47
edits
(→EA 23.120: Added Patch 2) |
(→Early Access: Added EA 23.129) |
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__TOC__ | __TOC__ | ||
==Early Access == | ==Early Access == | ||
=== EA 23.129 === | |||
<big>'''4/19 2025'''</big> | |||
[Highlights] | |||
* Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level. | |||
* Fish caught through fishing now have grades. Various adjustments made to fishing overall. | |||
* Allies now remember their past meals. | |||
* Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits. | |||
* Defeating Younger Sister Shark now causes Younger Shark Sister to appear. | |||
[Fishing] | |||
* HG fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade. | |||
* Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly. | |||
* Message now appears when a region bonus (e.g., beach) increases catch yield. | |||
* Port Kapul has a higher chance for bonus catch yield to trigger. | |||
* Changed bonus yield effect from "+1 fish" to "up to max number based on skill." | |||
* Added the [First Catch] feat. | |||
* Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade. | |||
* Fishing stamina cost decreases with fishing rod hardness. | |||
* Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held). | |||
* NPCs consume more stamina when fishing. | |||
* Fishing job NPCs may occasionally catch HG fish depending on skill. | |||
* Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use. | |||
* Cooking dishes using fillets costs roughly half as much as dishes using whole fish. | |||
* Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly. | |||
* Sea urchins now appear frequently on beaches and underwater. | |||
* Added Bleed enchant to sea urchins. | |||
* Added Poison trait to pufferfish. | |||
[New Content] | |||
* Added a feature to display DPS after training ends with dummy, etc. | |||
* Added "Stack damage numbers" option under Experimental settings. | |||
* Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu. | |||
* Added Nerun tutorial triggered when in-game year exceeds 2500. | |||
* Added [Healing Instinct] feat to several NPCs. | |||
* Added [Weight of Mercy] and [Safety Measure] enchantments. | |||
* Added bokuto. (a wooden training sword) | |||
* Added green herb. | |||
* Added neutralizer. | |||
* ★Storage boxes can now be renamed. Added one skin type. | |||
* Added one new shelf type. | |||
* Added new instrument: Tambourine. | |||
* Added unique graphics for Platinum and Ecopo merchants. | |||
* Added two small log roof types. | |||
* Added vinyl roof. | |||
* Added glass roof. | |||
* Added one additional roof type. | |||
* Added 6 new monsters. | |||
[Additions and Changes] | |||
* Allies now remember all meals eaten within about a week. | |||
* Allies complain when eating the same meals repeatedly. | |||
* Allies praise rare or favorite meals they haven't had in a while. | |||
* Allies and residents now prioritize uneaten meals in inventory. | |||
* Added Platinum Coin to Ecopo merchant stock. | |||
* Ecopo merchant stock can now be rerolled. | |||
* Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes. | |||
* NPCs no longer sell tools from their inventory. | |||
* NPCs no longer fish when stamina is 0 or below. | |||
* [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn). | |||
* Party members now display item restocking icons at base. | |||
* Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste). | |||
* Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins. | |||
* Improved display order of traits/enchantments when mixed on one item. | |||
* When watering crops, unreachable tiles are now skipped without consuming a turn. | |||
* Negative genetic traits now increase FP cost progressively past -100 (experimental). | |||
* Swarm attacks now trigger only once per tile. | |||
* Tent item names now include map name when changed via Waystone. | |||
* Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs." | |||
* [Essence of Death] feat now increases critical trigger rate based on feat level. | |||
* Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible. | |||
* Harvest quests now only accept crops obtained at the quest location. | |||
* Items that would overflow when stacked now cannot be stacked. | |||
* Investment caps set to 100 million orens. | |||
* Removed sharp effect from party portrait widget. | |||
* Ether Tree set to unique. | |||
* Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs. | |||
* Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.) | |||
* Added bubbling SFX to dye cauldrons and cooking pots. | |||
* Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals. | |||
* Made "Jure's Blessing" non-duplicable and non-purchasable. | |||
* Healing effects capped at 100,000,000. | |||
* Debuffs/buffs reset on PC/NPC death. | |||
* Updated description of [Doneness] food trait (effect is nutrition gain, not satiety). | |||
* Tweaked Big Sister (alt)'s stats and abilities. | |||
* Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin. | |||
* Updated Chinese translation. | |||
[Fixes] | |||
* Fixed a bug where adventurers’ meat always had the [Human Meat] trait. | |||
* Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search. | |||
* Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile. | |||
* Fixed error when loading save after uninstalling ability-related mods. | |||
* Fixed bug where drinking with hand equipped did not consume a turn. | |||
* Fixed overflow in defense skill EXP gain from damage received. | |||
* Fixed divide-by-zero error in status resistance calculations. | |||
* Fixed issue where items inside mannequins could be used for crafting. | |||
* Fixed incorrect equipment indexing when body parts were removed via weak genes. | |||
* Fixed overflow bug causing investment value to wrap to a low number. | |||
* Fixed error/glitch when using ranged attacks on characters inside dark mist. | |||
* Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3). | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix). | |||
* Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect. | |||
* Planning to add tooltip hints for tool hardness effects in the future. | |||
=== EA 23.120 === | === EA 23.120 === | ||
edits