Elin:Bestiary/Overview: Difference between revisions

m
lessing of the Abyss
m (→‎『Evolved』: Brightness of Life is not selected for random spell.)
m (lessing of the Abyss)
Line 42: Line 42:


* Multi-size characters can attack without regard to height differences.
* Multi-size characters can attack without regard to height differences.
== Animosity ==
The relationship with player and monster.
Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, regardless of their original animosity.
* '''Hostile''' Monsters that are always hostile.
** Exceptions include monsters that exist in certain maps and monsters that have become friendly due to effects such as faith bonuses.
* '''Neutral''' Monsters will not become hostile unless you attack them first. Killing them will not lower your karma.
* '''Friendly''' Monsters that are  will not attack you unless you attack them first. If you kill them, your karma will decrease (-5). Also, kicking them will decrease your karma slightly (-1).
==Monsters with Elements and Enchantments==
==Monsters with Elements and Enchantments==
Some monsters have elements or enchantments.
Some monsters have elements or enchantments.
Line 85: Line 97:
* Spell/Ability range usage is included in the gene content.
* Spell/Ability range usage is included in the gene content.
** Example: Mummy's “Bane” gene is used on a single target, but handmaiden of Lolth's “Bane” gene is used on a range.
** Example: Mummy's “Bane” gene is used on a single target, but handmaiden of Lolth's “Bane” gene is used on a range.
==Blessing of the Abyss==
Enemies above level 1000 gain a speed bonus called “Blessing of the Abyss.”
The bonus increases proportionally, with +10% at level 1000, +110% at level 2000, +210% at level 3000, and so on, until it reaches 500% at level 5900, at which point the increase slows down.
The Blessing of the Abyss is multiplied by the final speed, so even a slight positive adjustment will have a significant effect. Therefore, enemies who worship Lulwy or Kizuami become a major threat in the deeper levels.
*It can be negated by the World Law “Enemies do not receive the protection of the Abyss.”
== Splitting Monsters ==  
== Splitting Monsters ==  


Line 124: Line 144:
* Attributes (including those grown through Gene Engineering)  
* Attributes (including those grown through Gene Engineering)  
* Skills  
* Skills  
* Faith
* Feats (including those learned through Gene Engineering)
* Feats (including those learned through Gene Engineering)
* Mutations  (including those learned through Gene Engineering)
* Mutations  (including those learned through Gene Engineering)
Line 131: Line 152:
* Inventory items  
* Inventory items  
* Abilities and spells (learned through Gene Engineering)  
* Abilities and spells (learned through Gene Engineering)  
* '''Abilities and spells''' (acquired through Gene Engineering)
* Body parts (acquired through Gene Engineering)  
* Body parts (acquired through Gene Engineering)  
* Ether disease
* Ether disease{{DISPLAYTITLE:{{SUBPAGENAME}}}}
 
==Animosity==
The relationship with player and monster.
 
Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, regardless of their original animosity.
 
* '''Hostile''' Monsters that are always hostile.
** Exceptions include monsters that exist in certain maps and monsters that have become friendly due to effects such as faith bonuses.
 
* '''Neutral''' Monsters will not become hostile unless you attack them first. Killing them will not lower your karma.
 
* '''Friendly''' Monsters that are  will not attack you unless you attack them first. If you kill them, your karma will decrease (-5). Also, kicking them will decrease your karma slightly (-1).{{DISPLAYTITLE:{{SUBPAGENAME}}}}
[[Category:Elin Bestiary]]
[[Category:Elin Bestiary]]
[[Category:EN]]
[[Category:EN]]