Elin:Ally: Difference between revisions

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Mirroring info from JP side. Additional notes regarding upgrades for the Garden of Eternity and Miscreation. Reading spellbooks to pets is meaningless, so the relevant entries have been removed.(Translated by machine. Please make appropriate corrections.)
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m (Mirroring info from JP side. Additional notes regarding upgrades for the Garden of Eternity and Miscreation. Reading spellbooks to pets is meaningless, so the relevant entries have been removed.(Translated by machine. Please make appropriate corrections.))
 
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{{Beta}}
{{DISPLAYTITLE:Ally}}
{{EA}}
Players can take '''[[Elin:Bestiary|Monster]]''' or My Home's inhabitants as their companions (hereinafter referred to as "pets") and make them fight.
Players can take '''[[Elin:Bestiary|Monster]]''' or My Home's inhabitants as their companions (hereinafter referred to as "pets") and make them fight.


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====Get from Fiama====
====Get from Fiama====
If you talk to [[Elin:Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl.
If you talk to [[Elin:Bestiary/Norland/Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a [[Elin:Bestiary/Dog/Puppy|puppy]], a [[Elin:Bestiary/Cat/Kitten|kitten]], a [[Elin:Bestiary/Bear/Bear Cub|bear cub]], and a [[Elin:Bestiary/Roran/Little Girl|little girl]].


By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.
By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.
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You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens.
You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens.


====Hatch fertilized eggs====
====Hatch fertilized eggs====
When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases.
When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases.


Fertilized eggs can be placed on a bed and left there for a while, or they can be used in an incubator and instantly hatch to produce a new pet.
Fertilized eggs can be placed on a bed and left there for a while, or placed in the water of a hot spring, or they can be used in an incubator and instantly hatch to produce a new pet.


Pets hatched from fertilized eggs have a higher status growth than normal pets, as they have a large bonus to their primary ability and skill potential instead of a lower level.
Pets hatched from fertilized eggs have a higher status growth than normal pets, as they have a large bonus to their primary ability and skill potential instead of a lower level.
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Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop.
Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop.


====Use certain items to join them:====
==== Use certain items to join them:====
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you.
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you.


Other items will also join Snow Petit from the New Year's gift you will receive on 1/1.
Other items will also join Snow Putit from the New Year's gift you will receive on 1/1.


====Grow your faith and get an apostle from God====
====Get an apostle from God====
If you pray to God with your faith skills enhanced and your piety deepened through offerings, etc., God may give you an apostle (pet).
If you '''manually''' pray (active ability) to God with your faith skills enhanced (at least 15) and your piety deepened through offerings ("Oneness" message), your Deity will grant you their apostle as companion.


However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles at the same time.
For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''.
 
==== Befriending and recruiting NPCs====
When you befriend (affinity 75+) an NPC, you can invite them to join the player.
 
To join, your charisma must be higher than their highest attribute after any buff, favor, and equipment boosts. This applies to your charisma and the NPC's highest attribute the moment you ask.
 
In the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat. Keep in mind, that they will get a random ally for each ally you bring into combat. 'Dying' in a challenge combat will revive the player without penalty.
 
Recruited adventurers, retain their ability to spawn a nearby nefia when asked and enough time has passed, provided you speak with them when they're outside of your party.
 
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.


For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''.
====Brushing to befriend====
If you brush an NPC and become friends with him or her, he or she may join your party.


====Befriending and recruiting NPCs====
It does not matter if you fail a bit in brushing, as long as you have reached the required level of affinity.
When you befriend an NPC, you can invite them to join the player.


To join, your charisma must be higher than their highest attribute, and in the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat.
To become a friend, your Charisma must be higher than the other person's highest Charisma attribute.


See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.


====Take a resident you hired for gold bars====
====Take a resident you hired for gold bars====
From My Home's request board, you can hire a prospective immigrant for gold bars.
From the quest board, you can hire a prospective immigrant for gold bars. Like quest, these refresh from time to time.


You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute.
You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute.
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Some unique NPCs also join by completing mini-events that are not quests, such as '''[[Elin:Older Younger Sister|Older Younger Sister]]'''.
Some unique NPCs also join by completing mini-events that are not quests, such as '''[[Elin:Older Younger Sister|Older Younger Sister]]'''.


==Number of pets you can take==
==Number of pets you can take ==
The maximum number of pets you can take with you can be increased by earning the Party Animal feat.
The maximum number of pets a player can carry is determined by the player's Charisma and Party Animal feat, with a maximum of 8 pets.
 
The number of pets a player can take is increased by one for every 10 Charisma, up to a maximum of 5 pets.
 
