Elin:Mining

Revision as of 13:54, 9 December 2024 by Sniffles (talk | contribs) (→‎Mining level needed (by tool hardness): added formulas for calculating mining power required to mine things)


*Major changes were made to the hardness of the material in the beta 22.68 update. This page is based on an older version of the information and may differ from the current specifications.

Overview

A player's mining power is determined primarily by the player's mining skill, the hardness of the material of the pickaxe, the enchantment level of the pickaxe, and whether the pickaxe is blessed.

Mining power = mining skill x 1.5 + pickaxe hardness + pickaxe enchantment level + pickaxe blessing bonus

If the pickaxe is blessed, the blessing bonus is equal to +1. If the pickaxe is cursed, the blessing bonus is equal to -1.

Using the wrong tool to harvest something reduces the power of the tool (e.g. using a pickaxe to chop trees, or using an axe to mine stone).

Mining skill can be trained by digging walls incessantly, but can also be assisted by having faith in Opatos of Earth and equipping weapons with bonuses to mining skill.

The hardness value of the block mined is valued into mining experience gain, hence mining harder materials would net you more exp.

Upgrading Pickaxe

The only way to upgrade the pickaxe's materials is basically to train your mining skill to be able to dig harder materials.

There is also a way to obtain pickaxe materials by dismantling items with a hammer, but in that case you will need to train your crafting skill instead of your mining skill.

Recommended materials

Here we will focus on materials that can be obtained from walls and items in the city, but don't forget that destroying things in the city will of course lower your karma and may cause citizens to call out to you to guard them.

  1. Basalt (hardness 52): Black stone. It is the hardest of all stones.
  2. Iron (hardness 56): Often found in the early layers of Nefia and Vernis mine. Iron ore can also be obtained from machine monster drops.
  3. Obsidian (hardness 60): The hardest ore found in Vernis mine. The appearance rate is low, so you can compromise with iron.
  4. Steel (hardness 67): Steel ores begin to appear around the 30th danger levels. Metal monsters drop steel ore, so if you are lucky, you can obtain it from the beginning of the season. It can also be obtained by digging through the floors and pillars of Aquli Teola. Depending on the hardness of the tool, you can dig if you have a mining or digging skill of around 25.
  5. Chromite (hardness 85): Black ore. Can be obtained by dismantling TVs and TV stands in Palmia. A steel hammer can be dismantled with a crafting skill of 13 or more.
  6. Meteorite (hardness 95): Dull purple ore. It can be dug in Permafrost, but beware of tough enemies.
  7. Rubynus (hardness 110): obtained by dismantling rubynus equipment picked up in Nefia with a hammer or by breaking casino walls. Depending on the hardness of the pickaxe, mining the walls of the casino requires a mining skill of around 40. You can also get it from dismantling Rubynus equipment picked or the red orbs in Palmia and Lumiest with a hammer.
  8. Ether (hardness 120): An ingot can be obtained by dismantling the Prince's Bed in Palmia, and a gem can be obtained by dismantling the moongate given by Nino in Tinker's Camp.

Mining level needed (by tool hardness)

*Mica and jade veins and large rocks in Mica and Jade may no longer appear due to the change in the classification of Mica and Jade in the beta 22.68 update.

The mining power required for big rocks is equal to the hardness of its material + 10.

Big Rock
Name Sprite Granite

(18h)

Basalt

(52h)

(55h) Steel

(67h)

(72h) Flam
Mica   4
Plastic   4 1
Copper   1
Bronze   1
Iron   11 (at most) 1
Obsidian   38 12 (at most) 10 2
Steel At most 14
Chromite
Meteorite
Mithril  
Adamantite  

The mining power required for wall ore depends on the category of its material.
If it contains an ore, it is equal to the hardness of its material + 10.
If it contains a gem, it is equal to the hardness of its material + 20.

Wall Ore
Name Sprite Granite

(18h)

Basalt

(52h)

(55h) Steel

(67h)

Flam
Mica  
Plastic   4
Gold  
Silver   4
Copper   6 4
Lapis   19 13
Bronze   4
Onyx   49
Cobalt   23
Jade  
Iron   At most 23
Turqouise
Obsidian   24
Steel
Meteorite  
Mithril Lavender

The mining power required for huge rocks is equal to the hardness of its material x 3 + 50.

Huge Rock
Name Sprite Granite

(18h)

Basalt

(52h)

(72h) Flam
Phyllite
Granite   11 (at most) 1
Silt Beige
Limestone White
Slate
Marble White
Diorite  
Basalt Black

The mining power required for crystals is equal to the hardness of its material + 20.

Crystals
Name Sprite Granite

(18h)

Basalt

(52h)

(55h) Steel

(67h)

(72h) (80h) Flam
Coral
Bone
Crystal   1
Jade At most 14
Amethyst
Titanium
Diamond   73 44 32 27
Ether  
Miscellaneous
Name Sprite Granite

(18h)

Basalt

(52h)

(55h) Flam
Sulfur

Rock

  8 1
Rock salt (Limestone)

Calculating required mining level

See: Elin:Code Analysis/Mining

Notes