Elin:Farming: Difference between revisions

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→‎Cultivation: Grammar edits, a little less conversational in the instruction for improved brevity
m (recent update added availability of some seeds. +made tables sortable)
m (→‎Cultivation: Grammar edits, a little less conversational in the instruction for improved brevity)
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As fertility is restored by removal of plants, removal of undesired plants from the land will free up for fertility for desired plants to grow.
As fertility is restored by removal of plants, removal of undesired plants from the land will free up for fertility for desired plants to grow.


Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, do not influence fertility. As such, expanding the map usually leads to an immediate *decrease* in fertility due to additional plants pre-existing within the newly included spaces, until these plants are cleared out.
Note that vegetation such as floors, walls, or plants growing outside the boundaries of the map do not influence fertility. As such, expanding the map usually leads to an immediate *decrease* in fertility due to additional plants pre-existing within the newly included spaces, until these plants are cleared out.


To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid) or to have residents with farmer and/or gardening jobs/hobbies.
To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid), or to have residents with farmer and/or gardening jobs/hobbies.


Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency.
Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency.
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Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.
Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.


A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed.
A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed.


Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the '''Bottomless Pot''' or water tiles.
Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the '''Bottomless Pot''' or water tiles.


Crops can only be grown on the player's land and in the '''[[Elin:Tent|tents]]'''. Even if you cultivate the ground and make a field in the town or Nefia, you cannot grow crops.
Crops can only be grown on the player's land and in the '''[[Elin:Tent|tents]]'''. Even if you cultivate the ground and make a field in a town or Nefia, you cannot grow crops.


In addition, if you are growing crops in your tent, you will need to secure sunlight, as described below.
In addition, if you are growing crops in your tent, you will need to secure sunlight, as described below.
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Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow.
Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow.


Also, from December to February in the game, it is winter, and even if they are grown outdoors, they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors.
In addition, during the winter (December to February) even if they are grown outdoors they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors.


It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as '''[[Elin:Lighting|Sun pendant light]]'''.  If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields.
It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as '''[[Elin:Lighting|Sun pendant light]]'''.  If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields.


In fact, sun lamps can emit sunlight even without electricity. However, the area of effect is narrower than when power is supplied. (without power: 2 tiles radius, with power: 6 tiles radius)
Sun lamps can emit sunlight even without electricity. However, the area of effect is narrower than when power is supplied. (without power: 2 tiles radius, with power: 6 tiles radius)


====Cultivation====
====Cultivation====
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Fertilizer can be obtained by putting rotten or rottable items (like food) in a '''Compost Box''' and letting it rot. The amount of fertilizer produced depends on the weight of the item. If you place the fertilizer on the crop and wait an hour, the crop will grow by 10% of the number of days until fully grown. Rot speed is vastly increased in containers like the aging rack, compost box, brewery barrel and drying brick.
Fertilizer can be obtained by putting rotten or rottable items (like food) in a '''Compost Box''' and letting it rot. The amount of fertilizer produced depends on the weight of the item. If you place the fertilizer on the crop and wait an hour, the crop will grow by 10% of the number of days until fully grown. Rot speed is vastly increased in containers like the aging rack, compost box, brewery barrel and drying brick.


By the way, you can get a '''Defertilizer''' by mixing fertilizer and burnable or non-burnable trash in a mill-stone. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth. Defertilized plants will survive the winter but also will never ripen again, they are fully frozen in their current state and ignored by delegated farming. Consider defertilizing your flowers for beehives.
You can get a '''Defertilizer''' by mixing fertilizer and burnable or non-burnable trash in a mill-stone. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth. Defertilized plants will survive the winter but will also never ripen again; they are fully frozen in their current state and ignored by delegated farming. Consider defertilizing your flowers for beehives.


Seeds can have bonus stats, that apply to the food harvested. Bonuses are randomly awarded upon leveling up seeds and are limited to 7 points in 1 character stat per seed. Those bonuses are potency for the main stats (STR, END, DEX, PER, LER, WIL, CHA) as well as (an exception) CHA experience. So there are 8 different possible strains for each crop. All seeds of the same plant that grow touching each other will be assigned to the same strain. So if you want to create different strains, you need to space them out by 1. Crops cannot switch strains - once a strain for that seed is chosen, it is chosen.
Seeds can have bonus stats that apply to the food harvested. Bonuses are randomly awarded upon leveling up seeds and are limited to 7 points in 1 character stat per seed. Those bonuses are potency for the main stats (STR, END, DEX, PER, LER, WIL, CHA) as well as (an exception) CHA experience, meaning 8 different possible strains for each crop. All seeds of the same plant that grow touching each other will be assigned to the same strain. If you want to create different strains, you need to space them out by 1. Crops cannot switch strains - once a strain for that seed is chosen it can only be changed by removing it to start a new strain.


Food quality level also increases randomly with seed level. The value of harvested crops rises quickly and at some point raw harvested food is more valuable than the wine that would result from it.  
Food quality level also increases randomly with seed level. The value of harvested crops rises quickly and at some point raw harvested food is more valuable than the wine that would result from it.  


Delegated farming will also upgrade your crops albeit very slowly. The jumps will be smaller and the ripen to harvest delay is around 5 days.   
Delegated farming will also upgrade your crops, albeit very slowly. The jumps will be smaller and the ripen to harvest delay is around 5 days.   
====Harvest====
====Harvest====


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