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Yevan, the [[Elin:Gods|god]] who presides over war, is known as an oddity among deities for his lack of interest in divine squabbles and his focus on engaging with the mortal world instead. Viewing conflict as the driving force between life's evolution and harmony, he finds the endless struggles and ravages of war amongst humans to be supremely delightful. Often seen in simple robes at the aftermath of battles, his polite demeanor belies his penchant for ominous statements, making him considered as dangerous as Opartos(sic) amongst the gods. | Yevan, the [[Elin:Gods|god]] who presides over war, is known as an oddity among deities for his lack of interest in divine squabbles and his focus on engaging with the mortal world instead. Viewing conflict as the driving force between life's evolution and harmony, he finds the endless struggles and ravages of war amongst humans to be supremely delightful. Often seen in simple robes at the aftermath of battles, his polite demeanor belies his penchant for ominous statements, making him considered as dangerous as Opartos(sic) amongst the '''[[Elin:Gods|gods]]'''. | ||
==Overview== | ==Overview== | ||
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Yevan is the offensive warrior's choice as opposed to Opatos' defensive, granting bonuses to strength, dexterity, and perception to help warriors hit hard, accurately, and critically. While ranged attackers can make use of some of these stats, his skill bonuses to two-hand and dual wield cement him as the pick for players who wish to play a berserker archetype. Combined with riding to cover melee attackers' need to close in on enemies and an oddball travel to get to where the fighting is taking place, Yevan is a sword compared to Opatos' shield. | Yevan is the offensive warrior's choice as opposed to Opatos' defensive, granting bonuses to strength, dexterity, and perception to help warriors hit hard, accurately, and critically. While ranged attackers can make use of some of these stats, his skill bonuses to two-hand and dual wield cement him as the pick for players who wish to play a berserker archetype. Combined with riding to cover melee attackers' need to close in on enemies and an oddball travel to get to where the fighting is taking place, Yevan is a sword compared to Opatos' shield. | ||
Yevan worshippers are made to deal with swarms of weaker enemies - his initial god perk increases a player's physical damage in stages as the player kills creatures, with more kills required for each level | Yevan worshippers are made to deal with swarms of weaker enemies - his initial god perk increases a player's physical damage in stages as the player kills creatures, with more kills required for each level.When the player ceases killing, the buff gradually decreases back to nothing. It's possible to kill friendly creatures to increase the kill counter in case there aren't any enemies around. | ||
==== Apostle ==== | ==== Apostle ==== | ||
The militant, Yevan's god pet, increases the strength, dexterity and perception of all allies in proportion to how many enemies are currently on the map. He is a dedicated support unit made to bolster frontline melee fighters and cure critical wounds, and ideally should be ridden or hosted in order to allow him to safely exercise his abilities as he has increased potentials in a wide variety of melee weapons. If the militant dies, all stat bonuses from his presence are immediately lost. His | The militant, Yevan's god pet, increases the strength, dexterity and perception of all allies in proportion to how many enemies are currently on the map. He is a dedicated support unit made to bolster frontline melee fighters and cure critical wounds, and ideally should be ridden or hosted in order to allow him to safely exercise his abilities as he has increased potentials in a wide variety of melee weapons. If the militant dies, all stat bonuses from his presence are immediately lost. His Frontline commander feat increases in effectiveness with the number of owners, so it is effective when he fights alongside '''[[Elin:Eureka|Eureka]]''' or other militants. | ||
==== Warmonger ==== | ==== Warmonger ==== | ||
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==== How to gain piety ==== | ==== How to gain piety ==== | ||
Gaining Yevan's piety is somewhat difficult. He accepts long swords, axes, and any kind body armour as offerings, and you can craft and offer a stone breastplate, but this alone will tend to be insufficient in terms of resources. As a follower of Yevan, you may need to go to Nefia and collect heavy metal equipments. | Gaining Yevan's piety is somewhat difficult. He accepts long swords, axes, and any kind body armour as offerings, and you can craft and offer a stone breastplate, but this alone will tend to be insufficient in terms of resources. As a follower of Yevan, you may need to go to Nefia and collect heavy metal equipments, or earn a lot of corpses by accepting war requests. | ||
== Mechanics == | |||
===Flames of Strife=== | |||
The additional damage from the flames of Strife and the number of kills required to level up are as follows. | |||
{| class="wikitable" | |||
! | |||
!Lv.0 | |||
!Lv.1 | |||
!Lv.2 | |||
!Lv.3 | |||
!Lv.4 | |||
!Lv.5 | |||
!Lv.6 | |||
!Lv.7 | |||
|- | |||
!Bonus | |||
|0 | |||
|1d3 | |||
|1d5 | |||
|1d7 | |||
|1d9 | |||
|1d11 | |||
|1d13 | |||
|… | |||
|- | |||
!Kills to reach the next level | |||
|1 | |||
| 4 | |||
|9 | |||
|16 | |||
|25 | |||
|36 | |||
|49 | |||
|… | |||
|}There seems to be no upper limit to the level (confirmed up to Lv. 11), but as the level increases, the rate at which the kill count decreases due to the passage of time accelerates, making it more difficult to maintain. | |||
As a rough guide, the bonus of the Flame of Strife will give you about level 1 to 2 in a raid on an wildness map, and about level 3 to 5 in a multi-floor Nefia diving. | |||
===Frontline Commander=== | |||
The Frontline Commander feat held by Militants and Eureka increases the Strength, Dexterity and Perception of the entire party in proportion to the number of enemies on the floor. | |||
The maximum bonus is 30%, and the rate of increase increases in proportion to the number of people holding the feat. | |||
'''Hypothesis:''' | |||
The multiplier for the bonus from frontline commander is 5% + (number of enemies x number of frontline commander x 0.3%). If there are no enemies on the map, you will not receive the bonus. | |||
The number of enemies required to reach the maximum value of 30% is 84 for one frontline commander, 42 for two, and 28 for three. | |||
==Signals from God== | ==Signals from God== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Action | !Action | ||
!Message | !Message | ||