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edits
Sakumashiki (talk | contribs) m (Supplement with job/hobby for the part that only says " job". Basically, there is no difference between job and hobby.) |
Sakumashiki (talk | contribs) m (→Job/hobby list: Geyser can now be used as a bath tool.) |
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Even residents who do not have the corresponding skills will automatically acquire them when they perform job/hobby and gain experience. Experience is gained every day so long as the resident is not in your party and is working. | Even residents who do not have the corresponding skills will automatically acquire them when they perform job/hobby and gain experience. Experience is gained every day so long as the resident is not in your party and is working. | ||
Ranks for jobs and hobbies can be | Ranks for jobs and hobbies can be checked on the resident board/list. | ||
The rank order: Amateur<Novice < Apprentice < Journeyman < Expert < Adept < Master < Grandmaster | |||
Job/hobby efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil. | Job/hobby efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil. | ||
The Fresh Air land trait adds an extra | The Fresh Air land trait adds an extra 10% efficiency to all residents. | ||
Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0. The Emergency Rations skill can offset this penalty slightly, with diminishing returns. (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.) | Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0. The Emergency Rations skill can offset this penalty slightly, with diminishing returns. (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.) | ||
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|Rumor | |Rumor | ||
| None | | None | ||
| | |Publicity, Natural Power Generation | ||
|Public | |Public Morality | ||
| | | | ||
|Unique | |Unique | ||
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|Cleaning | |Cleaning | ||
|None | |None | ||
|Public | |Public Morality | ||
| | | | ||
| | | | ||
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|Nursing | |Nursing | ||
|None | |None | ||
|Public | |Public Morality | ||
| | | | ||
|Milk | |Milk | ||
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|None | |None | ||
| | | | ||
|Public | |Public Morality | ||
|Gacha ball | |Gacha ball | ||
|Hobby | |Hobby | ||
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|None | |None | ||
|Designer Drug | |Designer Drug | ||
|Public | |Public Morality | ||
|drugs | |drugs | ||
|Hobby | |Hobby | ||
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|Praying | |Praying | ||
|None | |None | ||
|Public | |Public Morality, Public Safety | ||
| | | | ||
|letter of indulgence | |letter of indulgence | ||
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|Blog | |Blog | ||
|Computer, Monitor | |Computer, Monitor | ||
| | |Publicity | ||
| | | | ||
| | | | ||
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|- | |- | ||
| Bathing | | Bathing | ||
|Bathtub | |Bathtub, Geyser | ||
| | | | ||
| | | | ||
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|Fluffy stroke | |Fluffy stroke | ||
|Cat House, Dog House, Cat tower | |Cat House, Dog House, Cat tower | ||
|Luck, Civility, Public | |Luck, Civility, Public Morality | ||
| | | | ||
| | | | ||
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|None | |None | ||
|Natural Power Generation, High Tax | |Natural Power Generation, High Tax | ||
|Public | |Public Morality | ||
|Negotiation | |Negotiation | ||
|Hobby | |Hobby | ||
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|None | |None | ||
| | | | ||
|Public | |Public Morality, Civility, | ||
|Booze | |Booze | ||
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|[[Elin:Jonan|『Jonan』]], [[Elin:Zane|『Zane』]], [[Elin:Xabi|『Xabi』]], [[Elin:Stasha|『Stasha』]], 『Gilbert』, | |[[Elin:Jonan|『Jonan』]], [[Elin:Zane|『Zane』]], [[Elin:Xabi|『Xabi』]], [[Elin:Stasha|『Stasha』]], 『Gilbert』, | ||
Noble, millionaire, Elder, Banker, Producer's hobby | Noble, millionaire, Elder, Banker, Producer's hobby | ||
Skill level has no effect on the amount of tax generated. | |||
|- | |- | ||
|Washing | |Washing | ||
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|Gacha | |Gacha | ||
| | | | ||
|Public | |Public Morality | ||
| Gacha ball | | Gacha ball | ||
| Hobby | | Hobby | ||
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|Pioneer | |Pioneer | ||
|None | |None | ||
|Public | |Public Morality, Faster growth of Hearth Stone | ||
| | | | ||
| | | | ||