Elin:Abilities: Difference between revisions

As the explanations for Riding and Host have become rather long, I have simplified the explanation on this page by including links to individual articles.
m (Added not about mount strength)
(As the explanations for Riding and Host have become rather long, I have simplified the explanation on this page by including links to individual articles.)
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===General===
===General===
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
!Name
!Name
!Acquired
!Acquired
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|Self
|Self
|HP and MP are fully recovered and a small amount of experience points are added to faith skills.
|HP and MP are fully recovered and a small amount of experience points are added to faith skills.
|It is only effective once a day, and in this work it does not consume faith to use.
|It is only effective once a day, and in this work it does not consume piety to use.
|-
|-
|Sleight Of Hand
|Sleight Of Hand
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|Will
|Will
|Ally
|Ally
|You can ride an ally and move at a speed based on that ally's speed, with a reduction in speed and accuracy based on skill level (effective skill level increased or decreased by if the target is a creature with a "good mount" trait) and whether the mount's strength is too low. The mount also receives a speed penalty when you are not moving.
|You can ride an ally and move at a speed based on that ally's speed, with a reduction in speed and accuracy based on skill level and whether the mount's strength is too low.  


A mounted companion will sometimes be targeted by physical attacks instead of the player, and magic attacks (or healing spells) will hit both mount and rider. Taunt will sometimes redirect physical attacks from ridden allies to you.
For details, see '''[[Elin:Combat|combat]]''' and '''[[Elin:Riding|riding]]'''.
|If the mount's HP reaches 0, instead of dying they are knocked out for a time (during which they cannot act and the player has to use their own speed).
|If the mount's HP reaches 0, instead of dying they are knocked out for a time (during which they cannot act and the player has to use their own speed).
Can be used at the same time as Symbiosis for a total of two allies sharing your tile.
|-
|-
|Host
|Host
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|Charisma
|Charisma
|Ally
|Ally
|Similar to riding, but with an ally effectively riding you. While hosting, the hosted ally has a reduction in accuracy based on skill level but unlike when you ride a mount their speed is not set to yours.  
|Similar to riding, but with an ally effectively riding you and their speed is set to yours.While hosting, the hosted ally has a reduction in accuracy based on skill level.  


A hosted companion will sometimes be targeted by physical attacks instead of the player, and magic attacks (or healing spells) will hit both symbiote and host. Taunt will sometimes redirect physical attacks from hosted allies to you.
For details, see '''[[Elin:Combat|combat]]''' and '''[[Elin:Symbiosis|Symbiosis]]'''.
|If the symbiote's HP reaches 0, instead of dying they are knocked out for a time (during which they cannot act), useful for protecting weaker pets from death.
|If the symbiote's HP reaches 0, instead of dying they are knocked out for a time (during which they cannot act), useful for protecting weaker pets from death.
Can be used at the same time as Riding for a total of two allies sharing your tile.
|-
|-
|Charge
|Charge