Thieves make their living by extracting valuable items from tombs and ruins, driven by the allure of treasure. They possess decent combat skills and a knack for negotiating with merchants.

Class Stats and Feats

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck

Overview

Lacking the raw power of other combatants like the Warrior, thieves instead build power from their speed and nimbleness in combat, as well as the general utility of stealing. Their talents also include evasiveness, ambidexterity and skills for Nefia exploring. The thief is a viable option for a beginner, and the class feat coupled with the new luck mechanics in Elin mean things are more likely favour a thief.

Strategy

The thief has equal potential at becoming a melee or ranged combatant, or ideally, a mixture of both. As melee fighters they're capable with most weapons, leaning towards short swords thanks to a powerful dexterity growth. Starting with dual wield as a skill also makes them the only class capable of wielding two weapons from the beginning. But fighting with dual wielding from the game's start is not recommended due to accuracy issues. As ranged fighters, they start with crossbows trained, but if ammo supply is tight, starting with bows is a viable option.

If you can compensate for missing skills or attribute, the thief can become an excellent spell who can wield powerful domains and luck-based dice boosts. Chaos has unstable additional effects but can incapacitate enemies with various status abnormalities. Darkness is an element that many enemies resist, but since it references the attribute of Dexterity, it's easy to use even for melee or ranged-focused thief. Additionally, Blindness is an extremely potent status abnormality, making it useful for dealing with enemies that have high evasion and dodge thief attacks.

Pickpocketing is considerably better compared to Elona, and can help a thief's early game. Since the player needs to be seen by an NPC in order to run the risk of being caught, stealing from containers in towns is now much more lucrative early-game. Chests contain platinum, recipes, small medals and other treasures; cupboards and containers can contain simple equipment that can be useful for the early-game thief. Eventually, it's possible to outright steal equipment off enemies, but said enemy needs to be disabled first as any damage received will interrupt the stealing process.

A thief's dungeoneering skills can be helpful early-game. Disarm trap eventually falls off as players gain more means of dealing with traps like levitation, but the “scavenger” feat gives a purpose to extending this skill because it allows the traps to be dismantled and resources to be gained from them. Lockpicking remains relevant in order to not have to surrender 10-20% of every locked chest's contents to an informer for opening.

Suggested Races

Suggested Gods

  • Ehekatl can further enhance the evasion and luck that the thief has as bonuses, making it an option if you want to create a thief that specializes in these abilities.
  • Mani boosts guns and further strengthens a thief's dungeon-delving skills.
  • Lulwy boosts bows, crossbows and evasion, and speed is always useful.
  • Opatos can be helpful to thieves who intend to fight hand-to-hand, overcoming some of their fragility.
  • Yevan is an option for thieves who wish for even more damage output, especially when it comes to dual wielding.

Starting Equipment

  • 6 bandages

Lore and Trivia