Elin:Karma: Difference between revisions
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__NOTOC__{{EA}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma. | __NOTOC__{{EA}}Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma. | ||
At negative karma, the player is treated as a criminal | === Effects of Karma === | ||
'''At negative karma, the player is treated as a criminal'''; attacked on sight by guards, and many shopkeepers will not do business with you (except for the black market). This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock. | |||
The only safe haven for a criminal is the town of Derphy. | The only safe haven for a criminal is the town of Derphy. | ||
* When your karma falls below 10 (or above 90 in Derphy), you gain a bad reputation among townspeople and may occasionally be pelted with stones. | |||
=== Good / Evil Feat === | |||
While sleeping, you have a chance to gain the '''“Good”''' feat if your karma is high (+80 or higher), or the '''“Evil”''' feat if it is low (-80 or lower). | |||
These feats are automatically removed during sleep if you no longer meet their respective conditions. | |||
==== Good ==== | |||
* Slightly increases the spawn rate of shrines/statues and evolved monsters | |||
* Slightly increases the spawn rate of [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]], who spawns in a friendly state | |||
* Some NPCs<ref name=":0">Silver Wolf, Mirage β, 《Santa Claus》</ref> spawn in a friendly state | |||
==== Evil ==== | |||
* Slightly increases the spawn rate of elite monsters, and higher-level monsters spawn | |||
* [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] spawns in a hostile state | |||
* Some NPCs <ref name=":0" /> spawn in a hostile state | |||
<references /> | |||
===Actions That Increase Karma=== | ===Actions That Increase Karma=== | ||
| Line 9: | Line 30: | ||
!Action | !Action | ||
!Value | !Value | ||
|- | |||
|A day passing while at negative Karma (25% chance) | |||
|1 | |||
|- | |- | ||
|Complete a quest | |Complete a quest | ||
| Line 46: | Line 70: | ||
| -1 | | -1 | ||
|- | |- | ||
|Kick a sleeping friendly NPC to wake | |Kick a sleeping friendly NPC to wake them up. (Residents/Livestock do not count.) | ||
| -1 | | -1 | ||
|- | |- | ||
| Line 60: | Line 84: | ||
|Slaughter of cat or character with “rare species” feat | |Slaughter of cat or character with “rare species” feat | ||
| -3 | | -3 | ||
|- | |||
|Don't feed Churyu to the cats, and eat it in front of them | |||
| -3/Cats | |||
|- | |- | ||
|Eat a cat meat/egg | |Eat a cat meat/egg | ||
Latest revision as of 22:11, 5 October 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.
Effects of Karma
At negative karma, the player is treated as a criminal; attacked on sight by guards, and many shopkeepers will not do business with you (except for the black market). This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.
The only safe haven for a criminal is the town of Derphy.
- When your karma falls below 10 (or above 90 in Derphy), you gain a bad reputation among townspeople and may occasionally be pelted with stones.
Good / Evil Feat
While sleeping, you have a chance to gain the “Good” feat if your karma is high (+80 or higher), or the “Evil” feat if it is low (-80 or lower).
These feats are automatically removed during sleep if you no longer meet their respective conditions.
Good
- Slightly increases the spawn rate of shrines/statues and evolved monsters
- Slightly increases the spawn rate of Big Daddy, who spawns in a friendly state
- Some NPCs[1] spawn in a friendly state
Evil
Actions That Increase Karma
| Action | Value |
|---|---|
| A day passing while at negative Karma (25% chance) | 1 |
| Complete a quest | 1 |
| Giving in to the robber and handing over the item | 1 |
| Freeing believers being held by fanatics | 2 |
| Send Little Sister to heaven with the syringe of heaven | 3 |
| Complete a nefia | 5 |
| Return a lost property | 5 |
| Read a letter of indulgence | 20 |
Actions That Decrease Karma
| Action | Value |
|---|---|
| Theft (pickpocket, consuming owned items) | -1 |
| Vandalism (destroying items, walls and floors, harvesting owned crops) | -1 |
| Selling slaves | -1 |
| Kick a sleeping friendly NPC to wake them up. (Residents/Livestock do not count.) | -1 |
| Forcibly taking away your pet's equipment or items you have already given them[1] | -1 |
| Killing a cat | -1 |
| Using of Whip og egg | -1 |
| Slaughter of cat or character with “rare species” feat | -3 |
| Don't feed Churyu to the cats, and eat it in front of them | -3/Cats |
| Eat a cat meat/egg | -5 |
| Murder (named NPCs, citizens, guards, etc) | -5 |
| Taking away crops from the harvest request map or offering them on an altar | -1 |
| Fail a generic quest by letting it time out or abandoning it | -3 |
| Fail an escort quest | -4 |
| Fail a delivery quest | -15 |
| Open a lost wallet | -8 |
| Tax evasion | -40/month |
- ↑ As for the collection of pet equipment, if you become friends with someone of Respected rank or higher, you will no longer lose karma