User:Krious/CraftingSecrets: Difference between revisions

Added additional conversion techniques
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(Added additional conversion techniques)
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#* This allows you to efficiently create stone furniture/items/pillars/structures that would otherwise be too expensive
#* This allows you to efficiently create stone furniture/items/pillars/structures that would otherwise be too expensive
#* Remember that you can turn 1 Stone into 2 Cut Stone
#* Remember that you can turn 1 Stone into 2 Cut Stone
# '''For Ingot to Scrap ''(Practically useless other than desperate Bait Source)'''''
#* Make bolts using unwanted ingots
#* Dismantle bolts to get scrap
# '''For Scrap to Ore ''(Preferably Iron/Copper/Rate Material Scrap to Ores)'''''
#* Make an old lantern using scraps as base material (this needs 4 scrap)
#* Dismantle the old lantern to get ores
#* So the conversion rate is 4 scrap to 1 ore
#* Take note that this is also one of the earliest methods used to get topaz ores early (old lanterns are usually made of topaz)
# '''For Branches to Logs'''
#* Turn branches to torches
#* Dismantle torches to get logs
# '''For Stone to Ores ''(Only applies to Ore Original Materials)'''''
#* So what you need to do first is get 3 stones of the same material
#* Make a breastplate out of it using the Mason's Table
#* Dismantle the specific metal breastplate to obtain the desired ore
#* To explain, this only works if the material has an ore as its base form (like copper/iron/etc.)
#* This means that if you apply this to items like paper stones or ether stones, you won't get ores, you'll either get piece of paper or ether fragments
#* This is only recommended if you SUCCEEDED in Material Duplication and now what to "cash-in" your stones into ores




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They are treasure hidden in plain sight and commonly overlooked.
They are treasure hidden in plain sight and commonly overlooked. <u>If you wonder why this is relevant, look back into material conversion/duplication</u>.


== '''MATERIALS FROM DISARMING TRAPS''' ==
== '''MATERIALS FROM DISARMING TRAPS''' ==
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