Elin:Spellcasting: Difference between revisions

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→‎Overview: Mirroring info from JP side. Added various detailed information
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m (→‎Overview: Mirroring info from JP side. Added various detailed information)
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* PC's casting rate will be reduced when heavily armed and shield equipped.
* PC's casting rate will be reduced when heavily armed and shield equipped.
** Learning the Heavy Cast feat reduces these penalties.
** Learning the Heavy Cast feat reduces these penalties.
* When confused or dim, casting rate decreases.
* When used on the entire party by holding down the spell icon, casting success rate decreases.


==== Domains ====
==== Domains ====
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* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank.
* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank.
* NPCs also have their own domains, but they have no effect.


==== Spell Level ====
==== Spell Level ====
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Conversely, if the spell level exceeds the related attribute, the amount of spell experience gained is greatly reduced by the difference.
Conversely, if the spell level exceeds the related attribute, the amount of spell experience gained is greatly reduced by the difference.
* The more MP consumed by a spell, the more spell experience you gain.
** The MP consumed is calculated before mana management and Maconomy stance are taken into account.
* If you have the “Old Fox Lineage” ([[Elin:Race/Nefu|Nefu]]'s feat), you gain more spell experience.


==== Spell Power ====
==== Spell Power ====
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* Enhance spell  enchantment increases the power of spells.
* Enhance spell  enchantment increases the power of spells.
* Anti-Magic enchantment decreases the power of spells.
* Anti-Magic enchantment decreases the power of spells. (Increases if the enchantment is negative)


==== Spell misfiring ====
==== Spell misfiring ====
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* The Magic Capacity skill reduces mana overflow damage.
* The Magic Capacity skill reduces mana overflow damage.
* '''[[Elin:Eulderna|Eulderna]]'''<nowiki/>'s and '''[[Elin:Elea|Elea]]'''<nowiki/>'s Bonded With Mana feat significantly reduce mana overflow damage.
* '''[[Elin:Eulderna|Eulderna]]'''<nowiki/>'s and '''[[Elin:Elea|Elea]]'''<nowiki/>'s Bonded With Mana feat significantly reduce mana overflow damage.
* NPCs other than the player take 1/5 of their maximum mana as damage when they exceed their maximum mana, and if that damage is less than 10, it is negated.
** This reduction stacks with feat-based mana overflow damage reduction.
==== Mana Recovery ====
Consumed mana will recover naturally over time.
There is a 1/8 chance of recovery at the end of each turn, and the amount recovered is determined by the “Meditation” skill.
The Meditation skill grows when mana recovers naturally.
* The Rest ability recovers health and mana more quickly.
* The Absorb Mana instantly recovers mana.
* Mana will not recover naturally under certain status abnormalities such as overwork, illness, suffocation, and poisoning.
* Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana.


=== Obtaining Spellstocks ===
=== Obtaining Spellstocks ===
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* The skill of reading is required to read spells of high difficulty.
* The skill of reading is required to read spells of high difficulty.
** Failing to read a book results in one of the following penalties: confusion, mana reduction, summoning of monsters, or teleportation.
** Book blessings/curses affect the difficulty of decoding and the price of items, but do not affect the amount of stock obtained, unlike in Elona.


* Memorization skill affects the number of spells read and the number of stocks obtained from reading spell books.  
* Memorization skill affects the number of spells read and the number of stocks obtained from reading spell books.  
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** If you possess the Feat of Dream Waker, you will be able to obtain it regardless of your stock.
** If you possess the Feat of Dream Waker, you will be able to obtain it regardless of your stock.
* If you possess the Feat of Dream Waker, the types of spells from which you can obtain the stock will increase according to the level of the Feat.  
* If you possess the Feat of Dream Waker, the types of spells from which you can obtain the stock will increase according to the level of the Feat.  
** At level 1, you can obtain touch, arrow, bolt, and ball, and at level 3, intonation, bit, and miasma are added.
** At level 1, you can obtain touch, arrow, bolt, and ball, and at level 3, intonation, bit, sword and miasma are added.


==== Mana Battery ====
==== Mana Battery ====
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** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']].
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']].
* NPCs also do not level up individual spells by repeatedly casting them.  
* NPCs also do not level up individual spells by repeatedly casting them.  
** NPC's spell levels are determined by their character level instead. The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power.
** NPC's spell levels are determined by their character level instead.  
** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power.
** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments.


* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.
* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.