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m (I forgot to switch the users too) |
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Abilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith. | Abilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith. | ||
== Playable == | |||
===General=== | ===General=== | ||
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|Dexterity | |Dexterity | ||
|Ground | |Ground | ||
|Melee attack on all enemies within a certain range. | |Melee attack on all enemies within a certain range. Has a x0.9 damage penalty. | ||
|- | |- | ||
|Bladestorm | |Bladestorm | ||
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|Strength | |Strength | ||
|Neighbor | |Neighbor | ||
| | |4 ~ 9 melee attacks on a single enemy. Each attack deals with a x0.2 damage penalty. Stamina cost varies depending on the number of weapons equipped. | ||
Enemies defeated by this ability have a high probability of dropping “Remnant of what once was (monster)” instead of a normal corpse. | Enemies defeated by this ability have a high probability of dropping “Remnant of what once was (monster)” instead of a normal corpse. | ||
|- | |- | ||
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===Faith=== | ===Faith=== | ||
Abilities obtained as faith bonuses will no longer be usable if you change faith. | Abilities obtained as faith bonuses will no longer be usable if you change faith. | ||
* NPCs do not gain these abilities through faith bonuses, nor do they appear as random abilities. (Except for headpat) | |||
* Some NPCs have them as static abilities. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
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|Piety | |Piety | ||
|Creature | |Creature | ||
|It consumes one of the target's interest pips and increases the | |It consumes one of the target's interest pips and increases the Affinity slightly. H. Like the standard Cuddle command, it has a chance of causing the target to lay an egg or milk. | ||
When used by a Horome believer on a friend, it gives the party an "Euphoric" state. | When used by a Horome believer on a friend, it gives the party an "Euphoric" state. | ||
|} | |} | ||
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|- | |- | ||
|Dream Larva | |Dream Larva | ||
| | |Succubus | ||
|Charisma | |Charisma | ||
|Creature | |Creature | ||
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Stamina costs scales with your max stamina, with a maximum of 30. | Stamina costs scales with your max stamina, with a maximum of 30. | ||
For details, see '''[[Elin:Succubus|Succubus]]'''. | For details, see '''[[Elin:Succubus|Succubus]]'''. | ||
|- | |||
|Mischief | |||
|Dream Larva Lv.50 | |||
|Charisma | |||
|Neighbor | |||
|Perform pleasant actions on sleeping target. Under specific conditions, this ability can also be performed on subjects who are not asleep. | |||
|- | |||
|Bat Transformation | |||
|Vampire | |||
|Charisma | |||
|Self | |||
|Transform into a bat. Each use incurs a 20-turn cooldown. | |||
Nullifies other transformation states. Upon removal: HP Recovery | |||
Speed +60, Stealth +30, Perfect Evasion +65, Life -100, Mana -50, Levitation, Sunburn Immunity. | |||
|- | |||
|Blood Suck | |||
|Vampire | |||
|Learning | |||
|Neighbor | |||
|Suck blood from the target to fill your stomach. Creatures with blood resistance cannot be targeted. (See [[Elin:Race/Vampire|'''Vampire''']] for details) | |||
The meal effect multiplier during bloodsucking increases based on the level of bloodsucking and the primary ability of learning. | |||
|} | |} | ||
== NPC only == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
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|Nymph | |Nymph | ||
|Charisma | |Charisma | ||
|Pleasurable things to the | |Pleasurable things to the sleeping target. In addition to being prevented by the Innocence enchantment, those with a negative Innocence enchantment become more likely to be targeted. | ||
|- | |- | ||
|Soul Cry | |Soul Cry | ||
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|Volley Strike | |Volley Strike | ||
|None (Random ability only) | |None (Random ability only) | ||
| | |Dexterity | ||
|Multiple attacks on a single enemy. Stamina cost varies depending on the number of weapons equipped. | |Multiple attacks on a single enemy. Stamina cost varies depending on the number of weapons equipped. | ||
Currently, it has almost the same performance as Bladestorm. It has been announced that the name and effects may change in the future. | Currently, it has almost the same performance as Bladestorm. It has been announced that the name and effects may change in the future. | ||
|- | |||
|Gorefest | |||
|Murderball | |||
|Dexterity | |||
|Multiple attacks on a single enemy. Stamina cost varies depending on the number of weapons equipped. | |||
Almost the same performance as Bladestorm. | |||
|- | |||
|Whirlwind | |||
|Murderball | |||
|Dexterity | |||
|Attacks all NPCs adjacent to the user, regardless of whether they are enemy or ally. | |||
Stamina cost varies depending on the number of weapons equipped. | |||
|- | |- | ||
|Call Ally | |Call Ally | ||
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|Undine, 『Farris』 | |Undine, 『Farris』 | ||
|Charisma | |Charisma | ||
|Grants the user the Hymn of Sleep status. | |Grants the user the Hymn of Sleep status to put enemies within 4 tiles to sleep | ||
While in Song Stance, maximum MP is reduced by approximately 25%. This effect is canceled when silenced. | |||
|- | |||
|Song of Valor | |||
|『Barrich』 | |||
|Charisma | |||
|Grants the user the Hymn of Valor status to put friendly NPCs within 4 tiles of the user into an euphoric state. | |||
While in Song Stance, maximum MP is reduced by approximately 25%. This effect is canceled when silenced. | |||
|- | |- | ||
|Song of Tulip | |Song of Tulip | ||
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|Depends on breath element | |Depends on breath element | ||
|It's an ability, but is also affected by Rapid Cast feat | |It's an ability, but is also affected by Rapid Cast feat | ||
|- | |||
|Sad Cry | |||
|Boss etc. | |||
|Charisma | |||
|Inflicts Silence on hostile NPCs in the vicinity, and inflicts Berserk on friendly/neutral NPCs. | |||
|- | |||
|Burn Mana | |||
|Boss etc. | |||
|Endurance | |||
|Consumes the user's MP. Has a 4-turn cooldown. | |||
|- | |||
|Barrage | |||
|Boss Only | |||
|Dexterity | |||
|Fires missiles indiscriminately, creating an impact explosion at multiple random locations centered around the user. | |||
Does not appear as a random ability. | |||
|} | |} | ||
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