Elin:Equipment: Difference between revisions

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→‎Equipment Rarity: Added information on equipment rarity and the number of enchantments/slots
m (Corrected the maximum enhancement value of equipment from 6 to 5. Also described weight changes due to flying scrolls.)
m (→‎Equipment Rarity: Added information on equipment rarity and the number of enchantments/slots)
 
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{{Beta}}
{{EA}}
==Overview ==
==Overview==
Equipment in Elin has many attributes such as:
Equipment in Elin has many attributes such as:


* Material
*Material
* Weight
*Weight
* DV
*DV
* PV
*PV
* Damage Die
*Damage Die
* Accuracy
*Accuracy
* Resistances
*Resistances
* Enchantments
*Enchantments
===Equipment parts===
 
==Equipment parts==
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).


The light source is a newly added equipment part for players in Elin. Equipping this part with a light source such as a torch or lantern will brighten the player's vision in the dark.
Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player.
====Ranged Weapons====
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.


However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them.
However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease.
 
== Equipment Style ==
 
=== Weapon ===
Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.
 
==== Two-Handed ====
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style.  


===Equipment type===
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.
Weapon equipment types are divided into three types: two-handed, dual-wielding, and shield-wielding.


If you have only one weapon equipped in your hand's equipment slot and nothing in your other hand, you can use both hands, and if you have two or more weapons equipped, you can use dual-wielding, or equip both a weapon and a shield. When you are using it, it becomes a shield holder.
When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases.


Dual-wielding or state-wise, there will be a large penalty to the accuracy of each weapon, but this can be alleviated to some extent by training your dual-wielding skills.
* Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
* In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.


==== Shield-Using ====
When equipped with a shield, you adopt the Shield-Using style.
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate.
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions.
* When taking damage while in the Shield-Using style, you gain Shield Skill experience.
* There is a penalty that reduces the success rate and maximum success rate of [[Elin:魔法|Spell]] casting.
* By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%.
==== Dual-Wielding ====
When equipping two weapons, you adopt the dual-wielding equipment style.
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons).
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4.
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments.
* Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience.
* Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.)
* There is a penalty that reduces the success rate of [[Elin:魔法|spell]] casting.
* In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin.
=== Armor ===
Armor equipment types are divided into two types: light equipment and heavy equipment.
Armor equipment types are divided into two types: light equipment and heavy equipment.


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Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.


===Equipment quality===
Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a <Name>.
You can also tell the rarity of equipment by looking at the background color of the item icon.


Normal: None (transparent)
== Equipment Rarity ==
In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity.


High quality: light blue
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
{| class="wikitable"
!Rarity
!Star
!Name
!Enchantments
!Slots
! Background
!Note
|-
!Poor
Standard
|None
| None
|None
|1
|None
|Has no random enchantments


miracle: yellow
Can be naturally appraised
|-
!Superior
| None
|None
|0-2
|2
| Light blue
|Has random enchantments
Can be naturally appraised (Require Appraising Lv. 20 or more)
|-
!Miracle
|☆
|『Name』
|2-5
|3-5
| Yellow
|Randomly named and enchanted
Cannot be naturally identified; requires a mage or Identify spell


Sacred Treasure: Red
Cannot be destroyed by fire or cold while equipped
|-
! Godly
|☆
|《Name》
|5-7
|3-6
|Purple
|Randomly named and enchanted
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell


Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
Cannot be destroyed by fire or cold while equipped
|-
!Unique
|★
| 《Name》
|1-2<ref>Some items, such as divine artifacts, do not have random enchantments.</ref>
|1-2
| Purple
|Cannot steal, cannot give to NPCs
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell
 
Cannot be destroyed by fire or cold while equipped
|}
<references />


=== Weakening and Strengthening ===
== Enhancement and Degradation of Equipment ==
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.


Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of "Armor" will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. The maximum enhancement value that can be granted depends on the type of scroll and shrine.
Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.<ref>Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.</ref> The maximum enhancement value that can be granted depends on the type of scroll and shrine.
{| class="wikitable"
{| class="wikitable"
!
!
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!+5
!+5
|-
|-
|Enhance weapon/armor
|★Shrine《Armor》'''(Grey)'''
Shrine of Armor (Grey)
|✓
|✓
|-
|Scroll of enchant weapon
Scroll of enchant armor
|✓
|✓
|✓
| ✓
|-
|-
|Enhance weapon/armor(blessed)
|Scroll of enchant weapon '''(blessed)'''
Scroll of enchant armor '''(blessed)'''
|✓
|✓
|✓
|✓
|✓
| ✓
|-
|-
|Greater enhance weapon/armor
|Scroll of *enchant weapon*
Shrine of Armor (Gold)
Scroll of *enchant armor*
|✓
|✓
|✓
|✓
|✓
|✓
|✓
|✓
|-
|-
|Greater enhance weapon/armor(blessed)
|★Shrine《Armor》'''(Gold)'''
|✓
|✓
|✓
|✓
|✓
|-
|Scroll of *enchant weapon* '''(blessed)'''
Scroll of *enchant armor*'''(blessed)'''
|✓
|✓
|✓
|✓
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You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.


