Elin:Skills: Difference between revisions

m
Clarified language about how skills, skill levels, and potential work. Added additional means to acquire skills. Revised language to distinguish between use of a Trainer's services versus acquiring experience by using a skill.
(This works for mana battery too, mentioning spellbooks seems kinda redundant but not removing it for clarity.)
m (Clarified language about how skills, skill levels, and potential work. Added additional means to acquire skills. Revised language to distinguish between use of a Trainer's services versus acquiring experience by using a skill.)
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===How to see skill levels===
===How to see skill levels===
If you hover the mouse over a skill and see (0+21), etc., the first value is the character's own skill level, and the + value in the second is the bonus level acquired through equipment, faith, etc. In this case, since the skill level of the first half is 0, the character does not possess that skill and will not level up.  
If you hover the mouse over a skill and see X+Y (for example, 5+21), the first value is the character's own skill level, and the number after the plus sign is a bonus level acquired through means such as equipment and faith.  
 
If the first value is displayed as 0 (for example, 0+21), the character does not yet possess that skill and it will not level up. The skill will become unusable if the bonuses are lost.
 
The effectiveness of skills increases with each level gained. Fractions of a skill level do not improve its effectiveness, but rather represent how much progress has been made toward acquiring the next level.  


===Skill Potential===
===Skill Potential===
Increases the experience gained in a skill.
Potential is a multiplier applied to the experience gained by a skill.
 
Base potential is 100 and may be increased by a character's class and/or race. Potential can never fall below this base value.


You can train the latent ability by giving a platinum coin to the trainer corresponding to each skill. Once the level of the skill is increased, the latent ability will be decreased by the amount of training.
Potential can be increased for a specific skill by paying platinum coins to a trainer. The cost increases based on the level of the skill and current potential. When skill level increases, potential above the base value is reduced.


The minimum potential is a flat 100, to which is added a bonus based on the skills possessed by the class and race. Potential can never fall below this value.
Visiting a trainer regularly is a good way to quickly raise specific skill levels.


It is important to visit the trainer regularly to train in order to quickly raise your skill level.
For pets, potential is trained by giving them Orens through the trade command. They will spend this money in towns and all potentials will increase.


===Initial Skills===
===Initial Skills===
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These skills in combination with skills granted from Class and Race become the player's initial skills.
These skills in combination with skills granted from Class and Race become the player's initial skills.


Further skills can be learned from Skill Trainers in specific towns or settlements.  
=== Learning New Skills ===
New skills can be learned from Trainers in specific towns or settlements. A few skills are only taught by trainers accessible after joining a Guild.
 
It is also possible to acquire Skill Books from shrines, or from completion of random Nefia. These books can be read by the player, or by a pet if given as a gift. If the corresponding skill is unknown, the player or pet will acquire the skill. If it is known, the skill will gain experience.  


Alias are useful for modding and console commands.   
Skills have unique alias, typically useful for modding and console commands.   


===Related attribute===
===Related attribute===
Training a skill also improves its associated attribute. For example, training weight lifting automatically adds experience to Strength.
Gaining skill experience by using a skill also improves gives experience to the associated attribute. For example, gaining experience in weight lifting automatically adds experience to Strength.


==Skill lists==
==Skill lists==