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Sakumashiki (talk | contribs) m (→Trait list: The effect of the Comfort trait has already been determined, so it has been changed from the interrogative form.) |
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Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits. | Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits. | ||
Some traits change their names according to their | Some traits change their names according to their level. | ||
Move the cursor over the item and press the x key to see detailed information about the trait. | Move the cursor over the item and press the x key to see detailed information about the trait. | ||
===Trait list=== | ===Trait list=== | ||
See '''[[Elin:Food|food]]''' for traits related to food. | See '''[[Elin:Food|food]]''' for traits related to food. The levels of traits are for the items without pluses. | ||
* You can search for items with a trait by using Ctrl+F to search for "@trait name". | |||
{| class="wikitable" | {| class="wikitable" | ||
!Trait | !Trait | ||
| Line 40: | Line 43: | ||
|Healing | |Healing | ||
Bed Comfort | Bed Comfort | ||
|Affect the effectiveness of | |Affect the effectiveness of healing items | ||
Affects the bed's performance | |||
| | | | ||
|Slightly Soothing | |Slightly Soothing | ||
(feywood, bamboo ) | |||
|Soothing | |Soothing | ||
(birch, cherryblossom, cotton ) | |||
|Pleasant | |Pleasant | ||
(silk, fir) | |||
|Very Pleasant | |Very Pleasant | ||
|Extremely Pleasant | |Extremely Pleasant | ||
| Line 55: | Line 61: | ||
| | | | ||
|Concerning | |Concerning | ||
(birch, cherryblossom) | |||
|Eye-Catching | |Eye-Catching | ||
(willow, coralwood) | |||
|Beartiful | |Beartiful | ||
(cashmere, palulu) | |||
|Cute | |Cute | ||
|Creepy Cute | |Creepy Cute | ||
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'''Affects the copy fee of the item''' | '''Affects the copy fee of the item''' | ||
|Boring | |Boring | ||
(hemp [Lv.-2]) | |||
| | | | ||
|Unusual | |Unusual | ||
(pearl, mahogany) | |||
|Rare | |Rare | ||
(gold, spider silk, feywood) | |||
|Super Rare | |Super Rare | ||
|Ultra Rare | |Ultra Rare | ||
| | |||
|- | |||
|Purity | |||
|Price | |||
Not Duplicable | |||
|Affects the selling price of the item | |||
Not Duplicable by '''[[Elin:Kettle|Kettle]]''' | |||
| | |||
| | |||
| | |||
| | |||
|High Purity | |||
[earth/sun/mana crystals, ramune, etc.] | |||
| | |||
| | |||
|- | |||
|Air | |||
|Water Breathing | |||
|It affects crafting through [[Elin:Creating/Alchemy|'''alchemy''']]. | |||
Eating or drinking it has no effect. | |||
| | |||
| | |||
|Breathing | |||
(Turquoise, Mica, Lapis Lazuli) | |||
|Breathing | |||
(Coral) | |||
| | |||
|Breathing | |||
(Coralwood) | |||
| | | | ||
|- | |- | ||
|eco | |eco | ||
|Lighten | |Lighten | ||
|The traits of the '''[[Elin:Ecopo|Eco Mark]]'''. | |The traits of the '''[[Elin:Ecopo|Eco Mark]]'''. makes items lighter. | ||
| | | | ||
|Gentle on Ylva | |Gentle on Ylva | ||
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| | | | ||
| | | | ||
|- | |||
|Difficulty | |||
|Increased Reading Difficulty | |||
Reduced Memorization Effect | |||
|A trait possessed by certain rare spell books. Increases the book's decipher difficulty and suppresses stock increases from memorization. | |||
| | |||
| | |||
| | |||
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|Cryptic | |||
|} | |} | ||
=== Inherited Traits === | |||
An item created in crafting other than cooking inherits traits from its ingredients. | |||
If there are same types of traits with different Lv., the product only inherits the higher one. | |||
For exmaple, fusuma created from a non-leveled gold texture and pearl plank inherits Lv.4 rarity from gold. | |||
An item also retains traits when hit with a material hammer. | |||
Its traits lose the Lv.s originated in the material the item used to be made of, and then gain the traits Lv.s of the material hammer. | |||
=== Enhanced Traits of Farming and Ranching Products === | |||
Trees and cotton flowers increases the Lv. of traits as their seed levels grow larger. | |||
Also, monsters with higher Lv. give you items(i.e. fiber) with increased trait Lv.. | |||
In both of case, the trait Lv. is capped at Lv.7. | |||
An instance for understanding / making use of the mechanic of traits : Making an optimal bed | |||
