Elin:Guilds
Some of the text on this page is from the Alpha build of the game. |
Guild is an association of professionals who aspire to the same path, and those who belong to it can receive various benefits.
Overview
There are four guilds in the world of Elin, the Fighters Guild, the Mages Guild,the Thieves Guild, and the newly added Merchant Guild. Unlike Elona, it is possible to belong to all guilds at the same time. Also, NPCs will no longer attack you if you sneak into a guild without joining. However, the watchman's security has been tightened, and you can no longer use the teleportation staff to get rid of it.
Fighters Guild
A guild located in the basement of Port Kapul where skilled adventurers gather.
Trial
- Hunt any 10 "Yeek" enemies.
Perks
Mages Guild
A guild located in the basement of Lumiest where those seeking knowledge gather.
Trial
- Bring a letter of recommendation from the academy.
- Letter of recommendation are sometimes sold at magic shops, mage, and bookstores, and the cost approximately 1,800 Oren.
Perks
Thieves Guild
A guild located in the basement of Derphy where thugs living in the underworld gather. It has another name: "Night Shroud."
Trial
- Reduce karma by -100 in total.
- The condition is not to reduce the current value of karma to -100, but to reduce the cumulative karma by 100. You can join the group even if your karma is positive as long as you recover the amount lost by completing requests.
Perks
Merchants Guild
A guild where merchants gather, with its main building in the southwest of Mysilia.
Trial
Only the merchant guild does not have a watchman, so the entrance exam will be received from the guild master Marian instead.
- Distribute 30 flyers.
- Flyers can be purchased from the Guild Clerk.
Perks
- Be able to trade with the exotic merchant.