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You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | ||
Other items will also join Snow | Other items will also join Snow Putit from the New Year's gift you will receive on 1/1. | ||
====1.6 Get an apostle from God==== | ====1.6 Get an apostle from God==== | ||
If you '''manually''' pray ( | If you '''manually''' pray (active ability) to God with your faith skills enhanced (at least 15) and your piety deepened through offerings ("Oneness" message), your Deity will grant you their apostle as companion. | ||
However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles in your party. The others may be residents (even in the same settlement). | However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles in your party. The others may be residents (even in the same settlement). | ||
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Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead. | Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead. | ||
If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own. Keep in mind that you start in Meadow, which becomes My Home. The Vernis questline changes it to | If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own. Keep in mind that you start in Meadow, which becomes My Home. The Vernis questline changes it to Vernis. You can set My Home at the Hearth Stone. | ||
Fiama also revives your pet if you talk to her for a -10 affinity with her. | Fiama also revives your pet if you talk to her for a -10 affinity with her. | ||
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If you gift and NPC (allied or not) a consumable, they will automatically use it. They will reject dream larva (with heavy affinity penalty). They will use acidproof potions correctly on their equipment. | If you gift and NPC (allied or not) a consumable, they will automatically use it. They will reject dream larva (with heavy affinity penalty). They will use acidproof potions correctly on their equipment. | ||
Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their | Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their inventory. Pickpocketing removes the gifted tag from the item. Keep in mind, that you cannot pickpocket your residents (including those your take with you as allies on journeys) | ||
====3.3 Trading Items / Equip them==== | ====3.3 Trading Items / Equip them==== | ||
You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take | You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take equipped items, if affinity is at 75 or higher. Allies will not take junk and stolen non-equipable items (e.g. furniture). | ||
Allies will also refuse to return Orens (which they will spend on training). | Allies will also refuse to return Orens (which they will spend on training). | ||
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Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill. Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory. | Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill. Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory. | ||
While your affinity is below 75, your karma will decrease by 1 each time you take and | While your affinity is below 75, your karma will decrease by 1 each time you take and equipped item (marked with an ''E'') from your pet. | ||
Gifted items can be sold in a non-player settlement by the NPC without notice. | Gifted items can be sold in a non-player settlement by the NPC without notice. | ||
Allies will use ranged weapons in their inventory, even if they cannot equip those. Only | Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equipped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons. | ||
==== 3.4 Reading spellbooks ==== | ==== 3.4 Reading spellbooks ==== | ||
If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells. | If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells. | ||
If the spell is too difficult, they will fail with the same effects, that players | If the spell is too difficult, they will fail with the same effects, that players experience (you can often see this with secretaries. They generate books in their inventory as pickpocket loot, but read them right away). That NPC will train their ''Literacy'' skill, '''but will not learn new magic.''' | ||
Reading Doujins or naughty books works as intended. | Reading Doujins or naughty books works as intended. | ||
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====4.5 Let them learn skills==== | ====4.5 Let them learn skills==== | ||
If you '''gift''' your pet a | If you '''gift''' your pet a specialization book (Skill book) to read, you can make your pet learn that skill. | ||
Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby. | Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby. |
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