Elin:Gods
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.
Special actions granted by worship cost stamina to activate.
God | Offerings | Passive | Pet | Gift | Artifact | Bonuses |
---|---|---|---|---|---|---|
Eyth of Void | (Demigod Only)Strength, Endurance, Dexterity, Perception, Learning, Will, Magic, Charisma, Speed | |||||
Kumiromi of Harvest | Corpses, Seeds, Vegetables | Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | Cute Fairy | Seeds are generated from rotting food. Seeds are enhanced. | ||
Opatos of Earth | Corpses, Ore | Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | Golden Knight | Reduce all damage taken by 10%. | ||
Itzpalt of Element | Corpses, Spellbooks, Polearms | Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | Exile | Learn the special action "Absorb Mana", restores mana. | ||
Mani of Machine | Corpses, Guns, Drugs | Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | Android | Dominate Hostile Machines. | ||
Ehekatl of Luck | Corpses, Fish | Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | Black Cat | Randomize mana and stamina cost. | ||
Jure of Healing | Corpses, Junk, Gravestones, Cake | Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | Defender | Learn the special action "Prayer of Jure", heals the party. | ||
Lulwy of Wind | Corpses, Booze, Bows, Crossbows | Perception, Speed, Bow, Crossbow, Evasion, Taming | Black Angel | Learn the special action "Lulwy's Trick", grants speed. | ||
Elin of Harmony | ||||||
Yaksha of Oblivion | ||||||
Kizuami of Trickery | Corpses, Short Swords, Rice Meal, Noodle Meal | Charisma, Speed, Memorization, Control Magic, Nether Resistance, Holy Resistance | White Vixen | Learn the special action "Kizuami's Trick", buffs self and debuffs enemy | ||
Horome of Moonshadow | Corpses, Long Swords, Rods, | Magic, Charisma, Long Sword, Casting, Music, Darkness Resistance | Fox Maid | Steal mana while attacking physically. | ||
Yevan of Strife |
Praying
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.
Offerings and Favor
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.
While all the gods of Ylva accept corpses as offerings, each also accepts other items. More valuable offerings grant more favor. Gifting offerings also trains the player's faith.
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the item's value. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail, because he's not around to defend his turf.
Favor can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.
Rewards
Pets
The first reward a god offers will be a pet. This follower will be of the servant race, and always has the faith of its respective god.
While you can collect followers from different gods, attempting to put more than two in a party together will cause infighting amongst the different godservants, which practically speaking means you can only ever use two at a time at most.
Blessing
Obtaining a pot of water and placing it on the altar of one's god (Eyth included) will bless the water. The blessed water can then be blended with an item to bless it.
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.
Relation
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places an iron ball in their inventory that cannot be dropped, burdening the player. The weight of this ball is variable and scales with the player's carrying capacity.
The Pantheon
The Seven Pillars
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.
Major Gods
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Examples of major gods are Elin of Harmony and Yakasha of Oblivion.
Minor Gods
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.
Examples of lesser gods are Kizuami of Trickery and Horome of Moonshadow.
Negentropy (Chaos) Gods
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Innos Tur'as is an example of a negentropy god, and may be encountered in Place Where Winds Rest.