Elin:Race/Elea
| Some of the text on this page is from the Beta build of the game. |
Among the most mysterious and oldest races in Sierre Terre, the Elea are serene, mystical and beautiful beings. Preferring isolation, they live peacefully in forests. They have resistance to ether and vast magical powers, with the capability to mitigate damage from magical backlash.
Racial Stats and Feats
| Race | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Life | Mana | Vigor | Spd | Skills | Feat | Feat Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Elea | 5-10 | 6-5 | 10+15 | 10+15 | 7 | 12+25 | 13+30 | 13+30 | 76+100 | 80 | 130 | 100 | 110 | Meditation(140)
Magic Capacity(150) Casting(130) |
Bonded with Mana 1
Old Forest Dweller 1 |
Reduce the effects of Mana Overflow.
Ether Resistance ++++ (20) |
Overview
Mysterious people originally from the old forests, of which the Vindale is one. As the era of Sierre Terre began, some elea gradually began to leave the old forests and live in the wider world; they integrated into human society and have lived peacefully alongside humans for a long time. As the generations have passed, "outsider" elea, as their kin in the old forests call them, have largely lost the powers that their ancestors wielded, but retain an affinity for magic.
Elea are to wizards what hillfolk are to warriors: specialised, but not cripplingly so; they are more extreme than how they were in Elona. A player seeking to create a hybrid character should consider picking eulderna for survivability, or nefu for offensive capability instead. Compared to eulderna, elea gain 10 more mana (% MP) but have 10 less life (% HP), and elea are one of the few races to have no base potential increase in martial arts. They share the same bonus to casting base potential, while meditation regains MP faster and magic capacity lessens the impact of going negative on MP. Nefu have slightly less base potential to meditation, no mana capacity bonus base potential, no bonded with mana feat, and 10 less mana, but have an advantage in training their all-important spell levels, a slightly higher base potential in casting, and a significant base potential bonus to long sword and martial arts skills. Besides ether resistance, every advantage an elea has is pointed towards having as much MP as possible and being able to survive going into negative MP, which again lends itself to dedicated casting. However, elea also have no disadvantages (beyond only 80 life) as many races do, such as nefu being unable to equip most waist equipment without a speed penalty or fairies being unable to wear most equipment. You can train characters to become skilled at almost anything with a bit of extra work if you lack potentials or start back a few points of stats, and elea start with decent Dex and Per, so making a classic "elven magic archer" hybrid is possible, if there is nothing but a few extra stat points to recommend elea for archery in particular. Elea are also second only to succubi in starting charisma, which is used for mind domain spells, summoning, the music skill, and sets the max number of allies in your party. Their resistance of mana overflow can be substituted for with magic capacity, but immunity to ether damage is hard to find.
Note that ether damage immunity does not translate to an ether disease immunity; Elea are capable of suffering from ether disease.
Suggested Classes
For a combat-oriented class, a purely magical class is recommended. Otherwise, you can use your Charisma to become a pianist.