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__NOTOC__{{ | {{DISPLAYTITLE:Player Character}} | ||
__NOTOC__{{EA}}At character creation, several important factors for the character are decided at the beginning of the game. | |||
== Character Creation == | ==Character Creation== | ||
Many of these features have no way to be changed going forward, and thus have the biggest impact on your game. | |||
=== Class & Race === | ===Class & Race=== | ||
A character's [[Elin:Class|''' | A character's [[Elin:Class|'''Class''']] and [[Elin:Race|'''Race''']] determine many features, such as a character's starting skills, stats, and base potentials. | ||
Many racial and class feats are completely unique, and cannot be obtained any other way in game. | Many racial and class feats are completely unique, and cannot be obtained any other way in game. | ||
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A high base potential means that skills will develop more rapidly, leading to quicker level ups and gains. Potential naturally will not drop below this level without an effect that explicitly decreases potential. | A high base potential means that skills will develop more rapidly, leading to quicker level ups and gains. Potential naturally will not drop below this level without an effect that explicitly decreases potential. | ||
Class also determines the player's starting Domains, which effect the appearance of spell books in shops | Class also determines the player's starting '''[[Elin:Elements|Domains]]''', which effect the appearance of spell books in shops and spells learned from the [[Elin:Feats|Dream Waker feat]]. | ||
=== | ===Cosmetic Features=== | ||
=== | ==== '''Name''' ==== | ||
Player's name that is most widely used. | |||
==== Alias ==== | You can change it from the Resident Board on your Home. | ||
====Alias==== | |||
A character's alias is the callsign they are known by in game. It is not to be confused with title, which is how the residents of [[Elin:My Home|My Home]] refer to the player. | A character's alias is the callsign they are known by in game. It is not to be confused with title, which is how the residents of [[Elin:My Home|My Home]] refer to the player. | ||
==== Gender ==== | '''You cannot change this later in the game.''' | ||
====Gender==== | |||
Gender only has a bearing on the pronouns used in game for the player. | Gender only has a bearing on the pronouns used in game for the player. | ||
There are three options, Male, Female, and ???. | There are three options, Male, Female, and "???", and you can change it freely by using '''[[Elin:Potions|hormone drug]]'''. | ||
==== Personal History ==== | ====Personal History==== | ||
This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on in-game features. | This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on in-game features. | ||
==== Appearance ==== | Age can be adjusted with blessed/cursed [[Elin:Potions|'''hormone drug and Elixir of Youth''']], height with blessed/cursed milk, and weight with '''[[Elin:Food|food]]''', but you can't change your birth later. | ||
====Appearance==== | |||
The player's sprite can be edited by clicking the quill and scroll next to the portrait selection. This can be changed in-game later with no restriction. Further features for appearance are accessible at a mirror or dresser. | The player's sprite can be edited by clicking the quill and scroll next to the portrait selection. This can be changed in-game later with no restriction. Further features for appearance are accessible at a mirror or dresser. | ||
== | === '''Prologue''' === | ||
You can choose the starting map, date and game mode. See the '''[[Elin:My Home|My Home]]''' page for more details. | |||
==== Story Mode ==== | |||
This is the standard game mode. | |||
Select either a meadow or a hill cave as your starting location to begin. | |||
The story content is the same for both options, and you can purchase the map you did not select later using land deeds. | |||
==== One Block Mode ==== | |||
This is a challenge mode that starts on one block floating in the sky. | |||
For details, see '''[[Elin:One Block|One Block]]'''. | |||
=== World Law (difficulty) === | |||
You can set the Oath (Challenges) and set the difficulty of the game. | |||
With the exception of a setting, these settings can be changed later from the System Menu “World Law” which can be opened with the Esc key. | |||
See [[Elin:難易度|'''Difficulty''']] for details. | |||
[[Elin: | |||
==Progression== | |||
Each | ===Attributes=== | ||
=== Skills === | [[Elin:Attributes|'''Attributes''']] are leveled by using the associated skills, and also by consumption of different [[Elin:Food|'''Foods''']]. | ||
Each attribute also affects the damage of spells of the related domains. | |||
===Skills=== | |||
Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. | Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. | ||
More skills can be learned in [[Elin:Locations|''' | More skills can be learned in [[Elin:Locations|'''Towns''']] from [[Elin:Trainers|'''Trainers''']] | ||
See the [[Elin:Skills|''' | See the [[Elin:Skills|'''Skills''']] page for further details on skills. | ||
====Potential==== | |||
Potential is the rate at which you gain experience with the related skills or attributes. | |||
=== Faith === | Attribute potential can be increased by feats, drinking well water, eating, etc. | ||
Skill potential can be increased by having a '''[[Elin:Trainers|trainer]]''' train you. | |||
===Faith=== | |||
Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill. | Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill. | ||
See the [[Elin:Gods|''' | See the [[Elin:Gods|'''Gods''']] page for further details on each god. | ||
=== Spellcasting === | ===Spellcasting=== | ||
See the [[Elin:Spellcasting|''' | See the [[Elin:Spellcasting|'''Spellcasting''']] page for further details on spells. | ||
=== Abilities === | ===Abilities=== | ||
See the [[Elin:Abilities|''' | See the [[Elin:Abilities|'''Abilities''']] page for further details on special abilities learned from various sources. | ||
=== Feats === | ===Feats=== | ||
Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP. | Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP. | ||
See the [[Elin:Feats|''' | See the [[Elin:Feats|'''Feats''']] page for further details on each feat available to the player. | ||
=== Status === | ===Status=== | ||
As the player goes through their daily life, they can become afflicted with various statuses or be under the influence of various blessings, hexes, or transformations. | As the player goes through their daily life, they can become afflicted with various statuses or be under the influence of various blessings, hexes, or transformations. | ||
See the [[Elin:Status|''' | See the [[Elin:Status|'''Status''']] page for a list of various afflictions that can affect the player. | ||
=== Karma === | ===Karma=== | ||
Karma is a measure of the character's lawfulness. Doing quests and returning lost items increases karma. | Karma is a measure of the character's lawfulness. Doing quests and returning lost items increases karma. | ||
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The only safe haven for a criminal is the town of Derphy. | The only safe haven for a criminal is the town of Derphy. | ||
See the '''[[Elin:Karma|Karma]]''' page for a list of actions that increase or decrease karma. | |||
===Ether Disease=== | ===Ether Disease=== | ||
The player will gradually accumulate Ether Disease as they explore the world. | |||
These mutations can be cured with potions of ether antibody, found at the casino and elsewhere. | These mutations can be cured with potions of ether antibody, found at the casino and elsewhere. | ||
For a list of potential Ether Mutations see [[Elin:Ether Disease|'''Ether Disease''']] | |||
===Mutations=== | ===Mutations=== | ||
As the player drinks from water sources or drinks potions of mutation, they will gain mutations. Mutations can be both positive or negative along a spectrum for each type of mutation. | |||
For a list of mutations, see [[Elin:Mutations|'''Mutations''']] | |||
===Death=== | |||
If the HP becomes negative, the player dies. | |||
Selecting “Buried” will take you back to the title and start over from the last saved point. | |||
Choosing “Crawl up” will restart the game from My Home or the last town you stopped in, but at the penalty of dropping your possessions to the point of death, decreasing the experience of your attributes, and lowering your parameters. | |||
For more information on death penalties and other details, see '''[[Elin:Death|Death]].''' | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | |||