Elin:Weapons: Difference between revisions

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→‎Shooting Weapons: Adjusted parameters for the Skullbow and Longbow
m (added ammo sprites)
m (→‎Shooting Weapons: Adjusted parameters for the Skullbow and Longbow)
 
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|High accuracy modifier
|High accuracy modifier
|-
|-
|[[File:Elin Item Sprite Long Bow Grayscale.png]]
|[[File:Elin Item Sprite Skull Bow Grayscale.png]]
|Long bow
|Skull bow
|Arrow, Makeshift arrow
|Arrow, Makeshift arrow
|1.2
|0.7
|1
|1
|17
|17
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|2
|2
|0
|0
|High pen
|Hit modifier minus
|-
|-
|[[File:Elin Item Sprite Skull Bow Grayscale.png]]
|[[File:Elin Item Sprite Long Bow Grayscale.png]]
|Skull bow
|Long bow
|Arrow, Makeshift arrow
|Arrow, Makeshift arrow
|0.8
|1.2
|2
|2
|7
|7
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|3
|3
|0
|0
| Hit modifier minus
| High pen
|-
|-
|Throwing
|Throwing
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Craftable by the carpenter's table.
Craftable by the carpenter's table.
|}
|}
'''Vortex/Explosion'''
Gravity Gun and Panzerfaust fire attacks generate a vortex/explosion at the point of impact for each shot fired.
Damage from the vortex/explosion increases based on the firearm's damage dice, the projectile's damage dice, the firearm's material hardness, and the user's weapon skill.
* A separate direct hit roll for the bullet exists and is handled like any standard ranged weapon.
* Damage from the vortex/explosion decreases the further it is from the center point of origin.
* Damage from the vortex/explosion is subject to Controll Magic.
'''Cane'''
'''Cane'''
Cane is a new ranged weapon added in Elin that deal elemental damage at the cost of MP. It has many properties distinct from other weapons.
Cane is a new ranged weapon added in Elin that deal elemental damage at the cost of MP. It has many properties distinct from other weapons.