Elin meta:Changelog: Difference between revisions

→‎Early Access: Added EA 23.129
(→‎EA 23.120: Added Patch 2)
(→‎Early Access: Added EA 23.129)
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==Early Access ==
==Early Access ==
=== EA 23.129 ===
<big>'''4/19 2025'''</big>
[Highlights]
* Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
* Fish caught through fishing now have grades. Various adjustments made to fishing overall.
* Allies now remember their past meals.
* Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
* Defeating Younger Sister Shark now causes Younger Shark Sister to appear.
[Fishing]
* HG fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
* Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
* Message now appears when a region bonus (e.g., beach) increases catch yield.
* Port Kapul has a higher chance for bonus catch yield to trigger.
* Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
* Added the [First Catch] feat.
* Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
* Fishing stamina cost decreases with fishing rod hardness.
* Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
* NPCs consume more stamina when fishing.
* Fishing job NPCs may occasionally catch HG fish depending on skill.
* Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
* Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
* Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
* Sea urchins now appear frequently on beaches and underwater.
* Added Bleed enchant to sea urchins.
* Added Poison trait to pufferfish.
[New Content]
* Added a feature to display DPS after training ends with dummy, etc.
* Added "Stack damage numbers" option under Experimental settings.
* Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
* Added Nerun tutorial triggered when in-game year exceeds 2500.
* Added [Healing Instinct] feat to several NPCs.
* Added [Weight of Mercy] and [Safety Measure] enchantments.
* Added bokuto. (a wooden training sword)
* Added green herb.
* Added neutralizer.
* ★Storage boxes can now be renamed. Added one skin type.
* Added one new shelf type.
* Added new instrument: Tambourine.
* Added unique graphics for Platinum and Ecopo merchants.
* Added two small log roof types.
* Added vinyl roof.
* Added glass roof.
* Added one additional roof type.
* Added 6 new monsters.
[Additions and Changes]
* Allies now remember all meals eaten within about a week.
* Allies complain when eating the same meals repeatedly.
* Allies praise rare or favorite meals they haven't had in a while.
* Allies and residents now prioritize uneaten meals in inventory.
* Added Platinum Coin to Ecopo merchant stock.
* Ecopo merchant stock can now be rerolled.
* Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
* NPCs no longer sell tools from their inventory.
* NPCs no longer fish when stamina is 0 or below.
* [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
* Party members now display item restocking icons at base.
* Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
* Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
* Improved display order of traits/enchantments when mixed on one item.
* When watering crops, unreachable tiles are now skipped without consuming a turn.
* Negative genetic traits now increase FP cost progressively past -100 (experimental).
* Swarm attacks now trigger only once per tile.
* Tent item names now include map name when changed via Waystone.
* Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
* [Essence of Death] feat now increases critical trigger rate based on feat level.
* Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
* Harvest quests now only accept crops obtained at the quest location.
* Items that would overflow when stacked now cannot be stacked.
* Investment caps set to 100 million orens.
* Removed sharp effect from party portrait widget.
* Ether Tree set to unique.
* Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
* Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
* Added bubbling SFX to dye cauldrons and cooking pots.
* Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
* Made "Jure's Blessing" non-duplicable and non-purchasable.
* Healing effects capped at 100,000,000.
* Debuffs/buffs reset on PC/NPC death.
* Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
* Tweaked Big Sister (alt)'s stats and abilities.
* Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
* Updated Chinese translation.
[Fixes]
* Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
* Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
* Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
* Fixed error when loading save after uninstalling ability-related mods.
* Fixed bug where drinking with hand equipped did not consume a turn.
* Fixed overflow in defense skill EXP gain from damage received.
* Fixed divide-by-zero error in status resistance calculations.
* Fixed issue where items inside mannequins could be used for crafting.
* Fixed incorrect equipment indexing when body parts were removed via weak genes.
* Fixed overflow bug causing investment value to wrap to a low number.
* Fixed error/glitch when using ranged attacks on characters inside dark mist.
* Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
* Other minor fixes and adjustments.
[Notes]
* For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
* Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
* Planning to add tooltip hints for tool hardness effects in the future.


=== EA 23.120 ===
=== EA 23.120 ===
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