Elin:Class: Difference between revisions

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updated inquisition effect, faith stats -> faith bonuses
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Class adjusts a character's attributes, skills and starting potentials  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].
 
{{EA}}


===Classes===
===Classes===
Line 5: Line 7:
!Class
!Class
!Str
!Str
!Con
!End
!Dex  
!Dex
!Per
!Per
!Lea
!Lea
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!Skills
!Skills
!Weapon Skills
!Weapon Skills
! Feat
!Feat
! Feat Effect
!Feat Effect
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Class/Warrior|Warrior]]
|10
|10<sup>+50</sup>
|10
|10<sup>+50</sup>
|2
|2<sup>+10</sup>
|0
|0
|3<sup>+15</sup>
|0
|0
|0
|0
| 3
|25<sup>+125</sup>
| 0
| 0
|
|Fire
|Fire
Cold
Cold


Cut
Cut
| Two Handed<sup>(140)</sup>
|Two Handed<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Regeneration<sup>(150)</sup>


Shield<sup>(130)</sup>
Shield<sup>(130)</sup>


Heavy Armor<sup>(150)</sup>
Heavy Armor<sup>(130)</sup>


Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Scythe<sup>(150)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Class/Thief|Thief]]
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Poison
|Poison
Darkness
Darkness
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Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|8
|8<sup>+40</sup>
|10
|10<sup>+50</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
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Lightning
Lightning


Mind
Mind<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>


Magic
Magic<ref name=":1" />
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


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Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Class/Farmer|Farmer]]
|5
|5<sup>+25</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
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Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
<span style="color:purple;">Gourmet 1
|Reduced Stamina Usage
|Reduced stamina usage
Show food traits
<span style="color:purple;">Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Class/Archer|Archer]]
|6
|6<sup>+30</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Lightning
|Lightning
Poison
Poison
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Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(150)</sup>
 
Crossbow<sup>(150)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Ranged weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Class/Warmage|Warmage]]
|6
|6<sup>+30</sup>
|6
|6<sup>+30</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
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Nether
Nether


Nerve
Nerve<ref name=":1" />
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>


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Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Long Sword<sup>(140)</sup>


Staff<sup>(140)</sup>
Staff<sup>(140)</sup>
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Polearm<sup>(140)</sup>
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
<span style="color:purple;">Magic Mastery 1
|Increased Effectiveness of Melee Weapons
|Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized domain
<span style="color:purple;">+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
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|0
|0
|0
|0
|
|0<sup>+0</sup>
|Fire
|Fire
Sound
Sound
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Travel<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increase store price by 100%
Increased store inventory
Increase store inventory size by 25%
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Class/Pianist|Pianist]]
|6
|4<sup>+20</sup>
|0
|0
|4
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|6
|6<sup>+30</sup>
|0
|0
|4
|2<sup>+10</sup>
|8
|8<sup>+40</sup>
|
|27<sup>+135</sup>
|Sound
|Sound
Mind
Mind
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Negotiation<sup>(130)</sup>
Negotiation<sup>(130)</sup>
|
|None
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
Bonus to performance reward
Bonus to performance reward
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Class/Priest|Priest]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|0
|0
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|10
|10<sup>+50</sup>
|7
|7<sup>+35</sup>
|2
|2<sup>+10</sup>
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
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Holy
Holy


Magic
Magic<ref name=":1" />
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>


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Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Staff<sup>(130)</sup>


Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
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Mace<sup>(150)</sup>
Mace<sup>(150)</sup>


Shortsword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour.
<span style="color:purple;">+15% benefit from God's blessing.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Class/Gunner|Gunner]]
|0
|0
|2
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|0
|0
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
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Marksman<sup>(150)</sup>
Marksman<sup>(150)</sup>
|
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
<span style="color:purple;">Ranged Mastery 1
| +10 Luck
| +15 Luck
Increased effectiveness of ranged weapons
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Class/Inquisitor|Inquisitor]]
|7
|7<sup>+35</sup>
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|
|26<sup>+130</sup>
|Darkness
|Darkness
Mind
Mind
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Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(150)</sup>
|Devout 1
|Devout 1
Inquisition 1
<span style="color:purple;">Inquisition
|Increase benefit from god's favour.
| +15% benefit from God's blessing.
"Bane" Excommunicates the target, removing stats gained from faith.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
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|0
|0
|6<sup>+30</sup>
|6<sup>+30</sup>
|
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lightning


