Elin:Save Data: Difference between revisions

→‎Map and Folder Number: Added Doga Ruins Camp to the list. Also, regarding the impact on data from previous versions when folder number discrepancies occur due to map additions.
No edit summary
(→‎Map and Folder Number: Added Doga Ruins Camp to the list. Also, regarding the impact on data from previous versions when folder number discrepancies occur due to map additions.)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This page is about the '''Save Data''' of Elin.
This page is about the '''Save Data''' of Elin.
'''Note:''' Editing save data carries a risk of data corruption. Before trying, manually copy your original data beforehand.


== Save File Location ==
== Save File Location ==
Elin's save data is stored in '''"\AppData\LocalLow\Lafrontier\Elin\Save".'''
Elin's save data is stored in '''"\AppData\LocalLow\Lafrontier\Elin".'''
 
In the Backup folder, data backed up automatically or manually will be stored.
 
The world (##) folder is the data of each character, and the number part can be changed and managed.
 
The contents of the player's background can be changed by editing the background.txt file in it.
 
The number folder in the world folder stores data for each map, and the number is fixed for each area.
 
(A number is also assigned to each tile on the field.)
 
It is possible to force map regeneration by deleting a folder, although you can also get objects that are not generated unless you start anew,
 
However, you need to be careful when handling the data of characters you have joined, as they are stored in game.txt separately from the data in this folder, and unique NPCs may proliferate.
 
== Folder Name and Maps ==
 
The following is the correspondence between the folder number and each map.
 
 
2 World Map
 
3 Hill Cave
 
4 Port Kapul
 
5 Quiet Beach
 
6 Somewhere
 
7 Meadow
 
8 Nymelle B1F
 
9 Lysanas B1F
 
10 The Void B1F
 
11 Lumiest Crater
 
12 Tinker's Camp
 
13 Olvina
 
14 The Embassy
 
15 Aquli Teola
 
16 Vernis
 
17 Yowyn
 
18 Specwing
 
19 Mifu Village
 
20 Nefu Village
 
21 Fortune Bell
 
22 Palmia
 
23 Willow
 
24 Mysilia
 
25 Derphy
 
26 Lesimas
 
27 Puppy Cave
 
28 (N/A)
 
29 (N/A)
 
30 Seeker's Keep
 
31 (N/A)
 
32 (N/A)
 
33 (N/A)
 
34 (N/A)
 
35 Little Garden
 
36 (N/A)
 
37 (N/A)
 
38 (N/A)
 
39 Lumiest
 
40 Truce Ground
 
41 Miral and Garokk's Workshop
 
42 The Mansion of Younger Sister
 
43 Merchant's Guild
 
44 The Cursed Manor (ground floor)
 
45 Noyel
 
46 The Place Where Winds Rest


47 Permafrost
* The “world (#)” files within the Save folder contain each character's data. For saves not stored in the cloud, you can change the folder name (ID) from the game's load menu.
* The Backup folder contains automatically and manually backed up data.
** Backup settings can be changed from the “Game” tab in the game's settings menu.
* You can edit the background.txt file within each folder to change the player's background story.


48 The Graveyard
== Map and Folder Number ==
{{Version|23.229}}
The numbered folders within the world folder contain data for each map, with fixed numbers corresponding to each area.


49 (N/A)
Deleting these numbered folders forces the map to regenerate.


50 Arena
When updates introduce changes to maps that don't regenerate, using this method can allow you to obtain objects that would otherwise only spawn if you started a new game.


