Elin:Changelog: Difference between revisions

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__TOC__
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==Beta==
==Beta==
=== Beta 22.28===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* Added pasture grass to the ingredients for weed stew.
* The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
* Karma now increases upon conquering a Nefia.
* Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
* There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
* For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
* Adjusted the price of Little Capture Balls.
* Adjusted the damage amount for suffocation.
* For procurement requests, only containers that are empty inside can be submitted.
* Adventurers and other NPCs will no longer be placed on water.
[Fixes]
* Fixed an issue where large NPCs were failing at pathfinding.
* Other minor fixes and adjustments.
[Notes]
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
=== Beta 22.27===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
* Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
* Greatly increased the probability of generating ore veins in outdoor maps.
* Changed some tiles in certain outdoor maps.
* Unlocked the swimming skill.
* Characters will now suffocate if they stay in deep water for too long.
* Nino can now act as a guide.
* Items inside locked containers cannot be sold at home.
* If sound resistance is present, characters will not wake up from musical performances.
* Fairies will now pick up seeds they spit out.
* The bulletin board and delivery box will also be displayed by guides.
* On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
* Fast travel cannot be used when overburdened.
* Characters will take damage upon entering their base if they are overburdened.
* Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
* Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
* Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
* In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).
[Fixes]
* Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
* Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
* Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
* Other minor fixes and adjustments.
[Notes]
* The book on natural power generation has been removed.
<big>'''Hotfix'''</big>
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
=== Beta 22.26===
<big>'''6/15 2024'''</big>
[Additions and Changes]
* Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
* Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
* If there are fixed quests, display an exclamation mark on the bulletin board.
* Fanatics will always call for help when attacked.
* Add snow graphics.
* In harvest requests, larger crop fields should be generated as the difficulty increases.
* Correct and replace Evan's dialogue in the English version.
* Display item weights in the hover guide.
* Residents and companions should not sell thrown or ranged weapons.
* Residents should not teleport when they fail to read a book.
* Add a second stage to the "Gourmet" feat.
* Allow digging the floor beneath walls within bases.
* Show a warning when starting a game with a vow that disables manual saving.
* Add cooking recipes to Nino's merchandise (no restocking).
* The decay progress during disassembly should be carried over to the obtained items.
* If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
* Apply rest bonuses during meditation to all party members.
* Adjust the price multiplier for equipment enchantments.
* Items in a merchant's bag should not be destroyed by elemental attacks.
* Increase the harvest yield of hay based on the seed level.
* Clearly indicate crafted items in their descriptions.
* Kettle will duplicate and sell crafted items as the event progresses.
* Exclude materials in containers with sale tags during crafting.
[Fixes]
* Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
* Various minor fixes and adjustments.
[Notes]
* The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
* Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
* If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
* The Kurkol questline will have multiple endings (currently, there are two planned).
* Marriage will be possible in future updates.
<big>'''Hotfix'''</big>
* Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
* Fixed a bug where you couldn't start a new game.
* Changed the entrance to the Vernis mines to be immovable outside the map.
=== Beta 22.25===
<big>'''6/14 2024'''</big>
[Additions and Changes]
* Added a new level to "Model Believer."
* Added immunity to beheading to the effect of "Assimilation with Mana."
* Replaced the graphic of the lost kitten.
* Added graphics for seeds.
* Added collagen to turtles.
* Changed the deadline for species extermination quests to indefinite.
* Adjusted the difficulty of harvesting quests.
* Added the option "I don't want you to move" to "Actually..."
* Added the Shrine of Fortitude.
* Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
* Slightly increased the overall rewards for quests.
* Item descriptions now include container capacity.
* Changed the display method for descriptions during crafting.
[Fixes]
* Fixed a bug where stackable items without a gift flag would stack when given as gifts.
* Fixed a bug where only beggars were generated in sparring matches.
* Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
* Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
* Various other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a glitch where vegetable soup sprite was missing.
=== Beta 22.24===
<big>'''6/13 2024'''</big>
[Additions and Changes]
* Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
* Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
* Seeds can now be obtained when cutting grass with a sickle.
* Added Silver Grass (Susuki).
* Changed the floor where puppy Poppy appears from floor 4 to floor 2.
* Hidden status of small medals caught while fishing is now revealed from the start.
* During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
* Increased rewards for escort missions.
* Added pest extermination scrolls to the small medal and Eco-po rewards.
* Extended the penalty-free period from one month to three months.
* Hovering over known recipe items in the processing machine will display the item name.
* Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
* Flyers are now sold only by the merchant guild receptionist.
* Slightly renovated Olvina's map.
* User map uploads are now possible when the base ranks below 100 in the home ranking.
* Items like wedding rings will no longer drop as loot from the recipient.
* Meals can now be manually canceled.
* Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
* Taxidermy and cards can now be sold.
* Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
* Increased the spawn rate of Backer pets in the Yowyn cat cafe.
* Residents and party members will no longer sell bandages they possess.
* Added an option in settings to display a background for speech bubble text.
* Added the Scavenger feat.
* Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.
[Fixes]
* Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
* Fixed a bug where dice rolls were uniformly distributed.
* Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
* Other minor fixes and adjustments.
[Notes]
* Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
* Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
* It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
* If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.
<big>'''Hotfix'''</big>
[Additions and Changes]
* Small medals and other items along enemy routes will now become visible.
[Fixes]
* Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
* Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
* Fixed a bug where skills affected by mutations could be learned repeatedly.
* Fixed a glitch where the background size of speech bubbles could vary.
* Other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.
=== Beta 22.23===
=== Beta 22.23===
<big>'''6/12 2024'''</big>
<big>'''6/12 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a new feat "Heavy Armor Casting."
* (Backer Wish) Added a new feat "Heavy Armor Casting."
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* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Added a test race "Specter."
* Added a test race "Wraith."
* Added a jingle for sleeping.
* Added a jingle for sleeping.
* Guards now guide players to the tax box.
* Guards now guide players to the tax box.
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* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.
<big>'''Hotfix'''</big>
* Fixed a bug where the game may give an error when a new resident joins.


=== Beta 22.22 (Nightly) ===
=== Beta 22.22 (Nightly) ===