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| ==Enchantments== | | ==Enchantments== |
| | You can check specific modification values, etc. from the “Enchantment” tab on the character sheet. |
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| High quality equipment and artifacts may have the following enchantments added to them. | | High quality equipment and artifacts may have the following enchantments added to them. |
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| Enchantments may also be added to or removed from ranged weapons separately from these enchantments. | | Enchantments may also be added to or removed from ranged weapons separately from these enchantments. |
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| For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. | | For more information about that, see the '''[[Elin:Equipment/Enchantments|Enchantments]]''' and '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. |
| {| class="wikitable"
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| !Type
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| !Name
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| !Text
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| !Effect
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| !Applied to
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| |-
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| | rowspan="6" |Status
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| Enhancement
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| |Attribute
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| |It increases ~ by ##.
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| It decreases ~ by ##.
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| |Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.
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| Some attribute are currently limited to artifacts.
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| |All
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| |-
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| |Skill
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| |It strengthens your ability to ~.
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| It decreases ~.
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| |Corrects skill level. Text varies by skill.
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| |All
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| |-
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| |Critical
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| |It increases your chance to deliver critical hits.
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| |It increases your chance to deliver critical hits.
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| |All
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| |-
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| |Enhance spell
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| |It enhances your spells.
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| |Increase the power of magic.
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| |All
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| |-
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| |Mana management
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| |It reduces your mana consumption.
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| |Decreases mana consumption when chanting magic.
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| Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);
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| 60% at 50 enchant strength, 50% at 130 enchant strength, etc.
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| |All
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| |-
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| |Element Resistance
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| |It grants you ~ Resistance.
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| It decreases your ~ Resistance.
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| |Applies a correction to damage taken to elemental damage.
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| The value can be checked from the "Resistance" tab on the character sheet.
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| |All
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| |-
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| | rowspan="5" |Resistance and Immunity
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| |Sustain attribute
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| |It sustains your ~.
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| |It prevents the wearer's attribute from being reduced by weakening attacks.
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| |All
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| |-
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| |Immunity to abnormalities
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| |It negates the effect of ~.
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| |Negatess state abnormalities.
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| |All
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| |-
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| |Immunity to pickpockets
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| |It protects you from thieves.
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| |Disables theft by enemies and food theft by gluttonous sea lions.
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| Items can still be stolen from NPCs equipped with this enchantment.
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| |All
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| |-
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| |Resist Mutation
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| |It protects you from mutation.
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| |Resists mutation. It does not completely prevent it.
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| |All
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| Fairy hat(static)
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| |-
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| |Prevent decapitation
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| |It protects your neck.
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| |Disables neckhunting by weapons and some NPC abilities.
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| |Head, neck
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| |-
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| | rowspan="8" |Utility
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| |Anti-Teleport
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| |It prevents teleport.
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| |Disables teleportation due to traps, failed deciphering of magic books, etc.
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| |All
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| |-
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| |Levitation
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| |It makes you float.
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| |Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
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| |All
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| Wing, Feather(static)
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| |-
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| |Increase travel speed
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| |It speeds your travel progress.
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| |Reduces travel time on the World map. Also increases speed.
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| |Seven League Boots(static)
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| |-
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| |Protection from weather
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| |It negates the effect of being stranded by bad weather.
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| |Disables confusion caused by thunderstorms and random slowdowns caused by snow.
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| |Aurora Ring(static)
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| |-
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| |See invisible
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| |It lets you see invisible objects.
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| |Makes invisible NPCs visible.
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| |Head
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| |-
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| |Iron stomach
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| |It lets you digest rotten things.
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| |No penalty for eating rotten food or food with [Tainted] trait.
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| |All
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| |-
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| |Water breathing
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| |It lets you breathe underwater.
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| |You won't drown underwater, but you won't gain experience in swimming skills.
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| |All
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| |-
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| |Defect Faith
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| |It reveals the faith of others.
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| |When you mouse over an NPC, you can see the faith of the target.
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| |Head
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| |-
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| | rowspan="17" |Weapon
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| |Elemental damage
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| |It deals additional ~ damage.
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| |Additional elemental damage.
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| |Melee weapon
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| Ranged weapon
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| |-
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| |Force Weapon
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| |It is wielded by the power of the Force.
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| |Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
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| |Melee weapon | |
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| |Race Bane
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| |It inflicts massive damage to ~.
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| |Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races.
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| |Melee weapon
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| Ranged weapon
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| |-
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| |Spell
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| |It triggers "~".
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| |When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
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| |Melee weapon
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| |-
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| |Neck hunt
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| |It triggers "Neck hunt".
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| |Strictly speaking, this is a type of Spell enchantment.
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| It instantly kills targets with HP below a certain level.
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| |Melee weapon
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| Sickle(static)
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| |-
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| |Scatter
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| |It strikes the area around the target.
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| |The shot hits the tiles around the target as well.
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| |Ranged weapon
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| |-
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| |Shockwave
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| |It generates a shockwave at the target's location.
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| |The attack hits the tiles around the target as well.
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| |Melee weapon
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| |-
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| |Chase
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| |It pursues the target that evades an attack.
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| |When an attack misses, you can reroll the hit roll.
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| |Melee weapon
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| Some Daggers (static)
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| |-
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| |Flurry
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| |It unleashes consecutive attacks on the target.
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| |Performs multiple consecutive attacks according to the enchantment power.
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| |Melee weapon
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| |-
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| |Cleave
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| |It attacks enemies adjacent to the target.
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| |The attack will also hit the target's four tiles above, below, left and right.
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| |Melee weapon
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| |-
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| |Feint
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| |It disrupts the target's actions.
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| |Reduces the target's ability and spell frequency.
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| |Melee weapon
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| |-
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| |Frustration
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| |It delivers a decisive blow to the target that evades an attack.
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| |When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
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| |Melee weapon
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| |-
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| |Melee Distance
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| |It can attack distant targets.
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| |You can attack targets on distant tiles.
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| |Melee weapon
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| Polearm(static)
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| |-
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| |Mana absorb
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| |It absorbs mana.
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| |Absorbs mana according to the damage inflicted.
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| |-
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| |Stamina absorb
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| |It absorbs stamina.
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| |Absorbsstamina according to the damage inflicted.
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| |-
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| |Drill
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| |It drills through the target when hit.
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| |Allows weapons to attack all enemies in their path, piercing through them.
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| Drill distance depends on the enchantment's strength.
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| |★AF only
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| |-
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| |Elemental conversion
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| |It is electrified.(Lightning)
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| |Permanently grante lemental attacks to weapons.
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| Elemental weapons do not benefit from song buffs and do not consume song buff uses when attacking.
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| |★AF only
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| |}
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| ==Weapons== | | ==Weapons== |
| For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. | | For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. |