51 Orphanage
However, deleting data can cause unexpected issues, so deleting data to regenerate maps is not recommended.


* Generally, when changes are made to non-regenerated maps, the creator often provides compensatory content. Therefore, it is wise to wait for the creator's announcement first.
* Character data for recruited companions is managed separately from map data in “game.txt”. Consequently, deleting maps may cause unique NPCs to multiply.
'''Note: If new areas are added via updates, the numbers in the list may change.'''
{| class="wikitable"
!#
!Map
!Notes
|-
|2
|World Map
|
|-
|3
|Hill Cave
|
|-
|4
|Port Kapul
|
|-
|5
|Quiet Beach
|
|-
|6
|Garden of Eternity
|
|-
|7
|Meadow
|
|-
|8
|Nymelle B1F
|
|-
|9
|Lysanas B1F
|
|-
|10
|The Void B1F
|
|-
|11
|Lumiest Crater
|
|-
|12
|Tinker's Camp
|
|-
|13
|Olvina
|
|-
|14
|The Embassy
|
|-
|15
|Aquli Teola
|
|-
|16
|Vernis
|
|-
|17
|Yowyn
|
|-
|18
|Specwing 1F
|
|-
|19
|The Village of Atonement
|
|-
|20
|Mifu Village
|
|-
|21
|Nefu Village
|
|-
|22
|Fortune Bell 1F
|
|-
|23
|Palmia
|
|-
|24
|Willow
|
|-
|25
|Mysilia
|
|-
|26
|Derphy 1F
|
|-
|27
|Lesimas
|
|-
|28
|Puppy Cave
|
|-
|29
|(N/A)
|
|-
|30
|(N/A)
|
|-
|31
|Seeker's Keep
|
|-
|32
|(N/A)
|
|-
|33
|(N/A)
|
|-
|34
|(N/A)
|
|-
|35
|(N/A)
|
|-
|36
|Little Garden
|'''Deletion Not Recommended:''' Regenerating will also erase the Littles you've helped so far.
|-
|37
|(N/A)
|
|-
|38
|Minotaur's Nest B1F
|
|-
|39
|Yeek Cave B1F
|
|-
|40
|Forest of the Lost Way B1F
|
|-
|41
|Sunken Temple of Lurie B1F
|
|-
|42
|Lumiest
|
|-
|43
|Truce Ground
|
|-
|44
|Doga Ruins Camp
|
|-
|45
|Miral and Garokk's Workshop
|
|-
|46
|The Mansion of Younger Sister
|
|-
|47
|Merchant's Guild
|
|-
|48
|The Cursed Manor (ground floor)
|
|-
|49
|Noyel
|Deleting the map allows you to fight the boss again.
|-
|50
|Where Winds Rest
|
|-
|51
|Permafrost
|
|-
|52
|The Graveyard
|
|-
|53
|Dragon's Nest B1F
|
|-
|54
|Arena
|
|-
|55
|Orphanage
|
|-
|64
|Sky
|Home in One-Block Mode
|}


280 Fortune Bell 2F
Numbers are also assigned to areas other than those listed above (such as Yowyn's Cat Cafe, the Fortune Bell 2F, and the basement of The Cursed Manor).


496 Lumiest B1F
However, these numbers are assigned in ascending order based on the order of entry, so each player will have a different folder number.


1192 The Cursed Manor B1F
* When you first start the game, this number begins at '''“136”'''.


1197 The Cursed Manor B6F
=== Impact of Map Additions via Updates ===
Updates may '''insert new areas with fixed numbers''' between existing ones. This can cause the '''folder numbers of original areas to shift'''.


2052 Nymelle B6F
* If you've been playing since an older version and that folder number is already in use, '''it will remain the old folder number within that save data'''.
* Instead, the newly added area will be assigned '''a very large new number''' (e.g., 9999).
* Once this large new number is assigned, '''it will continue to be used as a fixed number for that data'''.


2480 Vernis Mine B8F
Example: If the original “Folder 44” was assigned to the Miral and Garokk's Workshop map, and an update changes it to a folder for another map.


In older save data, “Folder 44” will continue to be used as the Miral and Garokk's Workshop folder, while the newly added fixed map will be registered with a large folder number like “Folder 9999”.
[[Category:Elin Meta]]
[[Category:Elin Meta]]
[[Category:EN]]
[[Category:EN]]