{{Collapse top|lang=EN}} | |||
<u>Making a spiderweb with Lv.10 comfort and Lv.-2 Rarity</u> | |||
'''Warning:''' there are multiple types of spiderwebs, but the following method can be only used with a specific type (the spiderweb which can be spinned into a thread). | |||
The recipe of the spiderweb is Fiber1 + Fiber2 + Fiber3, and we use ppaper as Fiber1, hemp as Fiber2, Lv.7 Comfort cotton as Fiber3 to make one. | |||
The crafted spiderweb has Lv.7 Comfort and Lv.-2 Rarity. | |||
Hammer it with a silk material hammer to make Comfort Lv. 10<ref>=7 + 4 - 1. The Lv. notation has some deviation from actual number, and you have to substruct n-1 when you add up traits n times.</ref>. | |||
This spiderweb can be cheaply duplicated thanks to having Lv.-2 Rarity. | |||
'''Explanation:''' Even though the crafted spiderweb has Lv.7 Comfort, because it is made of paper, it gains Lv.4 Comfort of silk, while losing nothing. (paper innately has no trait as a material.) | |||
Make sure to give the spiderweb as high qualitiy as possible, so that it can be used to create high quality beds. | |||
<u>Making a king's bed with Lv.0 Rarity and Lv.10 Comfort</u> | |||
Recipe: 16 Ingots, 20 Textures, 12 Gems, 2 Crowns, 1 Noble bear | |||
If you make a king's bed without this technique, the bed inherits Lv.4 Rarity from crowns or a noble bear. | |||
This trait cannot be removed once it's made and inflates the duplication cost. | |||
However, if you make a king's bed from gold ingots and use a material hammer, you can remove the rarity trait from the bed. | |||
This is because of material hammer reducing the Rarity Lv. of gold in changing the material of the bed. | |||
The "quality of material" of a material hammer influences the performance of the bed, so [[Elin:Materials|please check it]].<ref>Diamond(48) and Rubynas(46) are good examples.</ref> | |||
{{Collapse bottom}} | |||
==Quality== | ==Quality== | ||
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Quality traits can be added by breeding crops to increase their + value (enhancement level). | Quality traits can be added by breeding crops to increase their + value (enhancement level). | ||
In addition, the meat of | In addition, the meat of monster with enhanced Lv. has higher qualtiy than one from enemy with base Lv.. | ||
To make a product retain ingredient's quality trait, you need to have fabrication skill that exceeds the required level for that recipe. | |||
A recipe Lv. also helps you to retain ingredient's quality. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed Quality" | |||
!(Increase in Quality Lv.)!!The amount of fabrication skill excess (Your Skill Lv. - Required Lv.) | |||
!Recipe Lv. | |||
|- | |||
|1||0 | |||
|2 | |||
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|2||0 | |||
|5 | |||
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|3||10 | |||
|10 | |||
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|4||23 | |||
|17 | |||
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|5||35 | |||
|26 | |||
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|6||52 | |||
|37 | |||
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|7||67 | |||
|50 | |||
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|8||88 | |||
|65 | |||
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|9||107 | |||
|82 | |||
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|10||133 | |||
|101 | |||
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|11||157 | |||
|122 | |||
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|12||189 | |||
|145 | |||
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|13||219 | |||
|170 | |||
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|14||259 | |||
|197 | |||
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|15||297 | |||
|226 | |||
|- | |||
|16||347 | |||
|257 | |||
|- | |||
|17||394 | |||
|290 | |||
|- | |||
|18||457 | |||
|325 | |||
|- | |||
|19 | |||
|515 | |||
|362 | |||
|- | |||
|20 | |||
|594 | |||
|401 | |||
|- | |||
|.... | |||
|.... | |||
|.... | |||
|} | |||
FOr example, if you have 120 carpentry and 4 Recipe Lv. and craft a king's bed, | |||
its quality gains 6 Lv. from having high carpentry and 1 Lv. from having many recipes of it. | |||
== Curse/Bless == | == Curse/Bless == | ||