In addition, the player can take up to 3 additional pets by gaining Party Animal feat.


It is possible to take more than the maximum number of pets, but the entire party will be strongly penalized for the speed.
It is possible to take more than the maximum number of pets, the player will be strongly penalized for the speed by the ''Overcrowding'' status. Expect -50 speed with the first ally over cap. The minimum speed is 10, from thereon you are not further penalized.


==Interference with pets==
==Interference with pets==


====Revive====
====Revive ====
Pets that have fallen in battle will automatically revive and return to My Home after a number of days.
Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby.


Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead.
Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead.


If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own.
If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own. Keep in mind that you start in Meadow, which becomes My Home. The Vernis questline changes it to Vernis. You can set My Home at the Hearth Stone.  


====Give the items====
Fiama also revives your pet if you talk to her for a -10 affinity with her.
You can give an item to your pet by using the trade command or by holding the item in your hand and presenting it.


If you give them a potion, they will automatically drink it and, in the case of acid-resistant coating solution, protect their equipment.
====Gift items====
You can ''gift'' items by standing next them, '''holding''' (or grab as furniture if the item has a primary use. E.g. bows, potions, ...) the item and '''right clicking''' on them. If it is an engagement ring/amulet, it will increase affinity by 40. If it is a ''favorite'' item of them (see notes on their character sheet) it will increase affinity depending on value of the item (expect something around 0-7 affinity). If you hold a stack of items, it will gift only 1 at a time. NPCs you gift an item they do not like for the third time turn hostile. Gifted items are marked as gift (red triangle) and are heavily penalized (affinity and -1 karma) to take away from allies. Gifted items may end up in a shared chest if discarded (still with its gifted tag). Allies you do not host or ride may sell gifted items while in a settlement.


Please note that once you give an item as a gift, it becomes the property of your pet, and if you take it away, your karma will be minus one.
If you gift and NPC (allied or not) a consumable, they will automatically use it. They will reject dream larva (with heavy affinity penalty). They will use acidproof potions correctly on their equipment.


Pets will also refuse to return Orens (which they will use for themselves) and equipment that they are using.
Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their inventory. Pickpocketing removes the gifted tag from the item. Keep in mind, that you cannot pickpocket your residents (including those your take with you as allies on journeys)


====Equip your pet with a weapon or armor====
====Trading Items / Equip them====
Unless otherwise specified, the pet will automatically equip equipment that is in a shared container in My Home or that the player has placed in his or her inventory with the trade command.
You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take equipped items, if affinity is at 75 or higher. Allies will not take junk and stolen non-equipable items (e.g. furniture).


Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill.
Allies will also refuse to return Orens (which they will spend on training).


Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory.
Unless ordered not to (by "Actually..." dialogue), the NPC will automatically equip equipment that is in a shared container their home while present .They do not need to be released ("wait at home") to do that.


While your affinity is low, your karma will decrease by 1 each time you take equipment from your pet, but by increasing your '''[[Elin:Affinity|affinity]]''', you will be able to collect it without penalty.
Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill. Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory.


Note that '''If you give your pet equipment by the hand-to-hand gift method, the pet may sell off that equipment in town.''' Be sure to give the equipment you want to equip your pet with the trade command.
While your affinity is below 75, your karma will decrease by 1 each time you take and equipped item (marked with an ''E'') from your pet.


Also, pets can only use one ranged weapon, and other equipment is stored in a shared container. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.
Gifted items can be sold in a non-player settlement by the NPC without notice.


==== Check the status ====
Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade Command screen.


* Equipment (DV/PV, equipment type, equipment weight)
====Check the status====
* Resistance
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen.
* Trait (Feats, Mutation, Ether Disease)
 
* Growth (total feat points, gene engineering)
*Equipment (DV/PV, equipment type, equipment weight)
*Resistance
*Trait (Feats, Mutation, Ether Disease)
*Growth (total feat points, gene engineering)
* Notes (weapons & armor styles, favorites, hobby and work etc.)
* Notes (weapons & armor styles, favorites, hobby and work etc.)


You can also check your pet's detailed character sheet by using the stethoscope, which can be purchased from Farris.
You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from [[Elin:Bestiary/Norland/Farris|Farris]].


====Other====
====Other ====


*A leash can be used to prevent the pet from willingly leaving too far from the player.
*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this.
* You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet.
*You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet.
*If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet.
* If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet.


==Raising Pets==
==Raising Pets==


==== Raising from Eggs ====
==== Growth types ====
Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills , so they grow faster than normal pets.
Pets are classified into two growth types: Late Bloomer and Early Bloomer.


