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Elin:Strategy: Difference between revisions

2,338 bytes added ,  8 December 2024
Add detailed strategy data, based on Elin_source csv
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(Add detailed strategy data, based on Elin_source csv)
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Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>===
{| class="wikitable sortable"
!Name
!Distance
!Movement (Player)
!Party
!Taunt
!Melee
!Ranged
!Spell
!Heal
!Summon
!Buff
!Debuff
|-
|Disable
|1
|80 (50)
| -20
| -1
|50
|50
|50
|60
|50
|45
|45
|-
|Archer
|3
|20 (0)
| -20
| -1
|40
|70
|50
|60
|50
|45
|45
|-
|Fighter
|1
|80 (100)
| -20
|40
|70
|50
|50
|60
|50
|45
|45
|-
|Tank
|1
|80 (100)
|10
|60
|65
|50
|50
|60
|50
|55
|45
|-
|Healer
|1
|50 (0)
|10
| -1
|50
|50
|50
|70
|50
|60
|45
|-
|Mage
|3
|50 (0)
| -20
| -1
|50
|50
|70
|60
|50
|45
|45
|-
|Hexer
|3
|50 (0)
| -20
| -1
|50
|50
|60
|60
|50
|50
|70
|-
|Summoner
|1
|50 (0)
|0
| -1
|50
|50
|60
|60
|75
|55
|55
|-
|Predator
|1
|80 (50)
| -20
|30
|50
|50
|50
|60
|50
|45
|45
|-
|Gunner
|2
|20 (0)
| -20
| -1
|50
|70
|50
|60
|50
|45
|45
|-
|Warmage
|1
|50 (0)
| -20
|40
|50
|50
|70
|60
|50
|45
|45
|-
|Rogue
|1
|80 (100)
| -20
| -1
|55
|50
|50
|60
|50
|45
|45
|-
|Paladin
|1
|80 (50)
|10
|60
|55
|40
|50
|60
|50
|80
|45
|}
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Party''' - the likelihood ''modifier''<ref>Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.</ref> of casting spells in party-wide mode.<sup>[needs confirmation]</sup>
*'''Taunt''' - the likelihood of using the [[Elin:Abilities|'''Taunt''']] ability, if the character has it.<sup>[needs confirmation]</sup><!-- Original values were reversed (100 - original), as otherwise there was no logic to why tanks have smaller likelihood of using taunt than predators. -->
*'''Melee''' - the likelihood of attacking with melee weapons.
*'''Ranged''' - the likelihood of attacking with ranged weapons.
*'''Spell''' - the likelihood of attacking with attack spells.
*'''Heal''' - the likelihood of using a healing spell.
*'''Summon''' - the likelihood of using a summoning spell.
*'''Buff''' - the likelihood of using a buff spell.
*'''Debuff''' - the likelihood of using a debuff spell.
=====Notes=====
<references />
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