Holy
Holy
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>


Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Regeneration<sup>(130)</sup>
Regeneration<sup>(130)</sup>
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Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|Martial Arts<sup>(130)</sup>
|Long Sword <sup>(160)</sup>
 
Long Sword <sup>(160)</sup>


Polearm<sup>(160)</sup>
Polearm<sup>(160)</sup>
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Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct 1
<span style="color:purple;">Defensive Instinct
|Increase benefit from god's favour.  
| +30% benefit from God's blessing.  
Lay on hands available when worshipping Jure.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Class/Executioner|Executioner]]
|12<sup>+60</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|0
|0
|0
|0
|5
|0
|8
|0
|4
|25<sup>+125</sup>
|7
|Cold
|4
Cut
|
 
|Fire
Nerve
Poison
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
 
Throwing<sup>(150)</sup>


Chaos
Tactics<sup>(140)</sup>
|Throwing<sup>(140)</sup>
Spot Hidden<sup>(160)</sup>


Alchemy<sup>(150)</sup>
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>


Casting<sup>(130)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
<span style="color:purple;">Mana can be used as health


Magic Device<sup>(140)</sup>
<span style="color:purple;">Negates Neck Hunt
|
|Magic Mastery 1
Way of Witch 1
| +1 Specialized Domain
Can brew more potions


Skilled at broom riding
<span style="color:purple;">Cannot die until mana is depleted
|-
|[[Elin:Executioner|Executioner]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Class/Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
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|7<sup>+35</sup>
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
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Magic Device<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|
|Long Sword <sup>(150)</sup>
 
Staff<sup>(150)</sup>
 
Polearm<sup>(130)</sup>
 
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Talisman Mastery 2
|Increased Talisman Effect
|Increased Talisman Effect
Increased Talisman Charges
Increased Talisman Charges
|-
|[[Elin:Class/Witch|Witch]]
|0
|0
|0
|5<sup>+25</sup>
|8<sup>+40</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|28<sup>+140</sup>
|Fire
Poison
Chaos
Magic<ref name=":1" />
|Throwing<sup>(140)</sup>
Riding<sup>(130)</sup>
Alchemy<sup>(150)</sup>
Casting<sup>(130)</sup>
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(140)</sup>
|Magic Mastery 1
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
<span style="color:purple;">Can brew more potions
<span style="color:purple;">Skilled at broom riding
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.


Values with 0<sub>-##</sub> have a negative adjustment to base potential.
For attributes, values with 0<sub>-##</sub> have a negative adjustment to potential at the start.


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively affect potential.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 80.
For attributes, it is only the bonus value.  The base potential remains at 80.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  


Devout '''does''' work in tandem with the Demigod's racial passives.
Devout '''does''' work in tandem with the Demigod's racial passives.
<references />
===NPC only===
{| class="wikitable sortable mw-collapsible"
!Class
!Str
!End
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
!Feat
!Feat Effect
|-
|[[Elin:Class/Without Class|None]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|16<sup>+80</sup>
|Fire
Cold
Lightning
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
|N/A
|N/A
|N/A
|-
|[[Elin:Class/Predator|Predator]]
|8<sup>+40</sup>
|11<sup>+55</sup>
|8<sup>+40</sup>
|0
|0
|0
|0
|0
|27<sup>+135</sup>
|Fire
Cold
Lightning
|Spot Hidden<sup>(130)</sup>
Evasion<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
|N/A
|N/A
|Not treated as feat, but gets +10 speed.
This does not scale
|-
|[[Elin:Class/Bard|Bard]]
|9<sup>+45</sup>
|3<sup>+15</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|4<sup>+20</sup>
|0
|29<sup>+145</sup>
|Fire
Cold
Lightning
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|N/A
|N/A
|-
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
Lightning
Mind<ref name=":0">Additional domain earned by Magic Mastery, presumably</ref>
Magic<ref name=":0" />
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Casting<sup>(150)</sup>
Magic Device<sup>(130)</sup>
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|Magic Mastery 2
| +2 Specialized Domain
|}
<references />
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
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