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(→File:Elin Icon Underwater ruins.pngUnderwater Ruins: translation) |
Sakumashiki (talk | contribs) m (In the Machinarium Nefia, mechanical monsters now appear more frequently.) |
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{{Version|23.214}} | |||
{{DISPLAYTITLE:{{SUBPAGENAME}}}} | {{DISPLAYTITLE:{{SUBPAGENAME}}}} | ||
[[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | [[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | ||
Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | ||
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Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | ||
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th | As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see [[Elin:Mining|Mining]]. | ||
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | ||
From danger level 51 to 199, the monsters you encounter are the same strength as those up to level 50, but the boss level increases according to the danger level. | |||
Furthermore, random Nefia monsters with a danger level of 200 or higher will have the same level scaling as [[Elin:The Void|the Void]]. So the difficulty jumps to the equivalent of Void level 150 or higher. | |||
===Types of Random Nefia=== | ===Types of Random Nefia=== | ||
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor | There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, [[Elin:Nefia#Traps|traps]] rate and monster type changes. | ||
For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | ||
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*'''Mining''': Big rock | *'''Mining''': Big rock | ||
*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | *'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | ||
== [[File:Elin_Icon_Ruin.png|alt=Ruins]] Ruins == | |||
A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones. | |||
*'''Wall Material''': Stone block (Granite) | |||
*'''Flooring''': Stone floor (Slate) | |||
====Other==== | |||
*'''Furniture''': Wall-mounted torches | |||
==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ||
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*Brightness varies from time to time and is often affected by rain (No snow) | *Brightness varies from time to time and is often affected by rain (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ||
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*Brightness varies from time to time and is also affected by rain. (No snow) | *Brightness varies from time to time and is also affected by rain. (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ||
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====Other==== | ====Other==== | ||
*'''Furniture''': bonfire | *'''Furniture''': bonfire | ||
==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ||
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*'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | *'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | ||
* [[Elin:Bestiary#Machine|Machine-type monsters]] appear. If you are the follower of [[Elin:Mani of Machine|Mani]], you can dominate them. | |||
==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ||
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====Other==== | ====Other==== | ||
* | *Deep seaweed is rarely generated. A plant endemic to the subsea ruins, with a sickle, you can collect seeds to grow it. | ||
* | *Pearl oyster is generated. The normal treasure chest and contents are the same, but with a higher probability than other Nefias. | ||
*In addition to the large number of aquatic organisms such as fish, normal monsters and wild animals appear with a low probability. | *In addition to the large number of aquatic organisms such as fish, normal monsters and wild animals appear with a low probability. | ||
*Depending on the character's swimming skills, the speed will be penalized or boosted. (+1 swimming skill required per 50 danger levels) | *Depending on the character's swimming skills, the speed will be penalized or boosted. (+1 swimming skill required per 50 danger levels) | ||
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*Floors composed of coral blocks may be generated | *Floors composed of coral blocks may be generated | ||
**The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | **The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | ||
**Destroying them will give you shards, which are useful for making | **Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain. | ||
== | ==Remarks== | ||
*" | *If you see the message "A big roar was heard." it means that [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] is around. | ||
* | *In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient. | ||
== | ==Notes== | ||
<references /> | <references /> | ||
== | ==Update History== | ||
{{Untranslated}} | |||
{{更新履歴|EA 23.142| | {{更新履歴|EA 23.142| | ||
* ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。 | * ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。 | ||
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* 森ネフィアでもランダムに作物が生成されるように(試験的)。}} | * 森ネフィアでもランダムに作物が生成されるように(試験的)。}} | ||
{{更新履歴|EA 23.141|ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。}} | {{更新履歴|EA 23.141|ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。}} | ||
{{更新履歴|EA 23.133| | {{更新履歴|EA 23.133|海底遺跡のネフィアがランダムに生成されるように。}} | ||
[[Category:Elin Locations]] | [[Category:Elin Locations]] | ||
[[Category:Elin Nefia]] | [[Category:Elin Nefia]] | ||
[[Category:EN]] | [[Category:EN]] | ||