Elin:Save Data

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This page is about the Save Data of Elin.

Note: Editing save data carries a risk of data corruption. Before trying, manually copy your original data beforehand.

Save File Location

Elin's save data is stored in "\AppData\LocalLow\Lafrontier\Elin".

  • The “world (#)” files within the Save folder contain each character's data. For saves not stored in the cloud, you can change the folder name (ID) from the game's load menu.
  • The Backup folder contains automatically and manually backed up data.
    • Backup settings can be changed from the “Game” tab in the game's settings menu.
  • You can edit the background.txt file within each folder to change the player's background story.

Map and Folder Number

Version EA23.229: This article is behind the latest stable release of Elin, but maybe close enough to be reliable.

The numbered folders within the world folder contain data for each map, with fixed numbers corresponding to each area.

Deleting these numbered folders forces the map to regenerate.

When updates introduce changes to maps that don't regenerate, using this method can allow you to obtain objects that would otherwise only spawn if you started a new game.

However, deleting data can cause unexpected issues, so deleting data to regenerate maps is not recommended.

  • Generally, when changes are made to non-regenerated maps, the creator often provides compensatory content. Therefore, it is wise to wait for the creator's announcement first.
  • Character data for recruited companions is managed separately from map data in “game.txt”. Consequently, deleting maps may cause unique NPCs to multiply.

Note: If new areas are added via updates, the numbers in the list may change.

# Map Notes
2 World Map
3 Hill Cave
4 Port Kapul
5 Quiet Beach
6 Garden of Eternity
7 Meadow
8 Nymelle B1F
9 Lysanas B1F
10 The Void B1F
11 Lumiest Crater
12 Tinker's Camp
13 Olvina
14 The Embassy
15 Aquli Teola
16 Vernis
17 Yowyn
18 Specwing 1F
19 The Village of Atonement
20 Mifu Village
21 Nefu Village
22 Fortune Bell 1F
23 Palmia
24 Willow
25 Mysilia
26 Derphy 1F
27 Lesimas
28 Puppy Cave
29 (N/A)
30 (N/A)
31 Seeker's Keep
32 (N/A)
33 (N/A)
34 (N/A)
35 (N/A)
36 Little Garden Deletion Not Recommended: Regenerating will also erase the Littles you've helped so far.
37 (N/A)
38 Minotaur's Nest B1F
39 Yeek Cave B1F
40 Forest of the Lost Way B1F
41 Sunken Temple of Lurie B1F
42 Lumiest
43 Truce Ground
44 Doga Ruins Camp
45 Miral and Garokk's Workshop
46 The Mansion of Younger Sister
47 Merchant's Guild
48 The Cursed Manor (ground floor)
49 Noyel Deleting the map allows you to fight the boss again.
50 Where Winds Rest
51 Permafrost
52 The Graveyard
53 Dragon's Nest B1F
54 Arena
55 Orphanage
64 Sky Home in One-Block Mode

Numbers are also assigned to areas other than those listed above (such as Yowyn's Cat Cafe, the Fortune Bell 2F, and the basement of The Cursed Manor).

However, these numbers are assigned in ascending order based on the order of entry, so each player will have a different folder number.

  • When you first start the game, this number begins at “136”.

Impact of Map Additions via Updates

Updates may insert new areas with fixed numbers between existing ones. This can cause the folder numbers of original areas to shift.

  • If you've been playing since an older version and that folder number is already in use, it will remain the old folder number within that save data.
  • Instead, the newly added area will be assigned a very large new number (e.g., 9999).
  • Once this large new number is assigned, it will continue to be used as a fixed number for that data.

Example: If the original “Folder 44” was assigned to the Miral and Garokk's Workshop map, and an update changes it to a folder for another map.

In older save data, “Folder 44” will continue to be used as the Miral and Garokk's Workshop folder, while the newly added fixed map will be registered with a large folder number like “Folder 9999”.