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Sakumashiki (talk | contribs) m (→Equipment rank: The naming brackets for godly artifacts have been changed from 『』 to 《》) |
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{{ | {{EA}} | ||
==Overview == | ==Overview== | ||
Equipment in Elin has many attributes such as: | Equipment in Elin has many attributes such as: | ||
* Material | *Material | ||
* Weight | *Weight | ||
* DV | *DV | ||
* PV | *PV | ||
* Damage Die | *Damage Die | ||
* Accuracy | *Accuracy | ||
* Resistances | *Resistances | ||
* Enchantments | *Enchantments | ||
==Equipment parts== | |||
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only). | Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only). | ||
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Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player. | Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player. | ||
==== Ranged Weapons ==== | ====Ranged Weapons==== | ||
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle. | In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle. | ||
However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease. | However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease. | ||
== Equipment Style == | |||
=== Weapon === | |||
Weapon equipment types are divided into three types: two-handed, dual-wielding, and shield-wielding. | Weapon equipment types are divided into three types: two-handed, dual-wielding, and shield-wielding. | ||
If you have only one weapon equipped in your hand's equipment slot and nothing in your other hand, you can use both hands, and if you have two or more weapons equipped, you can use dual-wielding, or equip both a weapon and a shield. When you are using it, it becomes a shield holder. | If you have only one weapon equipped in your hand's equipment slot and nothing in your other hand, you can use both hands, and if you have two or more weapons equipped, you can use dual-wielding, or equip both a weapon and a shield. When you are using it, it becomes a shield holder. | ||
The weight suitable for two-fisted or two-handed use, which was present in elona, is not present in Elin at this time. | |||
==== Dual-wielding ==== | |||
Wielding two (or more in the case of a Chaos Shape) melee weapons in different hands gives major accuracy penalties which is reduced by levels in the Dual Wielding skill. At low levels of Dual Wielding, the first weapon is roughly 1/2 as accurate as it would be single-wielded, the second weapon 1/4 as accurate, and so on. Because of this penalty, it is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty. | |||
Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio. | |||
=== Armor === | |||
Armor equipment types are divided into two types: light equipment and heavy equipment. | Armor equipment types are divided into two types: light equipment and heavy equipment. | ||
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Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment. | Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment. | ||
== Equipment Rarity == | |||
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a ☆『Name』 for Miracle equipments or ☆《Name》for Godly equipments. | In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a ☆『Name』 for Miracle equipments or ☆《Name》for Godly equipments. | ||
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Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | ||
== Weakening and Strengthening == | |||
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | ||
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Shrine of Armor (Grey) | Shrine of Armor (Grey) | ||
|✓ | |✓ | ||
| ✓ | |✓ | ||
|× | |× | ||
|× | |× | ||
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|✓ | |✓ | ||
|✓ | |✓ | ||
| ✓ | |✓ | ||
|× | |× | ||
|× | |× | ||
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Shrine of Armor (Gold) | Shrine of Armor (Gold) | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
|× | |× | ||
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You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid. | You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid. | ||
=== Restoring rusted equipment === | |||
Rusted equipment can be restored to its initial condition by using a spinning wheel in Mysilia or Willow. To use the spinning wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone. | Rusted equipment can be restored to its initial condition by using a spinning wheel in Mysilia or Willow. To use the spinning wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone. | ||
== Weight change == | |||
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. (However, ★Artifacts cannot have their weight changed.) | When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. (However, ★Artifacts cannot have their weight changed.) | ||
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Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, instead of increasing damage, the hit rate will be reduced, and for armor, instead of increasing PV, the DV will be reduced. | Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, instead of increasing damage, the hit rate will be reduced, and for armor, instead of increasing PV, the DV will be reduced. | ||
== Enchants == | ==Enchants== | ||
High quality equipment and artifacts may have the following enchantments added to them. | High quality equipment and artifacts may have the following enchantments added to them. | ||
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|It strengthens your ability to ~. | |It strengthens your ability to ~. | ||
It decreases ~. | It decreases ~. | ||
|Corrects skill level. Text varies by skill. | |Corrects skill level. Text varies by skill. | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|Critical | |Critical | ||
|It increases your chance to deliver critical hits. | |It increases your chance to deliver critical hits. | ||
|It increases your chance to deliver critical hits. | |It increases your chance to deliver critical hits. | ||
| | | | ||
|- | |- | ||
|Sustain attribute | |Sustain attribute | ||
|It sustains your ~. | |It sustains your ~. | ||
|It prevents the wearer's attribute from being reduced by weakening attacks. | |It prevents the wearer's attribute from being reduced by weakening attacks. | ||
| | | | ||
|- | |- | ||
|Immunity to abnormalities | |Immunity to abnormalities | ||
|It negates the effect of ~. | |It negates the effect of ~. | ||
|Negatess state abnormalities. | |Negatess state abnormalities. | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|Spell | |Spell | ||
|It triggers "~". | |It triggers "~". | ||
|When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit. | |When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit. | ||
|Melee weapon | |Melee weapon | ||
|- | |- | ||