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Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | ||
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>=== | |||
{| class="wikitable sortable" | |||
!Name | |||
!Distance | |||
!Movement (Player) | |||
!Party | |||
!Taunt | |||
!Melee | |||
!Ranged | |||
!Spell | |||
!Heal | |||
!Summon | |||
!Buff | |||
!Debuff | |||
|- | |||
|Disable | |||
|1 | |||
|80 (50) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Archer | |||
|3 | |||
|20 (0) | |||
| -20 | |||
| -1 | |||
|40 | |||
|70 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Fighter | |||
|1 | |||
|80 (100) | |||
| -20 | |||
|40 | |||
|70 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Tank | |||
|1 | |||
|80 (100) | |||
|10 | |||
|60 | |||
|65 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|55 | |||
|45 | |||
|- | |||
|Healer | |||
|1 | |||
|50 (0) | |||
|10 | |||
| -1 | |||
|50 | |||
|50 | |||
|50 | |||
|70 | |||
|50 | |||
|60 | |||
|45 | |||
|- | |||
|Mage | |||
|3 | |||
|50 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|70 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Hexer | |||
|3 | |||
|50 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|60 | |||
|60 | |||
|50 | |||
|50 | |||
|70 | |||
|- | |||
|Summoner | |||
|1 | |||
|50 (0) | |||
|0 | |||
| -1 | |||
|50 | |||
|50 | |||
|60 | |||
|60 | |||
|75 | |||
|55 | |||
|55 | |||
|- | |||
|Predator | |||
|1 | |||
|80 (50) | |||
| -20 | |||
|30 | |||
|50 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Gunner | |||
|2 | |||
|20 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|70 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Warmage | |||
|1 | |||
|50 (0) | |||
| -20 | |||
|40 | |||
|50 | |||
|50 | |||
|70 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Rogue | |||
|1 | |||
|80 (100) | |||
| -20 | |||
| -1 | |||
|55 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Paladin | |||
|1 | |||
|80 (50) | |||
|10 | |||
|60 | |||
|55 | |||
|40 | |||
|50 | |||
|60 | |||
|50 | |||
|80 | |||
|45 | |||
|} | |||
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | |||
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy. | |||
*'''Party''' - the likelihood ''modifier''<ref>Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.</ref> of casting spells in party-wide mode.<sup>[needs confirmation]</sup> | |||
*'''Taunt''' - the likelihood of using the [[Elin:Abilities|'''Taunt''']] ability, if the character has it.<sup>[needs confirmation]</sup><!-- Original values were reversed (100 - original), as otherwise there was no logic to why tanks have smaller likelihood of using taunt than predators. --> | |||
*'''Melee''' - the likelihood of attacking with melee weapons. | |||
*'''Ranged''' - the likelihood of attacking with ranged weapons. | |||
*'''Spell''' - the likelihood of attacking with attack spells. | |||
*'''Heal''' - the likelihood of using a healing spell. | |||
*'''Summon''' - the likelihood of using a summoning spell. | |||
*'''Buff''' - the likelihood of using a buff spell. | |||
*'''Debuff''' - the likelihood of using a debuff spell. | |||
=====Notes===== | |||
<references /> |
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