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I've been playing Elona and its variants for several years. Throughout, I noticed two main issues: | I've been playing Elona and its variants for several years. Throughout, I noticed two main issues: | ||
<nowiki>*</nowiki>Debuffs had very limited use, because boss-rank monsters had a 75% chance to ignore status | <nowiki>*</nowiki>Debuffs had very limited use, because boss-rank monsters had a 75% chance to ignore status effects regardless of any other factors. | ||
<nowiki>*</nowiki>Almost all buffs were limited to the player, resulting in limited means to support allies such as cheer and healing rain. | <nowiki>*</nowiki>Almost all buffs were limited to the player, resulting in limited means to support allies such as cheer and healing rain. |
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