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==Overview== | ==Overview== | ||
Frail and weak to begin with, wizards eventually become powerful and versatile to the point of raining meteors on their enemies and summoning monsters to fight for them. While a spellcaster's early game is easier than it used to be in Elona, it's nevertheless considerably less forgiving than that of a warrior's and requires some foreknowledge of the game's mechanics in order to perform well. With the more complex spellcasting mechanics of Elin, it takes more knowledge and effort for a wizard to achieve peak power than in Elona. | |||
== Strategy == | == Strategy == | ||
Gone are the days of wizards hyper-focusing on learning, will and magic. With each elemental domain now based on a different stat, a wizard wishing to be truly versatile must have a well-rounded stat spread. Wizards wishing to be summoners must invest into charisma, as summoning spells are of the mind domain; wizards wishing to exsanguinate their foes must build their strength, as spells of the cut domain are rooted in it. | |||
==Suggested Races== | ==Suggested Races== |
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