Rusted equipment can be restored to its initial condition by using a spinning wheel in Mysilia or Willow. To use the spinning wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.
=== Restoring rusted equipment ===
Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.
 
== Weight change ==
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change.  


=== '''Weight change''' ===
When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased.
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. (However, ★Artifacts cannot have their weight changed.)


When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced instead of its hit rate being increased, and the armor's PV will be reduced instead of its DV being increased.
Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased.


Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, instead of increasing damage, the hit rate will be reduced, and for armor, instead of increasing PV, the DV will be reduced.
==Enchantments==
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.


== Enchants ==
High quality equipment and artifacts may have the following enchantments added to them.
High quality equipment and artifacts may have the following enchantments added to them.


Enchantments may also be added to or removed from ranged weapons separately from these enchantments.
Enchantments may also be added to or removed from ranged weapons separately from these enchantments.


For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
For more information about that, see the '''[[Elin:Equipment/Enchantments|Enchantments]]''' and '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page.
{| class="wikitable mw-collapsible"
|+
!Name
!Text
!Effect
!Applied to
|-
|Attribute
|It increases ~ by ##.
It decreases ~ by ##.
|Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.
Some attribute are currently limited to artifacts.
|
|-
|Skill
|It strengthens your ability to  ~.
It decreases ~.
|Corrects skill level. Text varies by skill.
|
|-
|Critical
|It grants you ~ Resistance.
It decreases your ~ Resistance.
|Applies a correction to damage taken to elemental damage.
The value can be checked from the "Resistance" tab on the character sheet.
|
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|
|-
|Sustain attribute
|It sustains your ~.
|It prevents the wearer's attribute from being reduced by weakening attacks.
|
|-
|Immunity to abnormalities
|It negates the effect of ~.
|Negatess state abnormalities.
|
|-
|Immunity to pickpockets
|It protects you from thieves.
|Disable enemy theft? Enemy theft attacks are currently not implemented.
Items can still be stolen from NPCs equipped with this enchantment.
|
|-
|Anti-Teleport
|It prevents teleport.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|
|-
|Levitation
|It makes you float.
|Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
|
|-
|Resist Mutation
|It protects you from mutation.
|Resists mutation. It does not completely prevent it.
|
|-
|Protection from weather
|It negates the effect of being stranded by bad weather.
|Disables confusion caused by thunderstorms and random slowdowns caused by snow.
|
|-
|See invisible
|It lets you see invisible objects.
|Makes invisible NPCs visible.
|
|-
|Increase travel speed
|It speeds your travel progress.
|Reduces travel time on the World map. Also increases speed.
|
|-
|Iron stomach
|It lets you digest rotten things.
|No penalty for eating rotten food or food with [Tainted] trait.
|
|-
|Defect Faith
|It reveals the faith of others.
|When you mouse over an NPC, you can see the faith of the target.
|
|-
|prevent decapitation
|It protects your neck.
|Disables neckhunting by weapons and some NPC abilities.
|Head, neck
|-
|Enhance spell
|It enhances your spells.
|Increase the power of magic.
|
|-
|Mana management
|It reduces your mana consumption.
|Decreases mana consumption when chanting magic.
|
|-
|Force Weapon
|It is wielded by the power of the Force.
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Melee weapon
|-
|Elemental damage
|It deals additional ~ damage.
|Additional elemental damage.
|Melee weapon
Ranged weapon
|-
|Race Bane
|It inflicts massive damage to ~.
|Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races.
|Melee weapon
Ranged weapon
|-
|Spell
|It triggers "~".
|When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|Melee weapon
|-
|Mana absorb
|It absorbs mana.
|Absorbs mana according to the damage inflicted.
|
|-
|Stamina absorb
|It absorbs stamina.
|Absorbsstamina according to the damage inflicted.
|
|-
|Elemental conversion
|It is electrified.(Lightning)
|Permanently grante lemental  attacks to weapons.
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
|
|-
|Drill
|It drills through the target when hit.
|Allows weapons to attack all enemies in their path, piercing through them.
Drill distance depends on the enchantment's strength.
|
|}
==Weapons==
==Weapons==
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page.
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page.
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==Precious Items==
==Precious Items==
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
Fixed artifacts have purple background color of item icon and ★ 《Item Name》.
<dynamicpagelist>
<dynamicpagelist>
category        = Elin Precious Items
category        = Elin Precious Items
category        = Elin Equipment
mode            = unordered
mode            = unordered
category        = EN
category        = EN