Elin:Changelog: Difference between revisions

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m (Pre-beta is now available to alpha players...caught up on changelog.)
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* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.
<big>'''Hotfix 1'''</big>
* Fixed a bug where excessive amounts of water were being generated.
<big>'''Hotfix 2'''</big>
* Currency will no longer be flagged as stolen.
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
* Added a 1-day regeneration period for the Puppy Cave.
* Changed the "Strategy" details in the character sheet to a toggle format.
* Lowered the upper random level range for content selection when the content level is low.
* Slightly increased the number of generated random quests.
* Cooking requests will now more likely select dishes based on the player's cooking skill.


=== Pre-Beta 22.2 ===
=== Pre-Beta 22.2 ===
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