In addition, newborn pets have “baby” feats, and by feeding them milk you can give them bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level.
Pets generated at the initial level are “Late Bloomers,” while hatched pets or scaled pets in the '''[[Elin:The Void|Void]]''' etc. become “Early Bloomers.


The bonuses gained from milk are determined by referring to the highest attribute and highest skill of the character that produced the milk. In addition, the more the character's level has grown since the initial state, the more + bonuses will be added to the milk produced, and this is an important factor that determines the effect of the milk more than the race difference. There is a limit to the bonuses that can be gained from milk, and this limit will vary depending on the value of the training skill.
* Characters that inherently possess baby feat by default, such as Kraken's baby, will change from “Late Bloomer” to “Early Bloomer” when nursed.
 
You can check a pet's growth type in the Genetics section of the Item Exchange screen.
 
====Raising from Eggs====
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones.
 
Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills, so they grow faster than normal pets.
 
See '''[[Elin:Ally/Baby|Ally/Baby]]''' for more information.


====Feed them food====
====Feed them food====
Pets eat food and grow the same way.
NPCs eat food and grow the same way as the player, but with a bonus to efficiency. While not residents, they become hungry over time.


If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.
If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.


Also, if there is a container in My Home or the player's inventory with a shared setting and food in it, the pet will automatically take the food.
Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food.
 
* Pets do not suffer damage from hunger, but like players, they lose the ability to naturally recover HP/MP and incur a speed penalty. If you can afford it, feed them something.
* Pets gain significantly more experience from meals, making them grow faster through eating than players do.


==== Have them trained ====
====Have them trained====
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.


Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.
Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.
* Each use consumes up to 20,000 Orens, and the amount of latent potential gained increases proportionally to the amount spent. However, the higher the skill level or latent potential, the slower the rate of latent potential gain becomes.


====Let them use the training facilities====
====Let them use the training facilities====
If there are straw men or woodmen near the pet, the pet may use them to train its attacks.
If there are training dummies near the companion, the pet may use them to train their attacks.


Also, if the pet is strapped to a gallows or torture device set up in My Home, the pet can attack it to train its defenses.
Also, if the companion is strapped to a gallows or torture device set up in your settlement, the companion can attack it (or be attacked) to train their skills.


====Let them learn skills and feats====
====Let them learn skills====
As the pet gains experience, it gains Feat points, which it spends to gain new skills and feats at random. You can also reset the feat points used by your pet from the Trade command.
If you '''gift''' your pet a specialization book (Skill book) to read, you can make your pet learn that skill. But they won't read a cursed book.
 
If you give your pet a technical book to read, you can make your pet learn that skill.


Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.
Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.


Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, but some skills can be acquired that are useful for adventuring, such as weight lifting, bows, guns, and magic devices.
Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, such as weightlifting, bows, guns, and magic devices.


See '''[[Elin:Housing#Jobs|Housing]]''' for more information.
See '''[[Elin:Housing#Jobs|Housing]]''' for more information.


==== '''Recombine genes''' ====
====Gene Engineering====
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.


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If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills.
If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills.
==== Growth bonuses ====
Pets that have spent many days together and deepened their bond receive a growth bonus.
Furthermore, pets that meet the requirements can undergo '''Blooming of Bonds''' in the '''[[Elin:Garden of Eternity|Garden of Eternity]]'''.
* As your affinity with your pet increases, it will gain bonuses to feat (≒ level) experience based on friendship rank. (See the '''[[Elin:Affinity|Affinity]]''' page for the bonus rates.)
* When you stay on the same map as your pet or residents, the characters will gain bonus experience for their attributes and skills based on the days you have spent together.
** Pets summoned using diaries will have their play days until joining added to the days spent together.
==== Upgrading Miscreations ====
[[Elin:Bestiary/Yerles/Mani(Gunner)|'''Machinist『Mani』''']] will upgrade machines with the [[Elin:Feats|Miscreations Feat]] (such as Failures and [[Elin:Bestiary/Machine/Kiria|「Kiria」]]).
==Summoned Monsters (Minions)==
Depending on the Spell, summons follow you temporary (like Funnels) or until killed (animals). The Player has a summon limit (max 15) separate from the companion limit. If maxed out, no more NPCs can be summoned by the player but there is no penalty for going over the limits (by for example getting an ally from lottery or by lowering the summon limit). Summons cannot be revived. Summons spawn with 0 interest and never generate such - but can be recruited anywqay if reaching affinity 75. They can be  sheared in each permanent map if the entity generated fur/scales or similiar. Summons will never drop items on death but can be pickpocketed every day. They do level up just like every NPC.
You can display the current/max number of summons by changing the settings of the “Info Bar” from the '''[[Elin:Widgets|widget]]''' menu.


[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]