2,315
edits
(created page, copied patch notes from changelog) |
(added patch 1 and 2) |
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* Fixed a bug where pressing Tab in Build Mode opened the inventory (equipment slots). | * Fixed a bug where pressing Tab in Build Mode opened the inventory (equipment slots). | ||
* (Japanese version) Fixed a bug where Lyna and Poina’s first-person references and personality settings were swapped in the data. | * (Japanese version) Fixed a bug where Lyna and Poina’s first-person references and personality settings were swapped in the data. | ||
==Patch 1== | |||
(Translated by ChatGPT) | |||
'''[Additions and Changes]''' | |||
* Added the text effect when the Minotaur Nest boss appears. | |||
* Adjusted AI priority for magic sword spells (previously lowered when the target had resistance, despite their resistance-piercing effect). | |||
* Ability [Mana Burn] now consumes at least 1 MP. | |||
'''[Fixes]''' | |||
* Fixed a bug where knockback triggered twice if a melee weapon had knockback through modifications of ranged slots (e.g., gunlance). | |||
* Fixed a bug where the bonus to two-handed weapon enchants did not apply correctly to activation enchants. | |||
* Other minor fixes and adjustments. | |||
'''[Notes]''' | |||
* Development will be moved back to Nightly if no major issues are found. | |||
==Patch 2== | |||
(Translated by ChatGPT) | |||
'''[Fixes]''' | |||
* Fixed a bug where the correction for two-handed weapon enchantment bonus not applying to trigger-type enchants was itself not fully fixed. | |||
* Other minor fixes and adjustments. | |||
'''[Notes]''' | |||
* Development will return to Nightly if no major issues are found. | |||
* As with the last update, this time I plan to focus on the Home Story and Backer Wishes, so the update pace will likely be a bit slower. Among the larger Backer Wishes still remaining are “Doga Ruins (Curry Quest),” “Flesh Mani,” and the “Telekinesis Spell.” I’m aiming to introduce “Doga Ruins” in the next Nightly, and “Telekinesis” around the following Nightly. As for “Flesh Mani,” I had originally planned to introduce him as a story character, but given the current pace of the storyline, it will still take quite a while. Because of that, I’m considering introducing him in the Eternal Garden instead. (He may reappear later as a story character once the Home Story progresses.) | |||
==References== | ==References== | ||