1,721
edits
m (switched players and npcs values to make it easier for sorting since most players who visit this page will be more interested in the player ai values for auto combat) |
m (added the new turret tactic) |
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| Line 236: | Line 236: | ||
| +10 | | +10 | ||
|Yes | |Yes | ||
|- | |||
|Turret | |||
|2 | |||
|0 (0) | |||
| -1 | |||
|0 (0) | |||
|200 (50) | |||
|50 (50) | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|No | |||
| -20 | |||
|No | |||
|} | |} | ||
| Line 241: | Line 256: | ||
*'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred '''Distance''', if needed. The value in parentheses is used when NPCs are using said strategy. | *'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred '''Distance''', if needed. The value in parentheses is used when NPCs are using said strategy. | ||
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never. | *'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never. | ||
*'''Melee''' - the priority of attacking with melee weapons. | *'''Melee''' - the priority of attacking with melee weapons, 0 means never. | ||
*'''Ranged''' - the priority of attacking with ranged weapons. | *'''Ranged''' - the priority of attacking with ranged weapons. | ||
*'''Spell''' - the priority of attacking with attack spells. | *'''Spell''' - the priority of attacking with attack spells. | ||
edits