Elin:Race/Hillfolk: Difference between revisions

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About the new feat effect: Increase the effect of temporary attribute boosts
(→‎Overview: Added info about usefulness of poison resistance.)
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Heavy Eater 2
Heavy Eater 2
|Receive various bonuses when Drunk. Walk straight when Drunk.
|Receive various bonuses when Drunk. Walk straight when Drunk. Increase the effect of temporary attribute boosts
Poison, Darkness resistance +10
Poison, Darkness resistance +10


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Hillfolk receive random bonuses to their stats from drinking; drinking alcohol adds a static bonus to a random stat. The value is about 5 to 12 to the attributes and about 30 to 40 to the speed. This effect stacks, so multiple stats can be buffed this way; blessed alcohol increases the duration of the buff and roughly doubles its power. The duration of the initial buff is not refreshed by further drinking, so over-preparing for an enemy can lead to earlier buffs expiring mid-battle. The bonus is static, so while it's very useful early-game the boosts gradually become less notable as the player's stats grow.
Hillfolk receive random bonuses to their stats from drinking; drinking alcohol adds a static bonus to a random stat. The value is about 5 to 12 to the attributes and about 30 to 40 to the speed. This effect stacks, so multiple stats can be buffed this way; blessed alcohol increases the duration of the buff and roughly doubles its power. The duration of the initial buff is not refreshed by further drinking, so over-preparing for an enemy can lead to earlier buffs expiring mid-battle. The bonus is static, so while it's very useful early-game the boosts gradually become less notable as the player's stats grow.
Hilfolk will also benefit more from the temporary attribute increase gained from the blessed restore body/mind potion. This effect will help them, who may have less aptitude for spells and rely more on potions.


Darkness is commonly found when dealing with several types of undead and is a useful resistance to have, as well as poison, which is found when dealing with scorpions and spiders.
Darkness is commonly found when dealing with several types of undead and is a useful resistance to have, as well as poison, which is found when dealing with scorpions and spiders.