Pickpocket is skill that unlocks the Sleight of Hand ability.
When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter.
Notes
- If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them. It even wakes them up.
- For the Player sleight of hand always takes 20 turns
- NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the stolen item.
- The default distance in which you can be caught is 4 tiles to the player character (not the tile you interact with).
- Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might.
- Blind, paralyze and similar last less than 20 turns.
- The Incognito spell will reset hostility
- Being seen or not does not affect the -1 Karma loss.
- A rule of thumb is: Have 3x the targets perception in pickpocket for a reasonable success chance.
- Windows are objects and can be stolen to break line of sight
- Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked.
- You cannot pickpocket hostiles or pets/livestock/residents. You can pickpocket (for example summoned) allies though.
- Pickpocket targets random equipped items first (including currently held ranged weapons)
- Items for sale by vendors cannot be stolen, as they are technically not in their inventory.
- Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if these are equipment. verify
Loot Containers
04.01.25: I'll add more soon. Feel free to fill it in.
Container
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Weight
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Loot table
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Walkable
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Notes
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Loot Tables
The quality of items chosen does not corespond to the level of the NPC or level. Equipment, that NPCs are spawning with is not chosen from the loot tables below.
Book Loot Table
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Quantity
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Chance
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Notes
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Treasure Loot Table
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Quantity
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Chance
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Notes
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Wares Loot Table
Item
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Quantity
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Chance
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Notes
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Various Junk items
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1
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weight limit?
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Orens
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Liquids Loot Table
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Quantity
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Chance
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Notes
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Inventory Loot Table
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Quantity
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Chance
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Notes
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Notes on NPCs:
- NPCs generate 1 inventory item each day. They will never regenerate missing equipment.
- Bookkeepers and secretaries generate and read a spellbook or naughty book every roughly 30-40 turns if there are none in their inventory. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time. Reading a book is faster than stealing it.
- Equipment and orens are generated depending on the targets level. Guards will yielt much better equipment and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in.
- Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
Safe Loot Table
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Quantity
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Chance
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Notes
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Food Loot Table
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Chance
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Notes
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