Elin:Spellcasting: Difference between revisions

m
→‎Domains: Moved the content to “Elin: Elements”, leaving some explanations.
m (Spellbook of death intonation added.)
m (→‎Domains: Moved the content to “Elin: Elements”, leaving some explanations.)
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NPCs also do not level up individual spells by repeatedly casting them. NPC's spell levels are determined by their character level instead.
NPCs also do not level up individual spells by repeatedly casting them. NPC's spell levels are determined by their character level instead.


==Domains==
==Attack Spells==
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
See '''[[Elin:Elements|Elements]]''' for more details.
 
If more information about specific numbers is wanted, reference: [[Elin:Code Analysis/Combat#Spellcasting/Damaging Spells|'''Spell damage formula''']]
 
=== Damaging(General) ===
'''Touch''': Melee range, single target, low mana cost.
 
'''Arrow:''' A single target ranged spell.


Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
'''Bolt:''' A beam that pierces enemies and travels for 12 tiles. Can hit caster if it's stopped by an adjacent wall.
 
'''Ball:''' A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.
 
'''Miasma:''' A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex.
 
'''Intonation:''' Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks.


Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|Mages' Guild]] and raising your rank.
'''Bit:''' Summons a magical wisp of that element that casts the associated arrow spell. Can move and is innately immune to its element.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Availability of spellbooks
! class="sortable" | Domain
! class="sortable" | Domain
!Spell name
! class="sortable" | Main Stat
! class="sortable" | Main Stat
! class="unsortable" | Elemental Effect<ref>Additional effects of each element will not occur if the damage is 0.</ref>
! class="unsortable" | Notes
! class="sortable" | Touch
! class="sortable" | Touch
! class="sortable" | Arrow
! class="sortable" | Arrow
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|-
|-
|Fire
|Fire
|Magic
|Fire
|Burning. Can destroy flammable objects.
|MAG
-30% damage on wet targets.
|Burning can be prevented with Sperb(15) or higher fire resistance.
Item destruction preventable by fireproof blanket (enemies) or magic manners (player) or Sperb(15) resistance.
|X
|X
|
|
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|-
|-
|Cold
|Cold
|Magic
|Ice
|Wet, Chill (slows). Can destroy objects.
|MAG
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player) or Sperb(15) resistance.
Chill stacks to Freeze for even greater slowdown.
|
|
|X
|X
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|-
|-
|Lightning
|Lightning
|Magic
|Lightning
|Stun. +50% damage on wet targets.
|MAG
|Stun is not prevented by negate paralysis affix.
|
|
|
|
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|-
|-
|Darkness
|Darkness
|Magic
|Shadow
|Blind
|MAG
|
|
|
|X
|X
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|-
|-
|Mind
|Mind
|Charisma
|Mind
|Confusion, Sleep
|CHA
|
|X
|X
|
|
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|-
|-
|Poison
|Poison
|Dexterity
|Poison
|Poison
|
|DEX
|
|
|X
|X
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|-
|-
|Nether
|Nether
|Endurance
|Death
|Heal self for a % of damage dealt.
|END
|
|X
|X
|
|
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|-
|-
|Sound
|Sound
|Perception
|Sound
|Dim
|PER
|Dim hinders casting, prevents action if stacked to Muddled, and gives incoming attacks +25% crit chance.
|
|
|
|
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|-
|-
|Nerve
|Nerve
|Learning
|Nerve
|Paralysis
|LER
|
|
|
|X
|X
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|-
|-
|Chaos
|Chaos
|Magic
|Chaos
|Random status ailments.
|MAG
|
|
|
|
|
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|Magic
|Magic
|Magic
|Magic
|
|MAG
|Elemental damage reduction (up to 1/3) depending on magic resistance
|
|
|X
|X
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|-
|-
|Holy
|Holy
|Will
|Light
|
|WIL
|Cannot be selected as an additional domain.
|X
|X
|
|
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|-
|-
|Ether
|Ether
|Magic
|Ether
|Progress ether disease
|MAG
|Cannot be selected as an additional domain.
|
|
|
|
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|-
|-
|Cut
|Cut
|Strength
|Blood
|Bleed
|STR
|Cannot be selected as an additional domain.
Bleed can be prevented with Sperb(15) or higher cut resistance.
|X
|X
|
|
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|-
|-
|Acid
|Acid
 
|Acid
|Magic
|MAG
|Damage equipment
|Cannot be selected as an additional domain, item damage prevented by acidproof affix.
|
|
|X
|X
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|-
|-
|Impact
|Impact
|Magic
|Impact
|Dim, Confusion, Paralysis
|END
|Cannot be selected as an additional domain. Used in a very few attacks, such as suicidal explosion, flam explosions, etc.
|
|
|
|
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|
|
|}
|}
<references />
Random adventurers and some NPCs may learn spells for which spellbooks are not sold.<references />
'''Touch''': Melee range, single target, low mana cost.
===Damaging(Unique)===
 
'''Arrow:''' A single target ranged spell.
 
'''Bolt:''' A beam that pierces enemies and travels for 12 tiles. Can hit caster if it's stopped by an adjacent wall.
 
'''Ball:''' A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.
 
'''Miasma:''' A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex.
 
'''Intonation:''' Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks.
 
'''Bit:''' Summons a magical wisp of that element that casts the associated arrow spell. Can move and is innately immune to its element.
 
==Attack Spells==
If more information about specific numbers is wanted, reference: [[Elin:Code Analysis/Combat#Spellcasting/Damaging Spells|Spell damage formula]]
 
===Damaging===
{| class="wikitable"
{| class="wikitable"
!Name
!Name