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|DV = | |DV = | ||
|PV = | |PV = | ||
|Material = | |Material = Meteorite | ||
|Type = Short Sword | |Type = Short Sword | ||
|Skill = Short Sword and Tactics | |Skill = Short Sword and Tactics | ||
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|Trait9 = It increases your Elemental Damage Reduction by 15.(Faction) | |Trait9 = It increases your Elemental Damage Reduction by 15.(Faction) | ||
|Trait10 = It increases your Speed by 30.(Faction) | |Trait10 = It increases your Speed by 30.(Faction) | ||
|Trait11 = It enhances your spells. | |Trait11 = It enhances your spells.[*****](Faction) | ||
|Trait12 = It inflicts massive damage to all beings. | |Trait12 = It inflicts massive damage to all beings.[*****](Faction) | ||
|Trait13 = It lets you see invisible objects.(Faction) | |Trait13 = It lets you see invisible objects.(Faction) | ||
|Trait14 = | |Trait14 = It forbids you from violence.(Faction) | ||
|Trait15 = It curses itself every time it is equipped. | |Trait15 = It curses itself every time it is equipped. | ||
}} | }} | ||
====Note==== | ====Note==== | ||
The {{PAGENAME}} is the [[Rewards Number::5|second]] reward from [[Rewards From::{{NAMESPACE}}:Kizuami of Trickery|Kizuami of Trickery]]. | |||
{{DEFAULTSORT:Kogitsunemaru}} [[Sort Number::10| ]] | |||
[[Faith Reward::Artifacts| ]] | |||
[[Category:Elin Items]] | |||
[[Category:Elin Precious Items]][[Category:Elin Equipment]][[Category:Elin God Artifacts]] | |||
[[Category:EN]] | |||
This weapon bestows a curse that renders the player unable to fight, and instead grants various enhancements to your allies. | This weapon bestows a curse that renders the player unable to fight, and instead grants various enhancements to your allies. | ||
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The weapon is automatically cursed every time it is equipped with the effect of "It curses itself every time it is equipped.". This is intended to constrain the player from easily removing the weapon, even if the situation becomes unfavorable. | The weapon is automatically cursed every time it is equipped with the effect of "It curses itself every time it is equipped.". This is intended to constrain the player from easily removing the weapon, even if the situation becomes unfavorable. | ||