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Kizuami's bonuses appear to be all over the place at first, but what joins them together is a focus on party play. Charisma allows for a player to control more companions and summons, speed helps to offset the penalty for having too many allies, memorisation provides the stocks you'll be needing to cast party-wide spells, and control magic helps prevent your spells from hitting your entourage. The nether and holy resistances are more of a head-scratcher: while nether-element damage is common on undead creatures, almost nothing in the game uses holy-element damage against the player. However, enemies bearing Kizuami's faith will be resistant to holy-element spells used by the player, where almost no monsters in the game innately resist holy, either. | Kizuami's bonuses appear to be all over the place at first, but what joins them together is a focus on party play. Charisma allows for a player to control more companions and summons, speed helps to offset the penalty for having too many allies, memorisation provides the stocks you'll be needing to cast party-wide spells, and control magic helps prevent your spells from hitting your entourage. The nether and holy resistances are more of a head-scratcher: while nether-element damage is common on undead creatures, almost nothing in the game uses holy-element damage against the player. However, enemies bearing Kizuami's faith will be resistant to holy-element spells used by the player, where almost no monsters in the game innately resist holy, either. | ||
It's of note that with Kizuami's addition, Lulwy is no longer the only Ylvan deity who grants speed; however, Kizuami only grants speed at about half the rate, so those seeking to be | It's of note that with Kizuami's addition, Lulwy is no longer the only Ylvan deity who grants speed; however, Kizuami only grants speed at about half the rate, so those seeking to be speedsters should stick to the wind goddess. Memorisation is useful to any spellcaster, but control magic is more situational with the ride and host actions allowing you to take up to two pets with you into your tile where there's no chance of your own spells hitting them. | ||
The random nature of Kizuami's Trick makes it unpredictable; you might get the effects that are perfect for the situation, or they might all be irrelevant. On average, you'll get one or two useful buffs out of it | The random nature of Kizuami's Trick makes it unpredictable; you might get the effects that are perfect for the situation, or they might all be irrelevant. On average, you'll get one or two useful buffs out of it. | ||
Compared to the single-target focus fire of the Exile, the White Vixen is a corridor and room-clearer with her bolts, an aggressive pet for the support archetype a Kizuami worshipper is expected to be. Her ability to draw strength from cursed equipment is more of a novelty since you can't decide to which spell the XP is applied, but lucky rolls can save some failed casts on rare spells like meteor and healing of Jure. | Compared to the single-target focus fire of the Exile, the White Vixen is a corridor and room-clearer with her bolts, an aggressive pet for the support archetype a Kizuami worshipper is expected to be. Her ability to draw strength from cursed equipment is more of a novelty since you can't decide to which spell the XP is applied, but lucky rolls can save some failed casts on rare spells like meteor and healing of Jure. |
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