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CaptainTofu (talk | contribs) (Some wrong info and some translation mistakes) |
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|Soil | |Soil | ||
|Various ores and precious stones can be mined from veins buried in walls | |Various ores and precious stones can be mined from veins buried in walls | ||
|- | |||
|Grassland | |||
|Trees, flowers, large rocks, mushroom, Pasture grass, Silver grass, Blue herb, Improved crops<ref name="“:0”">crim, radish, cabbage, carrot, imo, cotton, api, cabocchi, pasture grass, and silber grass may. The maximum + value is the lower of the hazard level of the floor or the player's farming skill x 2/3.</ref> | |||
|Grass, soil (walls) | |||
Deep grass (floor) | |||
|Affected by weather conditions such as rain | |||
Few traps, lots of wildlife. | |||
|- | |- | ||
|Forest | |Forest | ||
|Trees, flowers, large rocks, mushroom, herbs | |Trees, flowers, large rocks, mushroom, herbs, Improved crops<ref name="“:0”" /> | ||
|Forest grass | |Soil (walls) | ||
Forest grass (floor) | |||
|Affected by weather conditions such as rain | |Affected by weather conditions such as rain | ||
Few traps, lots of wildlife. | |||
|- | |- | ||
|Ruin | |Ruin | ||
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|Light stands and wall lights are used instead of bonfires and wall torches | |Light stands and wall lights are used instead of bonfires and wall torches | ||
Conveyor belts are used to move the ore by trolley. | Conveyor belts are used to move the ore by trolley. | ||
|- | |||
|Underwater Ruin | |||
|Coral wood tree, Deep seaweed, seaweed, sea urchin, salt rock, sulfur rock, coral, shell | |||
|Granite (Under sea block) | |||
Fragments made of various materials<ref>Detailed variations are under investigation. At this time we have identified pearl, deep grass, platinum, quartz, forest soil, quartz sand, coralwood, topaz, and cherry blossom.</ref>(Coral block) | |||
Sea sand (floor) | |||
|Requires either an water breathing enchantment or extremely high swimming skills to explore. | |||
The speed varies depending on the character's swimming skills; required swimming skill +1 per 50 danger level | |||
Many aquatic creatures inhabit the nefia. | |||
|} | |} | ||
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The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned). | The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned). | ||
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. | As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawned at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5th level is at Danger Level 40) | ||
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | ||
Random Nefia monsters with a danger level of 200 or higher will have the same level scaling as '''[[Elin:The Void|the Void]]'''. | |||
==== Bosses in Nefia ==== | ==== Bosses in Nefia ==== | ||
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As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame. | As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame. | ||
If you | If you leave the level (including tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn. | ||
Bosses are able to locate the player, even without line of sight. | Bosses are able to locate the player, even without line of sight. | ||