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Hachimitsu (talk | contribs) m (Pre-beta is now available to alpha players...caught up on changelog.) |
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* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging. | * Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging. | ||
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α. | * To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α. | ||
<big>'''Hotfix 1'''</big> | |||
* Fixed a bug where excessive amounts of water were being generated. | |||
<big>'''Hotfix 2'''</big> | |||
* Currency will no longer be flagged as stolen. | |||
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons. | |||
* Added a 1-day regeneration period for the Puppy Cave. | |||
* Changed the "Strategy" details in the character sheet to a toggle format. | |||
* Lowered the upper random level range for content selection when the content level is low. | |||
* Slightly increased the number of generated random quests. | |||
* Cooking requests will now more likely select dishes based on the player's cooking skill. | |||
=== Pre-Beta 22.2 === | === Pre-Beta 22.2 === |
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