Elin:Adventure Log: Difference between revisions

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m (Added link to Elin:Death)
(Added in the rest of Nerun's tutorial/guide as copied from the Adventure Log (EN) and did a bit of rearranging so it'd match up with the in-game Adventure Log; might add hyperlinks and all that later to the new additions as well as to previous ones too(?))
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<tabber>
<tabber>
|-| A Journey Begins =
|-| A Journey Begins =
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Well then...I'll see you later...
Well then...I'll see you later...
'''   
'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Equipment =
{{Imbox
|text='''Huh, exploring a cave already?<br>
You're becoming like a real adventurer!
But before you go deeper, take a look at yourself.
...You sure that's enough armor?
Caves have lots of enemies.<br>
If you have an unequipped slot or two,<br>
you might want to turn back for your own safety.
At your base, you can craft simple weapons and armor,<br>
or you can browse the shops in town.
Defense Value (PV) is especially a crucial stat that<br>
reduces the damage you take from enemies.<br>
If you find enemy attacks too harsh, try increasing your defense.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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For example, the "Gourmet" Feat won't appear<br>
For example, the "Gourmet" Feat won't appear<br>
unless you've learned the [[Elin:Skills|"'''Cooking'''"]] skill.'''   
unless you've learned the [[Elin:Skills|"'''Cooking'''"]] skill.'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Faith and Praying=
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...
Come on, tell me! Who did you choose to worship?<br>
Who's your first god? Hehe.
...[[Elin:Eyth of Void|Eyth of Void?]]
I see, so that's your thing, huh?<br>
Huh...
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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it's always better to attack them from a distance.
it's always better to attack them from a distance.
'''   
'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Acid Damage to Equipment =
{{Imbox
|text='''Ahhhhhhhhhhhhhhhh!!
Oh no, your gear has rusted by being exposed to acid...
When equipment gets rusty, its stats decrease by -1, -2, and so on,<br>
making it less effective.
In this world, there are many nasty creatures that will<br>
douse you with acid just by touching, spread strange diseases,<br>
and destroy your gear, so be careful.<br>
...Remember, learning from experience and failure is what makes a true adventurer!
...By the way, even if your gear becomes useless due to rust,<br>
you can still restore it with a grindstone.<br>
Maybe you should keep it rather than throw it away?''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Faith and Praying=
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...
Come on, tell me! Who did you choose to worship?<br>
Who's your first god? Hehe.
...[[Elin:Eyth of Void|Eyth of Void?]]
I see, so that's your thing, huh?<br>
Huh...
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Death and Penalty =
{{Imbox
|text='''Oh dear [[Elin:Player Character|"Player Character"]],<br>
how could you die so easily...
How did you even manage to die?<br>
But don't worry,<br>
I'll bring you back to life as many times as you need.
Of course, dying does come with a price.<br>
You might drop some of your gold on the spot,<br>
and your stats might decrease, so it's best to avoid it if you can.
However, for the first 90 days after you arrive in this land,<br>
you won't suffer any penalties from dying.
So feel free to take on all sorts of challenges<br>
and learn through experience. Hehe.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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It's like a little corner of a town.<br>
It's like a little corner of a town.<br>
Look, that notice board seems to have<br>
Look, that notice board seems to have<br>
[[Elin:Requests|quests for adventurers]]posted on it.
[[Elin:Requests|quests for adventurers]] posted on it.


Completing quests earns you various rewards,<br>
Completing quests earns you various rewards,<br>
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Be careful with quests that have many ★. They're more difficult.
Be careful with quests that have many ★. They're more difficult.


Oh, this camp also got a healer.<br>
Oh, this camp also has a healer.<br>
The healer can cure status ailments, and the mage there<br>
The healer can cure status ailments, and the mage there<br>
can appraise unidentified items... though it does cost money.
can appraise unidentified items... though it does cost money.
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But, for now, how about we explore this town?'''   
But, for now, how about we explore this town?'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Influence =
{{Imbox
|text='''Hey, have you ever heard of influence?
When you complete quests, invest, or contribute to a town,<br>
your 'influence' in that town increases.
As your influence goes up, you'll be able to refresh the list of available quests,<br>
have stores restock their inventory on the spot,<br>
and even ask for some pretty impossible favors.
...And that's not all!
You can even use influence as currency.<br>
For example, one of the popular exchange items is the 'Furniture Ticket'<br>
sold by the town's secretary.
You can use this ticket to forcibly confiscate furniture placed in the town.<br>
It's handy if you're trying to collect furniture that's only available in certain towns.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Delivery Box =
{{Imbox
|text='''Look! There's a delivery box here!
Carrying too many items is making you slow...<br>
But you don't want to waste anything by throwing it away...<br>
The delivery box is a handy service that solves this common adventurer's problem.
If you put your items in this box,<br>
they'll be automatically delivered to the next base you visit.
You can use it to send heavy furniture you bought in town or<br>
for moving items between your bases.<br>
It's really convenient once you get the hang of it.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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it might be a good idea to use this policy to halt the growth for a while.
it might be a good idea to use this policy to halt the growth for a while.
'''   
'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Work and Hobbies =
{{Imbox
|text='''Here's a list of the residents at your base.
Do you see the briefcase icon next to their names?<br>
If you hover the mouse over it, you can see their hobbies and jobs.
Residents have various jobs.<br>
Some improve the security or fertility of your base,<br>
while others produce valuable items.
However, if the environment isn't right, the residents won't do their jobs.<br>
Jobs shown in yellow are currently impossible to perform.
Usually, if you place the right furniture for the job at your base,<br>
they'll start working.<br>
For example, a bookshelf is needed for research jobs.
The efficiency of their work will increase as the residents grow.<br>
The quality of their beds also affects efficiency,<br>
so it's a good idea to have one bed for each resident.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Pasture and Livestock =
{{Imbox
|text='''A pasture, huh.
This grass grows everywhere,<br>
but it's actually great feed for livestock.
If you place the grass on the ground or in a shared container,<br>
the livestock at your base will eat it every day.<br>
And sometimes, the livestock that eat the grass will produce eggs or milk.
Oh, why don't you take some seeds back<br>
and try growing it at your base?''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  

Revision as of 04:34, 18 September 2024