill, Spell Level, and Spell Difficulty'‘’. To wield higher-tier spells, you must train your Casting Skill and increase your Spell Level.
The spell casting success rate can decrease due to the following factors, so caution is required when using magic:
- Mounted on or parasitizing a pet
- Dual-wielding weapon style
- Shield-bearing weapon style (also lowers the maximum cast success rate)
- Equipping heavy armor (also reduces the maximum casting success rate)
- Learning the Feat “Heavy Armor Casting” reduces the penalty when wearing heavy armor or holding a shield
- Being confused or dimmed
- When using a spell on the entire party via long press, the success rate decreases based on the number of targets
Spell Level
Spellcasting gains experience for that spell and increases its spell level.
The higher the spell's level, the more powerful the effect, but the amount of MP consumed to use the spell will also increase proportionally.
Every spell has a related attribute, and the amount of spell experience gained increases to the extent that the related attribute exceeds the spell level.
Conversely, if the spell level exceeds the related attribute, the amount of spell experience gained is greatly reduced by the difference.
- The more MP consumed by a spell, the more spell experience you gain.
- The MP consumed is calculated before mana management and Maconomy stance are taken into account.
- If you have the “Old Fox Lineage” (Nefu's feat), you gain more spell experience.
Spell Power
Spell power is a factor that relates to the strength of a spell.
Spell power varies depending on the spell level, related attribute, enhancements of Enhance spell and Anti Magic.
- The calculation of spell effects uses different formulas for different spells.
- Offensive and restorative spells use the spell power and related attribute to calculate dice and bonuses, so the higher the attribute, the more effective the spell.
- Buff spells do not use the related attribute to calculate their effect, so they must be used repeatedly to raise their spell level in order to increase their effectiveness.
- Enhance spell enchantment increases the power of spells.
- Anti-Magic enchantment decreases the power of spells. (Increases if the enchantment is negative)
Spell misfiring
Ranged attack spells such as bolt and ball can misfire and damage allies.
- The Control Magic skill inhibits spells from misfiring on allies and reduces the damage from misfires.
- The PC's Control Magic Skill also applies to spells and abilities used by pets.
- If the power of the spell is too high compared to the Control Magic skill, it will not suppress misfires.
- Eulderna' s Magic Precision Feat greatly suppresses spell misfires.
Mana Overflow
If the MP consumption is insufficient when using spells, mana overflow damage corresponding to the negative amount of MP will occur.
- The Magic Capacity skill reduces mana overflow damage.
- Eulderna's and Elea's Bonded With Mana feat significantly reduce mana overflow damage.
- NPCs other than the player take 1/5 of their maximum mana as damage when they exceed their maximum mana, and if that damage is less than 10, it is negated.
- This reduction stacks with feat-based mana overflow damage reduction.
Mana Recovery
Consumed mana will recover naturally over time.
There is a 1/8 chance of recovery at the end of each turn, and the amount recovered is determined by the “Meditation” skill.
The Meditation skill grows when mana recovers naturally.
- The Rest ability recovers health and mana more quickly.
- The Absorb Mana instantly recovers mana.
- Mana will not recover naturally under certain status abnormalities such as overwork, illness, suffocation, and poisoning.
- Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana.
NPC Spellcasting
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players.
- NPCs do not require or consume spell stocks, and do not need spellbooks.
- However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells throughGene Engineering.
- NPCs do not have their casting success rate affected by casting skills.
- For pets, casting success rate decreases while mounted or parasitized. This penalty can be mitigated by increasing the player's Mounting or Symbiosis skill.
- NPCs also do not level up individual spells by repeatedly casting them.
- NPC's spell levels are determined by their character level instead.
- The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power.
- NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments.
- NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.
- However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers.
- Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life.
- For monsters, spells with Ether, Bleed, Acid, or Shock elements are also excluded.
Talismans
See also Sword Sage Page.
By using Calligraphy tool (selecting Calligraphy tool → select a melee weapon and an attack spellbook), you can grant (load) melee weapons with spell books for ball, bolt, arrow, touch, earthquake, and meteor as talismans.
The number of times a spell book can be used is converted into talisman stock, and spells can be cast in exchange for stock when a weapon attack hits.
Spells cast with talismans can be cast without casting or consuming MP, allowing even races and classes that are not naturally skilled at magic to use magic.
By casting spells multiple times in a single turn, you can deal explosive damage.
Sword Sage has a large bonus when using talismans (increased talisman effects, increased talisman stock).
Loading talisman
- Calligraphy tool is possessed by Sword Sage from the start, and can be obtained by other classes from furniture shops in Mifu Village.
- Calligraphy tool requires several turns to use. They may be interrupted if damage is taken during use.
- The use of Calligraphy tool does not require a reading skill check, so even spell books that cannot be read can be used as talisman.
- The stock of talisman increases at a rate of 1/2 when a spell book is read, but unlike spells, there is no bonus for memorization.
- Number of talisman that can be loaded cannot be stacked. If you try to attach additional talisman to a weapon, the original talisman will be overwritten, even if they are the same spell.
Activation of talisman
- If the target is not knocked down by melee damage, it activates with a 100% chance after a weapon attack hits. Once the activation conditions are met, it cannot be stopped.
- Spells activated by talisman do not consume MP and do not require a casting check. Even spells with a low casting success rate will always activate.
- Activating an talisman consumes 1 stock.(Enchantments that save talisman have a chance to prevent consumption from the stock.
- When a talisman is used, experience is gained for the spell used and the corresponding attribute. However, no experience is gained for the casting skill.
- The damage of talisman is based on the player's spell power. It is affected by spell level, corresponding attributes, and magic enhancement/anti-magic enchantments.
- The damage of talisman is rolled after weapon damage.
- Among the additional attacks from dual wielding, furry, and whirlwind enchantments, only the first attack that hits will activate the talisman.
- Additional attacks from abilities such as Swarm and Bladestorm will activate talisman on all attacks.
- Spells with a range of 1, such as swords and touch, will not activate on distant opponents even when used in combination with weapons that can attack from a distance, such as spears.