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Horome is the spellblade goddess, her bonuses tailored towards those who seek to pursue both martial and magic paths. The magical beauty of her silhouette lends itself to magic and charisma-based spells; she grants long sword bonuses for better melee performance, while casting bonuses help offset cast chance penalties from heavy equipment, shields and the like. Oddly enough, she's suitable as a goddess for performers due to her being the only deity to grant bonuses to music, and darkness resistance is useful for fighting many undead monsters. | Horome is the spellblade goddess, her bonuses tailored towards those who seek to pursue both martial and magic paths. The magical beauty of her silhouette lends itself to magic and charisma-based spells; she grants long sword bonuses for better melee performance, while casting bonuses help offset cast chance penalties from heavy equipment, shields and the like. Oddly enough, she's suitable as a goddess for performers due to her being the only deity to grant bonuses to music, and darkness resistance is useful for fighting many undead monsters. | ||
Horome's feat of draining mana when attacking | Horome's feat of draining mana when attacking in melee means that players are encouraged to mix up melee and magic in their playstyles; so long as you can keep fighting, you can keep casting, and hopefully you'll cast some spells to keep you fighting. The amount of mana drained seems to be proportional to damage dealt, and grants immense amounts of sustain in drawn-out combats against monster houses or heavy-duty enemies like big daddies. | ||
The headpat ability can be useful for recruiting NPCs without needing to resort to gifts or love potions. | The headpat ability can be useful for recruiting NPCs without needing to resort to gifts or love potions. | ||
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