9,864
edits
Sakumashiki (talk | contribs) m (→Danger Levels in Nefia: The characteristics of Nefia with a danger level of 51 to 199 (the strength of general monsters remains the same, only the boss level increases) and the equivalent floor number of Nefia from the 200th floor onwards are clearly indicated.) |
Sakumashiki (talk | contribs) m (In the Machinarium Nefia, mechanical monsters now appear more frequently.) |
||
| Line 1: | Line 1: | ||
{{Version|23. | {{Version|23.214}} | ||
{{DISPLAYTITLE:{{SUBPAGENAME}}}} | {{DISPLAYTITLE:{{SUBPAGENAME}}}} | ||
[[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | [[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | ||
Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | ||
| Line 14: | Line 12: | ||
Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | ||
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th | As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see [[Elin:Mining|Mining]]. | ||
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | ||
| Line 23: | Line 21: | ||
===Types of Random Nefia=== | ===Types of Random Nefia=== | ||
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor | There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, [[Elin:Nefia#Traps|traps]] rate and monster type changes. | ||
For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | ||
| Line 43: | Line 41: | ||
*'''Mining''': Big rock | *'''Mining''': Big rock | ||
*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | *'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | ||
== [[File:Elin_Icon_Ruin.png|alt=Ruins]] Ruins == | |||
A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones. | |||
*'''Wall Material''': Stone block (Granite) | |||
*'''Flooring''': Stone floor (Slate) | |||
====Other==== | |||
*'''Furniture''': Wall-mounted torches | |||
==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ||
| Line 62: | Line 69: | ||
*Brightness varies from time to time and is often affected by rain (No snow) | *Brightness varies from time to time and is often affected by rain (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ||
| Line 81: | Line 88: | ||
*Brightness varies from time to time and is also affected by rain. (No snow) | *Brightness varies from time to time and is also affected by rain. (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ||
| Line 98: | Line 105: | ||
====Other==== | ====Other==== | ||
*'''Furniture''': bonfire | *'''Furniture''': bonfire | ||
==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ||
| Line 122: | Line 120: | ||
*'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | *'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | ||
* [[Elin:Bestiary#Machine|Machine-type monsters]] appear. If you are the follower of [[Elin:Mani of Machine|Mani]], you can dominate them. | |||
==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ||
| Line 147: | Line 146: | ||
*Floors composed of coral blocks may be generated | *Floors composed of coral blocks may be generated | ||
**The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | **The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | ||
**Destroying them will give you shards, which are useful for making | **Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain. | ||
==Remarks== | ==Remarks== | ||
*If you see the message "A big roar was heard." it means that [[Elin:Big Daddy|Big Daddy]] is around. | *If you see the message "A big roar was heard." it means that [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] is around. | ||
*In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient. | *In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient. | ||